ShaderDecodeAlu.cs 30 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913
  1. using System;
  2. using static Ryujinx.Graphics.Gal.Shader.ShaderDecodeHelper;
  3. namespace Ryujinx.Graphics.Gal.Shader
  4. {
  5. static partial class ShaderDecode
  6. {
  7. public static void Bfe_C(ShaderIrBlock Block, long OpCode)
  8. {
  9. EmitBfe(Block, OpCode, ShaderOper.CR);
  10. }
  11. public static void Bfe_I(ShaderIrBlock Block, long OpCode)
  12. {
  13. EmitBfe(Block, OpCode, ShaderOper.Imm);
  14. }
  15. public static void Bfe_R(ShaderIrBlock Block, long OpCode)
  16. {
  17. EmitBfe(Block, OpCode, ShaderOper.RR);
  18. }
  19. public static void Fadd_C(ShaderIrBlock Block, long OpCode)
  20. {
  21. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fadd);
  22. }
  23. public static void Fadd_I(ShaderIrBlock Block, long OpCode)
  24. {
  25. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fadd);
  26. }
  27. public static void Fadd_I32(ShaderIrBlock Block, long OpCode)
  28. {
  29. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  30. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  31. bool NegB = ((OpCode >> 53) & 1) != 0;
  32. bool AbsA = ((OpCode >> 54) & 1) != 0;
  33. bool NegA = ((OpCode >> 56) & 1) != 0;
  34. bool AbsB = ((OpCode >> 57) & 1) != 0;
  35. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  36. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  37. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fadd, OperA, OperB);
  38. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  39. }
  40. public static void Fadd_R(ShaderIrBlock Block, long OpCode)
  41. {
  42. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fadd);
  43. }
  44. public static void Ffma_CR(ShaderIrBlock Block, long OpCode)
  45. {
  46. EmitFfma(Block, OpCode, ShaderOper.CR);
  47. }
  48. public static void Ffma_I(ShaderIrBlock Block, long OpCode)
  49. {
  50. EmitFfma(Block, OpCode, ShaderOper.Immf);
  51. }
  52. public static void Ffma_RC(ShaderIrBlock Block, long OpCode)
  53. {
  54. EmitFfma(Block, OpCode, ShaderOper.RC);
  55. }
  56. public static void Ffma_RR(ShaderIrBlock Block, long OpCode)
  57. {
  58. EmitFfma(Block, OpCode, ShaderOper.RR);
  59. }
  60. public static void Fmnmx_C(ShaderIrBlock Block, long OpCode)
  61. {
  62. EmitFmnmx(Block, OpCode, ShaderOper.CR);
  63. }
  64. public static void Fmnmx_I(ShaderIrBlock Block, long OpCode)
  65. {
  66. EmitFmnmx(Block, OpCode, ShaderOper.Immf);
  67. }
  68. public static void Fmnmx_R(ShaderIrBlock Block, long OpCode)
  69. {
  70. EmitFmnmx(Block, OpCode, ShaderOper.RR);
  71. }
  72. public static void Fmul_I32(ShaderIrBlock Block, long OpCode)
  73. {
  74. ShaderIrNode OperA = GetOperGpr8 (OpCode);
  75. ShaderIrNode OperB = GetOperImmf32_20(OpCode);
  76. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
  77. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  78. }
  79. public static void Fmul_C(ShaderIrBlock Block, long OpCode)
  80. {
  81. EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
  82. }
  83. public static void Fmul_I(ShaderIrBlock Block, long OpCode)
  84. {
