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GlslDecl.cs
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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%!s(int64=7) %!d(string=hai) anos |
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GlslDecompiler.cs
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2f37583ab3
Some small shader related fixes (#258)
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%!s(int64=7) %!d(string=hai) anos |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecodeAlu.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeFlow.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeHelper.cs
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9176180abb
Minor shader fixes
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeMem.cs
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderDecodeMove.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderDecoder.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrBlock.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrInst.cs
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c26ddd6259
Fix 3 graphics related issues (#180)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperAbuf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperGpr.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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%!s(int64=8) %!d(string=hai) anos |
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ShaderOpCodeTable.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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%!s(int64=7) %!d(string=hai) anos |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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%!s(int64=8) %!d(string=hai) anos |