ShaderDecodeHelper.cs 9.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312
  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static class ShaderDecodeHelper
  5. {
  6. public static ShaderIrOperAbuf[] GetOperAbuf20(long OpCode)
  7. {
  8. int Abuf = (int)(OpCode >> 20) & 0x3ff;
  9. int Reg = (int)(OpCode >> 39) & 0xff;
  10. int Size = (int)(OpCode >> 47) & 3;
  11. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  12. for (int Index = 0; Index <= Size; Index++)
  13. {
  14. Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Reg);
  15. }
  16. return Opers;
  17. }
  18. public static ShaderIrOperAbuf GetOperAbuf28(long OpCode)
  19. {
  20. int Abuf = (int)(OpCode >> 28) & 0x3ff;
  21. int Reg = (int)(OpCode >> 39) & 0xff;
  22. return new ShaderIrOperAbuf(Abuf, Reg);
  23. }
  24. public static ShaderIrOperCbuf GetOperCbuf34(long OpCode)
  25. {
  26. return new ShaderIrOperCbuf(
  27. (int)(OpCode >> 34) & 0x1f,
  28. (int)(OpCode >> 20) & 0x3fff);
  29. }
  30. public static ShaderIrOperCbuf GetOperCbuf36(long OpCode)
  31. {
  32. return new ShaderIrOperCbuf(
  33. (int)(OpCode >> 36) & 0x1f,
  34. (int)(OpCode >> 22) & 0x3fff, GetOperGpr8(OpCode));
  35. }
  36. public static ShaderIrOperGpr GetOperGpr8(long OpCode)
  37. {
  38. return new ShaderIrOperGpr((int)(OpCode >> 8) & 0xff);
  39. }
  40. public static ShaderIrOperGpr GetOperGpr20(long OpCode)
  41. {
  42. return new ShaderIrOperGpr((int)(OpCode >> 20) & 0xff);
  43. }
  44. public static ShaderIrOperGpr GetOperGpr39(long OpCode)
  45. {
  46. return new ShaderIrOperGpr((int)(OpCode >> 39) & 0xff);
  47. }
  48. public static ShaderIrOperGpr GetOperGpr0(long OpCode)
  49. {
  50. return new ShaderIrOperGpr((int)(OpCode >> 0) & 0xff);
  51. }
  52. public static ShaderIrOperGpr GetOperGpr28(long OpCode)
  53. {
  54. return new ShaderIrOperGpr((int)(OpCode >> 28) & 0xff);
  55. }
  56. public static ShaderIrOperImm GetOperImm5_39(long OpCode)
  57. {
  58. return new ShaderIrOperImm((int)(OpCode >> 39) & 0x1f);
  59. }
  60. public static ShaderIrOperImm GetOperImm13_36(long OpCode)
  61. {
  62. return new ShaderIrOperImm((int)(OpCode >> 36) & 0x1fff);
  63. }
  64. public static ShaderIrOperImm GetOperImm32_20(long OpCode)
  65. {
  66. return new ShaderIrOperImm((int)(OpCode >> 20));
  67. }
  68. public static ShaderIrOperImmf GetOperImmf32_20(long OpCode)
  69. {
  70. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  71. }
  72. public static ShaderIrOperImm GetOperImm19_20(long OpCode)
  73. {
  74. int Value = (int)(OpCode >> 20) & 0x7ffff;
  75. bool Neg = ((OpCode >> 56) & 1) != 0;
  76. if (Neg)
  77. {
  78. Value = -Value;
  79. }
  80. return new ShaderIrOperImm((int)Value);
  81. }
  82. public static ShaderIrOperImmf GetOperImmf19_20(long OpCode)
  83. {
  84. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  85. bool Neg = ((OpCode >> 56) & 1) != 0;
  86. Imm <<= 12;
  87. if (Neg)
  88. {
  89. Imm |= 0x80000000;
  90. }
  91. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  92. return new ShaderIrOperImmf(Value);
  93. }
  94. public static ShaderIrOperPred GetOperPred0(long OpCode)
  95. {
  96. return new ShaderIrOperPred((int)(OpCode >> 0) & 7);
  97. }
  98. public static ShaderIrOperPred GetOperPred3(long OpCode)
  99. {
  100. return new ShaderIrOperPred((int)(OpCode >> 3) & 7);
  101. }
  102. public static ShaderIrOperPred GetOperPred12(long OpCode)
  103. {
  104. return new ShaderIrOperPred((int)(OpCode >> 12) & 7);
  105. }
  106. public static ShaderIrOperPred GetOperPred29(long OpCode)
  107. {
  108. return new ShaderIrOperPred((int)(OpCode >> 29) & 7);
  109. }
  110. public static ShaderIrNode GetOperPred39N(long OpCode)
  111. {
  112. ShaderIrNode Node = GetOperPred39(OpCode);
  113. if (((OpCode >> 42) & 1) != 0)
  114. {
  115. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  116. }
  117. return Node;
  118. }
  119. public static ShaderIrOperPred GetOperPred39(long OpCode)
  120. {
  121. return new ShaderIrOperPred((int)(OpCode >> 39) & 7);
  122. }
  123. public static ShaderIrInst GetCmp(long OpCode)
  124. {