  85. EmitAluBinaryF(Block, OpCode, ShaderOper.Immf, ShaderIrInst.Fmul);
  86. }
  87. public static void Fmul_R(ShaderIrBlock Block, long OpCode)
  88. {
  89. EmitAluBinaryF(Block, OpCode, ShaderOper.RR, ShaderIrInst.Fmul);
  90. }
  91. public static void Fset_C(ShaderIrBlock Block, long OpCode)
  92. {
  93. EmitFset(Block, OpCode, ShaderOper.CR);
  94. }
  95. public static void Fset_I(ShaderIrBlock Block, long OpCode)
  96. {
  97. EmitFset(Block, OpCode, ShaderOper.Immf);
  98. }
  99. public static void Fset_R(ShaderIrBlock Block, long OpCode)
  100. {
  101. EmitFset(Block, OpCode, ShaderOper.RR);
  102. }
  103. public static void Fsetp_C(ShaderIrBlock Block, long OpCode)
  104. {
  105. EmitFsetp(Block, OpCode, ShaderOper.CR);
  106. }
  107. public static void Fsetp_I(ShaderIrBlock Block, long OpCode)
  108. {
  109. EmitFsetp(Block, OpCode, ShaderOper.Immf);
  110. }
  111. public static void Fsetp_R(ShaderIrBlock Block, long OpCode)
  112. {
  113. EmitFsetp(Block, OpCode, ShaderOper.RR);
  114. }
  115. public static void Imnmx_C(ShaderIrBlock Block, long OpCode)
  116. {
  117. EmitImnmx(Block, OpCode, ShaderOper.CR);
  118. }
  119. public static void Imnmx_I(ShaderIrBlock Block, long OpCode)
  120. {
  121. EmitImnmx(Block, OpCode, ShaderOper.Imm);
  122. }
  123. public static void Imnmx_R(ShaderIrBlock Block, long OpCode)
  124. {
  125. EmitImnmx(Block, OpCode, ShaderOper.RR);
  126. }
  127. public static void Ipa(ShaderIrBlock Block, long OpCode)
  128. {
  129. ShaderIrNode OperA = GetOperAbuf28(OpCode);
  130. ShaderIrNode OperB = GetOperGpr20 (OpCode);
  131. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ipa, OperA, OperB);
  132. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  133. }
  134. public static void Iscadd_C(ShaderIrBlock Block, long OpCode)
  135. {
  136. EmitIscadd(Block, OpCode, ShaderOper.CR);
  137. }
  138. public static void Iscadd_I(ShaderIrBlock Block, long OpCode)
  139. {
  140. EmitIscadd(Block, OpCode, ShaderOper.Imm);
  141. }
  142. public static void Iscadd_R(ShaderIrBlock Block, long OpCode)
  143. {
  144. EmitIscadd(Block, OpCode, ShaderOper.RR);
  145. }
  146. public static void Isetp_C(ShaderIrBlock Block, long OpCode)
  147. {
  148. EmitIsetp(Block, OpCode, ShaderOper.CR);
  149. }
  150. public static void Isetp_I(ShaderIrBlock Block, long OpCode)
  151. {
  152. EmitIsetp(Block, OpCode, ShaderOper.Imm);
  153. }
  154. public static void Isetp_R(ShaderIrBlock Block, long OpCode)
  155. {
  156. EmitIsetp(Block, OpCode, ShaderOper.RR);
  157. }
  158. public static void Lop_I32(ShaderIrBlock Block, long OpCode)
  159. {
  160. int SubOp = (int)(OpCode >> 53) & 3;
  161. bool InvA = ((OpCode >> 55) & 1) != 0;
  162. bool InvB = ((OpCode >> 56) & 1) != 0;
  163. ShaderIrInst Inst = 0;
  164. switch (SubOp)
  165. {
  166. case 0: Inst = ShaderIrInst.And; break;
  167. case 1: Inst = ShaderIrInst.Or; break;
  168. case 2: Inst = ShaderIrInst.Xor; break;
  169. }
  170. ShaderIrNode OperA = GetAluNot(GetOperGpr8(OpCode), InvA);
  171. //SubOp == 3 is pass, used by the not instruction
  172. //which just moves the inverted register value.
