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- using System;
- namespace Ryujinx.Graphics.Gal.Shader
- {
- static class ShaderDecodeHelper
- {
- public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
- {
- int Abuf = (int)(OpCode >> 20) & 0x3ff;
- int Reg = (int)(OpCode >> 39) & 0xff;
- int Size = (int)(OpCode >> 47) & 3;
- ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
- for (int Index = 0; Index <= Size; Index++)
- {
- Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
- }
- return Opers;
- }
- public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
- {
- int Abuf = (int)(OpCode >> 28) & 0x3ff;
- int Reg = (int)(OpCode >> 39) & 0xff;
- return new ShaderIrOperAbuf(Abuf, Reg);
- }
- public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
- {
- return new ShaderIrOperCbuf(
- (int)(OpCode >> 34) & 0x1f,
- (int)(OpCode >> 20) & 0x3fff);
- }
- public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
- {
- return new ShaderIrOperCbuf(
- (int)(OpCode >> 36) & 0x1f,
- (int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
- }
- public static ShaderIrOperGpr GetOperGpr8(long OpCode)
- {
- return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
- }
- public static ShaderIrOperGpr GetOperGpr20(long OpCode)
- {
- return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
- }
- public static ShaderIrOperGpr GetOperGpr39(long OpCode)
- {
- return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
- }
- public static ShaderIrOperGpr GetOperGpr0(long OpCode)
- {
- return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
- }
- public static ShaderIrOperGpr GetOperGpr28(long OpCode)
- {
- return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
- }
- public static ShaderIrOperImm GetOperImm5_39(long OpCode)
- {
- return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
- }
- public static ShaderIrOperImm GetOperImm13_36(long OpCode)
- {
- return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
- }
- public static ShaderIrOperImm GetOperImm32_20(long OpCode)
- {
- return new ShaderIrOperImm((int)(OpCode >> 20));
- }
- public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
- {
- return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
- }
- public static ShaderIrOperImm GetOperImm19_20(long OpCode)
- {
- int Value = (int)(OpCode >> 20) & 0x7ffff;
- bool Neg = ((OpCode >> 56) & 1) != 0;
- if (Neg)
- {
- Value = -Value;
- }
- return new ShaderIrOperImm((int)Value);
- }
- public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
- {
- uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
- bool Neg = ((OpCode >> 56) & 1) != 0;
- Imm <<= 12;
- if (Neg)
- {
- Imm |= 0x80000000;
- }
- float Value = BitConverter.Int32BitsToSingle((int)Imm);
- return new ShaderIrOperImmf(Value);
- }
- public static ShaderIrOperPred GetOperPred0(long OpCode)
- {
- return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
- }
- public static ShaderIrOperPred GetOperPred3(long OpCode)
- {
- return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
- }
- public static ShaderIrOperPred GetOperPred12(long OpCode)
- {
- return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
- }
- public static ShaderIrOperPred GetOperPred29(long OpCode)
- {
- return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
- }
- public static ShaderIrNode GetOperPred39N(long OpCode)
- {
- ShaderIrNode Node = GetOperPred39(OpCode);
- if (((OpCode >> 42) & 1) != 0)
- {
- Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
- }
- return Node;
- }
- public static ShaderIrOperPred GetOperPred39(long OpCode)
- {
- return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
- }
- public static ShaderIrInst GetCmp(long OpCode)
- {
- switch ((int)(OpCode >> 49) & 7)
- {
- case 1: return ShaderIrInst.Clt;
- case 2: return ShaderIrInst.Ceq;
- case 3: return ShaderIrInst.Cle;
- case 4: return ShaderIrInst.Cgt;
- case 5: return ShaderIrInst.Cne;
- case 6: return ShaderIrInst.Cge;
- }
- throw new ArgumentException(nameof(OpCode));
- }
- public static ShaderIrInst GetCmpF(long OpCode)
- {
- switch ((int)(OpCode >> 48) & 0xf)
- {
- case 0x1: return ShaderIrInst.Fclt;
- case 0x2: return ShaderIrInst.Fceq;
- case 0x3: return ShaderIrInst.Fcle;
- case 0x4: return ShaderIrInst.Fcgt;
- case 0x5: return ShaderIrInst.Fcne;
- case 0x6: return ShaderIrInst.Fcge;
- case 0x7: return ShaderIrInst.Fcnum;
- case 0x8: return ShaderIrInst.Fcnan;
- case 0x9: return ShaderIrInst.Fcltu;
- case 0xa: return ShaderIrInst.Fcequ;
- case 0xb: return ShaderIrInst.Fcleu;
- case 0xc: return ShaderIrInst.Fcgtu;
- case 0xd: return ShaderIrInst.Fcneu;
- case 0xe: return ShaderIrInst.Fcgeu;
- }
- throw new ArgumentException(nameof(OpCode));
- }
- public static ShaderIrInst GetBLop45(long OpCode)
- {
- switch ((int)(OpCode >> 45) & 3)
- {
- case 0: return ShaderIrInst.Band;
- case 1: return ShaderIrInst.Bor;
- case 2: return ShaderIrInst.Bxor;
- }
- throw new ArgumentException(nameof(OpCode));
- }
- public static ShaderIrInst GetBLop24(long OpCode)
- {
- switch ((int)(OpCode >> 24) & 3)
- {
- case 0: return ShaderIrInst.Band;
- case 1: return ShaderIrInst.Bor;
- case 2: return ShaderIrInst.Bxor;
- }
- throw new ArgumentException(nameof(OpCode));
- }
- public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
- {
- ShaderIrOperPred Pred = GetPredNode(OpCode);
- if (Pred.Index != ShaderIrOperPred.UnusedIndex)
- {
- bool Inv = ((OpCode >> 19) & 1) != 0;
- Node = new ShaderIrCond(Pred, Node, Inv);
- }
- return Node;
- }
- private static ShaderIrOperPred GetPredNode(long OpCode)
- {
- int Pred = (int)(OpCode >> 16) & 0xf;
- if (Pred != 0xf)
- {
- Pred &= 7;
- }
- return new ShaderIrOperPred(Pred);
- }
- public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
- {
- return GetAluFneg(GetAluFabs(Node, Abs), Neg);
- }
- public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
- {
- return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
- }
- public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
- {
- return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
- }
- public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
- {
- return GetAluIneg(GetAluIabs(Node, Abs), Neg);
- }
- public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
- {
- return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
- }
- public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
- {
- return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
- }
- public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
- {
- return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
- }
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
- {
- int Shift = 32 - Size;
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
- Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
- return Node;
- }
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
- {
- ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
- ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
- Node = new ShaderIrOp(RightShift, Node, Shift);
- return Node;
- }
- }
- }
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