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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- public struct GlslProgram
- {
- public string Code { get; private set; }
- public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
- public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
- public GlslProgram(
- string Code,
- IEnumerable<ShaderDeclInfo> Textures,
- IEnumerable<ShaderDeclInfo> Uniforms)
- {
- this.Code = Code;
- this.Textures = Textures;
- this.Uniforms = Uniforms;
- }
- }
- }
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