  173. if (SubOp < 3)
  174. {
  175. ShaderIrNode OperB = GetAluNot(GetOperImm32_20(OpCode), InvB);
  176. ShaderIrOp Op = new ShaderIrOp(Inst, OperA, OperB);
  177. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  178. }
  179. else
  180. {
  181. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  182. }
  183. }
  184. public static void Mufu(ShaderIrBlock Block, long OpCode)
  185. {
  186. int SubOp = (int)(OpCode >> 20) & 0xf;
  187. bool AbsA = ((OpCode >> 46) & 1) != 0;
  188. bool NegA = ((OpCode >> 48) & 1) != 0;
  189. ShaderIrInst Inst = 0;
  190. switch (SubOp)
  191. {
  192. case 0: Inst = ShaderIrInst.Fcos; break;
  193. case 1: Inst = ShaderIrInst.Fsin; break;
  194. case 2: Inst = ShaderIrInst.Fex2; break;
  195. case 3: Inst = ShaderIrInst.Flg2; break;
  196. case 4: Inst = ShaderIrInst.Frcp; break;
  197. case 5: Inst = ShaderIrInst.Frsq; break;
  198. case 8: Inst = ShaderIrInst.Fsqrt; break;
  199. default: throw new NotImplementedException(SubOp.ToString());
  200. }
  201. ShaderIrNode OperA = GetOperGpr8(OpCode);
  202. ShaderIrOp Op = new ShaderIrOp(Inst, GetAluFabsFneg(OperA, AbsA, NegA));
  203. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  204. }
  205. public static void Psetp(ShaderIrBlock Block, long OpCode)
  206. {
  207. bool NegA = ((OpCode >> 15) & 1) != 0;
  208. bool NegB = ((OpCode >> 32) & 1) != 0;
  209. bool NegP = ((OpCode >> 42) & 1) != 0;
  210. ShaderIrInst LopInst = GetBLop24(OpCode);
  211. ShaderIrNode OperA = GetOperPred12(OpCode);
  212. ShaderIrNode OperB = GetOperPred29(OpCode);
  213. if (NegA)
  214. {
  215. OperA = new ShaderIrOp(ShaderIrInst.Bnot, OperA);
  216. }
  217. if (NegB)
  218. {
  219. OperB = new ShaderIrOp(ShaderIrInst.Bnot, OperB);
  220. }
  221. ShaderIrOp Op = new ShaderIrOp(LopInst, OperA, OperB);
  222. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  223. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  224. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  225. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  226. LopInst = GetBLop45(OpCode);
  227. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  228. {
  229. return;
  230. }
  231. ShaderIrNode P2NNode = P2Node;
  232. if (NegP)
  233. {
  234. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  235. }
  236. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  237. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  238. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  239. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  240. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  241. }
  242. public static void Rro_C(ShaderIrBlock Block, long OpCode)
  243. {
  244. EmitRro(Block, OpCode, ShaderOper.CR);
  245. }
  246. public static void Rro_I(ShaderIrBlock Block, long OpCode)
  247. {
  248. EmitRro(Block, OpCode, ShaderOper.Immf);
  249. }
  250. public static void Rro_R(ShaderIrBlock Block, long OpCode)
  251. {
  252. EmitRro(Block, OpCode, ShaderOper.RR);
  253. }
  254. public static void Shl_C(ShaderIrBlock Block, long OpCode)
  255. {
  256. EmitAluBinary(Block, OpCode, ShaderOper.CR, ShaderIrInst.Lsl);
  257. }
  258. public static void Shl_I(ShaderIrBlock Block, long OpCode)
  259. {
  260. EmitAluBinary(Block, OpCode, ShaderOper.Imm, ShaderIrInst.Lsl);
  261. }
  262. public static void Shl_R(ShaderIrBlock Block, long OpCode)
  263. {
  264. EmitAluBinary(Block, OpCode, ShaderOper.RR, ShaderIrInst.Lsl);
  265. }
  266. public static void Shr_C(ShaderIrBlock Block, long OpCode)
  267. {
  268. EmitAluBinary(Block, OpCode, ShaderOper.CR, GetShrInst(OpCode));
  269. }
  270. public static void Shr_I(ShaderIrBlock Block, long OpCode)
  271. {
  272. EmitAluBinary(Block, OpCode, ShaderOper.Imm, GetShrInst(OpCode));
  273. }
  274. public static void Shr_R(ShaderIrBlock Block, long OpCode)
  275. {
  276. EmitAluBinary(Block, OpCode, ShaderOper.RR, GetShrInst(OpCode));
  277. }
  278. private static ShaderIrInst GetShrInst(long OpCode)
  279. {
  280. bool Signed = ((OpCode >> 48) & 1) != 0;
  281. return Signed ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  282. }
