gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) %!s(int64=4) %!d(string=hai) anos
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Engine 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) %!s(int64=4) %!d(string=hai) anos
Image 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) %!s(int64=4) %!d(string=hai) anos
Memory 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) %!s(int64=4) %!d(string=hai) anos
Shader 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) %!s(int64=4) %!d(string=hai) anos
State 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) %!s(int64=4) %!d(string=hai) anos
Synchronization a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
GpuContext.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) %!s(int64=4) %!d(string=hai) anos
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) %!s(int64=5) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) %!s(int64=5) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) %!s(int64=5) %!d(string=hai) anos