  125. switch ((int)(OpCode >> 49) & 7)
  126. {
  127. case 1: return ShaderIrInst.Clt;
  128. case 2: return ShaderIrInst.Ceq;
  129. case 3: return ShaderIrInst.Cle;
  130. case 4: return ShaderIrInst.Cgt;
  131. case 5: return ShaderIrInst.Cne;
  132. case 6: return ShaderIrInst.Cge;
  133. }
  134. throw new ArgumentException(nameof(OpCode));
  135. }
  136. public static ShaderIrInst GetCmpF(long OpCode)
  137. {
  138. switch ((int)(OpCode >> 48) & 0xf)
  139. {
  140. case 0x1: return ShaderIrInst.Fclt;
  141. case 0x2: return ShaderIrInst.Fceq;
  142. case 0x3: return ShaderIrInst.Fcle;
  143. case 0x4: return ShaderIrInst.Fcgt;
  144. case 0x5: return ShaderIrInst.Fcne;
  145. case 0x6: return ShaderIrInst.Fcge;
  146. case 0x7: return ShaderIrInst.Fcnum;
  147. case 0x8: return ShaderIrInst.Fcnan;
  148. case 0x9: return ShaderIrInst.Fcltu;
  149. case 0xa: return ShaderIrInst.Fcequ;
  150. case 0xb: return ShaderIrInst.Fcleu;
  151. case 0xc: return ShaderIrInst.Fcgtu;
  152. case 0xd: return ShaderIrInst.Fcneu;
  153. case 0xe: return ShaderIrInst.Fcgeu;
  154. }
  155. throw new ArgumentException(nameof(OpCode));
  156. }
  157. public static ShaderIrInst GetBLop45(long OpCode)
  158. {
  159. switch ((int)(OpCode >> 45) & 3)
  160. {
  161. case 0: return ShaderIrInst.Band;
  162. case 1: return ShaderIrInst.Bor;
  163. case 2: return ShaderIrInst.Bxor;
  164. }
  165. throw new ArgumentException(nameof(OpCode));
  166. }
  167. public static ShaderIrInst GetBLop24(long OpCode)
  168. {
  169. switch ((int)(OpCode >> 24) & 3)
  170. {
  171. case 0: return ShaderIrInst.Band;
  172. case 1: return ShaderIrInst.Bor;
  173. case 2: return ShaderIrInst.Bxor;
  174. }
  175. throw new ArgumentException(nameof(OpCode));
  176. }
  177. public static ShaderIrNode GetPredNode(ShaderIrNode Node, long OpCode)
  178. {
  179. ShaderIrOperPred Pred = GetPredNode(OpCode);
  180. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  181. {
  182. bool Inv = ((OpCode >> 19) & 1) != 0;
  183. Node = new ShaderIrCond(Pred, Node, Inv);
  184. }
  185. return Node;
  186. }
  187. private static ShaderIrOperPred GetPredNode(long OpCode)
  188. {
  189. int Pred = (int)(OpCode >> 16) & 0xf;
  190. if (Pred != 0xf)
  191. {
  192. Pred &= 7;
  193. }
  194. return new ShaderIrOperPred(Pred);
  195. }
  196. public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
  197. {
  198. return GetAluFneg(GetAluFabs(Node, Abs), Neg);
  199. }
  200. public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
  201. {
  202. return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
  203. }
  204. public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
  205. {
  206. return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
  207. }
  208. public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
  209. {
  210. return GetAluIneg(GetAluIabs(Node, Abs), Neg);
  211. }
  212. public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
  213. {
  214. return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
  215. }
  216. public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
  217. {
  218. return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
  219. }
  220. public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
  221. {
  222. return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
  223. }
  224. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
  225. {
  226. int Shift = 32 - Size;
  227. ShaderIrInst RightShift = Signed
  228. ? ShaderIrInst.Asr
  229. : ShaderIrInst.Lsr;
  230. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
  231. Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
  232. return Node;
  233. }
  234. public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
  235. {
  236. ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
  237. ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
  238. ShaderIrInst RightShift = Signed
  239. ? ShaderIrInst.Asr
  240. : ShaderIrInst.Lsr;
  241. Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
  242. Node = new ShaderIrOp(RightShift, Node, Shift);
  243. return Node;
  244. }
  245. }
  246. }