  283. public static void Xmad_CR(ShaderIrBlock Block, long OpCode)
  284. {
  285. EmitXmad(Block, OpCode, ShaderOper.CR);
  286. }
  287. public static void Xmad_I(ShaderIrBlock Block, long OpCode)
  288. {
  289. EmitXmad(Block, OpCode, ShaderOper.Imm);
  290. }
  291. public static void Xmad_RC(ShaderIrBlock Block, long OpCode)
  292. {
  293. EmitXmad(Block, OpCode, ShaderOper.RC);
  294. }
  295. public static void Xmad_RR(ShaderIrBlock Block, long OpCode)
  296. {
  297. EmitXmad(Block, OpCode, ShaderOper.RR);
  298. }
  299. private static void EmitAluBinary(
  300. ShaderIrBlock Block,
  301. long OpCode,
  302. ShaderOper Oper,
  303. ShaderIrInst Inst)
  304. {
  305. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  306. switch (Oper)
  307. {
  308. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  309. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  310. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  311. default: throw new ArgumentException(nameof(Oper));
  312. }
  313. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  314. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  315. }
  316. private static void EmitAluBinaryF(
  317. ShaderIrBlock Block,
  318. long OpCode,
  319. ShaderOper Oper,
  320. ShaderIrInst Inst)
  321. {
  322. bool NegB = ((OpCode >> 45) & 1) != 0;
  323. bool AbsA = ((OpCode >> 46) & 1) != 0;
  324. bool NegA = ((OpCode >> 48) & 1) != 0;
  325. bool AbsB = ((OpCode >> 49) & 1) != 0;
  326. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  327. if (Inst == ShaderIrInst.Fadd)
  328. {
  329. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  330. }
  331. switch (Oper)
  332. {
  333. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  334. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  335. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  336. default: throw new ArgumentException(nameof(Oper));
  337. }
  338. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  339. ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
  340. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  341. }
  342. private static void EmitBfe(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  343. {
  344. //TODO: Handle the case where position + length
  345. //is greater than the word size, in this case the sign bit
  346. //needs to be replicated to fill the remaining space.
  347. bool NegB = ((OpCode >> 48) & 1) != 0;
  348. bool NegA = ((OpCode >> 49) & 1) != 0;
  349. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  350. switch (Oper)
  351. {
  352. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  353. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  354. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  355. default: throw new ArgumentException(nameof(Oper));
  356. }
  357. ShaderIrNode Op;
  358. bool Signed = ((OpCode >> 48) & 1) != 0; //?
  359. if (OperB is ShaderIrOperImm PosLen)
  360. {
  361. int Position = (PosLen.Value >> 0) & 0xff;
  362. int Length = (PosLen.Value >> 8) & 0xff;
  363. int LSh = 32 - (Position + Length);
  364. ShaderIrInst RightShift = Signed
  365. ? ShaderIrInst.Asr
  366. : ShaderIrInst.Lsr;
  367. Op = new ShaderIrOp(ShaderIrInst.Lsl, OperA, new ShaderIrOperImm(LSh));
  368. Op = new ShaderIrOp(RightShift, Op, new ShaderIrOperImm(LSh + Position));
  369. }
  370. else
  371. {
  372. ShaderIrOperImm Shift = new ShaderIrOperImm(8);
  373. ShaderIrOperImm Mask = new ShaderIrOperImm(0xff);
  374. ShaderIrNode OpPos, OpLen;
  375. OpPos = new ShaderIrOp(ShaderIrInst.And, OperB, Mask);
  376. OpLen = new ShaderIrOp(ShaderIrInst.Lsr, OperB, Shift);
  377. OpLen = new ShaderIrOp(ShaderIrInst.And, OpLen, Mask);
  378. Op = new ShaderIrOp(ShaderIrInst.Lsr, OperA, OpPos);
  379. Op = ExtendTo32(Op, Signed, OpLen);
  380. }
  381. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  382. }
  383. private static void EmitFfma(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  384. {
  385. bool NegB = ((OpCode >> 48) & 1) != 0;
  386. bool NegC = ((OpCode >> 49) & 1) != 0;
  387. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  388. switch (Oper)
  389. {
  390. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  391. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  392. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  393. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  394. default: throw new ArgumentException(nameof(Oper));
  395. }
  396. OperB = GetAluFneg(OperB, NegB);
  397. if (Oper == ShaderOper.RC)
  398. {
  399. OperC = GetAluFneg(GetOperCbuf34(OpCode), NegC);
  400. }
  401. else
  402. {
  403. OperC = GetAluFneg(GetOperGpr39(OpCode), NegC);
  404. }
  405. ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Ffma, OperA, OperB, OperC);
  406. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  407. }
  408. private static void EmitIscadd(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  409. {
  410. bool NegB = ((OpCode >> 48) & 1) != 0;
  411. bool NegA = ((OpCode >> 49) & 1) != 0;
  412. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  413. ShaderIrOperImm Scale = GetOperImm5_39(OpCode);
  414. switch (Oper)
  415. {
  416. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  417. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  418. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  419. default: throw new ArgumentException(nameof(Oper));
  420. }
  421. OperA = GetAluIneg(OperA, NegA);
  422. OperB = GetAluIneg(OperB, NegB);
  423. ShaderIrOp ScaleOp = new ShaderIrOp(ShaderIrInst.Lsl, OperA, Scale);
  424. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, OperB, ScaleOp);
  425. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  426. }
  427. private static void EmitFmnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  428. {
  429. EmitMnmx(Block, OpCode, true, Oper);
  430. }
  431. private static void EmitImnmx(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  432. {
  433. EmitMnmx(Block, OpCode, false, Oper);
  434. }
  435. private static void EmitMnmx(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  436. {
  437. bool NegB = ((OpCode >> 45) & 1) != 0;
  438. bool AbsA = ((OpCode >> 46) & 1) != 0;
  439. bool NegA = ((OpCode >> 48) & 1) != 0;
  440. bool AbsB = ((OpCode >> 49) & 1) != 0;
  441. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  442. if (IsFloat)
  443. {
  444. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  445. }
  446. else
  447. {
  448. OperA = GetAluIabsIneg(OperA, AbsA, NegA);
  449. }
  450. switch (Oper)
  451. {
  452. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  453. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  454. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  455. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  456. default: throw new ArgumentException(nameof(Oper));
  457. }
  458. if (IsFloat)
  459. {
  460. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  461. }
  462. else
  463. {
  464. OperB = GetAluIabsIneg(OperB, AbsB, NegB);
  465. }
  466. ShaderIrOperPred Pred = GetOperPred39(OpCode);
  467. ShaderIrOp Op;
  468. ShaderIrInst MaxInst = IsFloat ? ShaderIrInst.Fmax : ShaderIrInst.Max;
  469. ShaderIrInst MinInst = IsFloat ? ShaderIrInst.Fmin : ShaderIrInst.Min;
  470. if (Pred.IsConst)
  471. {
  472. bool IsMax = ((OpCode >> 42) & 1) != 0;
  473. Op = new ShaderIrOp(IsMax
  474. ? MaxInst
  475. : MinInst, OperA, OperB);
  476. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
  477. }
  478. else
  479. {
  480. ShaderIrNode PredN = GetOperPred39N(OpCode);
  481. ShaderIrOp OpMax = new ShaderIrOp(MaxInst, OperA, OperB);
  482. ShaderIrOp OpMin = new ShaderIrOp(MinInst, OperA, OperB);
  483. ShaderIrAsg AsgMax = new ShaderIrAsg(GetOperGpr0(OpCode), OpMax);
  484. ShaderIrAsg AsgMin = new ShaderIrAsg(GetOperGpr0(OpCode), OpMin);
  485. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMax, Not: true), OpCode));
  486. Block.AddNode(GetPredNode(new ShaderIrCond(PredN, AsgMin, Not: false), OpCode));
  487. }
  488. }
  489. private static void EmitRro(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  490. {
  491. //Note: this is a range reduction instruction and is supposed to
  492. //be used with Mufu, here it just moves the value and ignores the operation.
  493. bool NegA = ((OpCode >> 45) & 1) != 0;
  494. bool AbsA = ((OpCode >> 49) & 1) != 0;
  495. ShaderIrNode OperA;
  496. switch (Oper)
  497. {
  498. case ShaderOper.CR: OperA = GetOperCbuf34 (OpCode); break;
  499. case ShaderOper.Immf: OperA = GetOperImmf19_20(OpCode); break;
  500. case ShaderOper.RR: OperA = GetOperGpr20 (OpCode); break;
  501. default: throw new ArgumentException(nameof(Oper));
  502. }
  503. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  504. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), OperA), OpCode));
  505. }
  506. private static void EmitFset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  507. {
  508. EmitSet(Block, OpCode, true, Oper);
  509. }
  510. private static void EmitIset(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  511. {
  512. EmitSet(Block, OpCode, false, Oper);
  513. }
  514. private static void EmitSet(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  515. {
  516. bool NegA = ((OpCode >> 43) & 1) != 0;
  517. bool AbsB = ((OpCode >> 44) & 1) != 0;
  518. bool BoolFloat = ((OpCode >> 52) & 1) != 0;
  519. bool NegB = ((OpCode >> 53) & 1) != 0;
  520. bool AbsA = ((OpCode >> 54) & 1) != 0;
  521. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  522. switch (Oper)
  523. {
  524. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  525. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  526. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  527. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  528. default: throw new ArgumentException(nameof(Oper));
  529. }
  530. ShaderIrInst CmpInst;
  531. if (IsFloat)
  532. {
  533. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  534. OperB = GetAluFabsFneg(OperB, AbsB, NegB);
  535. CmpInst = GetCmpF(OpCode);
  536. }
  537. else
  538. {
  539. CmpInst = GetCmp(OpCode);
  540. }
  541. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  542. ShaderIrInst LopInst = GetBLop45(OpCode);
  543. ShaderIrOperPred PNode = GetOperPred39(OpCode);
  544. ShaderIrNode Imm0, Imm1;
  545. if (BoolFloat)
  546. {
  547. Imm0 = new ShaderIrOperImmf(0);
  548. Imm1 = new ShaderIrOperImmf(1);
  549. }
  550. else
  551. {
  552. Imm0 = new ShaderIrOperImm(0);
  553. Imm1 = new ShaderIrOperImm(-1);
  554. }
  555. ShaderIrNode Asg0 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm0);
  556. ShaderIrNode Asg1 = new ShaderIrAsg(GetOperGpr0(OpCode), Imm1);
  557. if (LopInst != ShaderIrInst.Band || !PNode.IsConst)
  558. {
  559. ShaderIrOp Op2 = new ShaderIrOp(LopInst, Op, PNode);
  560. Asg0 = new ShaderIrCond(Op2, Asg0, Not: true);
  561. Asg1 = new ShaderIrCond(Op2, Asg1, Not: false);
  562. }
  563. else
  564. {
  565. Asg0 = new ShaderIrCond(Op, Asg0, Not: true);
  566. Asg1 = new ShaderIrCond(Op, Asg1, Not: false);
  567. }
  568. Block.AddNode(GetPredNode(Asg0, OpCode));
  569. Block.AddNode(GetPredNode(Asg1, OpCode));
  570. }
  571. private static void EmitFsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  572. {
  573. EmitSetp(Block, OpCode, true, Oper);
  574. }
  575. private static void EmitIsetp(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  576. {
  577. EmitSetp(Block, OpCode, false, Oper);
  578. }
  579. private static void EmitSetp(ShaderIrBlock Block, long OpCode, bool IsFloat, ShaderOper Oper)
  580. {
  581. bool AbsA = ((OpCode >> 7) & 1) != 0;
  582. bool NegP = ((OpCode >> 42) & 1) != 0;
  583. bool NegA = ((OpCode >> 43) & 1) != 0;
  584. bool AbsB = ((OpCode >> 44) & 1) != 0;
  585. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
  586. switch (Oper)
  587. {
  588. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  589. case ShaderOper.Imm: OperB = GetOperImm19_20 (OpCode); break;
  590. case ShaderOper.Immf: OperB = GetOperImmf19_20(OpCode); break;
  591. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  592. default: throw new ArgumentException(nameof(Oper));
  593. }
  594. ShaderIrInst CmpInst;
  595. if (IsFloat)
  596. {
  597. OperA = GetAluFabsFneg(OperA, AbsA, NegA);
  598. OperB = GetAluFabs (OperB, AbsB);
  599. CmpInst = GetCmpF(OpCode);
  600. }
  601. else
  602. {
  603. CmpInst = GetCmp(OpCode);
  604. }
  605. ShaderIrOp Op = new ShaderIrOp(CmpInst, OperA, OperB);
  606. ShaderIrOperPred P0Node = GetOperPred3 (OpCode);
  607. ShaderIrOperPred P1Node = GetOperPred0 (OpCode);
  608. ShaderIrOperPred P2Node = GetOperPred39(OpCode);
  609. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  610. ShaderIrInst LopInst = GetBLop45(OpCode);
  611. if (LopInst == ShaderIrInst.Band && P1Node.IsConst && P2Node.IsConst)
  612. {
  613. return;
  614. }
  615. ShaderIrNode P2NNode = P2Node;
  616. if (NegP)
  617. {
  618. P2NNode = new ShaderIrOp(ShaderIrInst.Bnot, P2NNode);
  619. }
  620. Op = new ShaderIrOp(ShaderIrInst.Bnot, P0Node);
  621. Op = new ShaderIrOp(LopInst, Op, P2NNode);
  622. Block.AddNode(GetPredNode(new ShaderIrAsg(P1Node, Op), OpCode));
  623. Op = new ShaderIrOp(LopInst, P0Node, P2NNode);
  624. Block.AddNode(GetPredNode(new ShaderIrAsg(P0Node, Op), OpCode));
  625. }
  626. private static void EmitXmad(ShaderIrBlock Block, long OpCode, ShaderOper Oper)
  627. {
  628. //TODO: Confirm SignAB/C, it is just a guess.
  629. //TODO: Implement Mode 3 (CSFU), what it does?
  630. bool SignAB = ((OpCode >> 48) & 1) != 0;
  631. bool SignC = ((OpCode >> 49) & 1) != 0;
  632. bool HighB = ((OpCode >> 52) & 1) != 0;
  633. bool HighA = ((OpCode >> 53) & 1) != 0;
  634. int Mode = (int)(OpCode >> 50) & 7;
  635. ShaderIrNode OperA = GetOperGpr8(OpCode), OperB, OperC;
  636. ShaderIrOperImm Imm16 = new ShaderIrOperImm(16);
  637. ShaderIrOperImm ImmMsk = new ShaderIrOperImm(0xffff);
  638. ShaderIrInst ShiftAB = SignAB ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  639. ShaderIrInst ShiftC = SignC ? ShaderIrInst.Asr : ShaderIrInst.Lsr;
  640. if (HighA)
  641. {
  642. OperA = new ShaderIrOp(ShiftAB, OperA, Imm16);
  643. }
  644. switch (Oper)
  645. {
  646. case ShaderOper.CR: OperB = GetOperCbuf34 (OpCode); break;
  647. case ShaderOper.Imm: OperB = GetOperImm19_20(OpCode); break;
  648. case ShaderOper.RC: OperB = GetOperGpr39 (OpCode); break;
  649. case ShaderOper.RR: OperB = GetOperGpr20 (OpCode); break;
  650. default: throw new ArgumentException(nameof(Oper));
  651. }
  652. bool ProductShiftLeft = false, Merge = false;
  653. if (Oper == ShaderOper.RC)
  654. {
  655. OperC = GetOperCbuf34(OpCode);
  656. }
  657. else
  658. {
  659. OperC = GetOperGpr39(OpCode);
  660. ProductShiftLeft = ((OpCode >> 36) & 1) != 0;
  661. Merge = ((OpCode >> 37) & 1) != 0;
  662. }
  663. switch (Mode)
  664. {
  665. //CLO.
  666. case 1: OperC = ExtendTo32(OperC, SignC, 16); break;
  667. //CHI.
  668. case 2: OperC = new ShaderIrOp(ShiftC, OperC, Imm16); break;
  669. }
  670. ShaderIrNode OperBH = OperB;
  671. if (HighB)
  672. {
  673. OperBH = new ShaderIrOp(ShiftAB, OperBH, Imm16);
  674. }
  675. ShaderIrOp MulOp = new ShaderIrOp(ShaderIrInst.Mul, OperA, OperBH);
  676. if (ProductShiftLeft)
  677. {
  678. MulOp = new ShaderIrOp(ShaderIrInst.Lsl, MulOp, Imm16);
  679. }
  680. ShaderIrOp AddOp = new ShaderIrOp(ShaderIrInst.Add, MulOp, OperC);
  681. if (Merge)
  682. {
  683. AddOp = new ShaderIrOp(ShaderIrInst.And, AddOp, ImmMsk);
  684. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  685. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  686. }
  687. if (Mode == 4)
  688. {
  689. OperB = new ShaderIrOp(ShaderIrInst.Lsl, OperB, Imm16);
  690. AddOp = new ShaderIrOp(ShaderIrInst.Or, AddOp, OperB);
  691. }
  692. Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), AddOp), OpCode));
  693. }
  694. }
  695. }