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Engine
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60cf3dfebc
Do not clear gpu subchannel state on BindChannel (#2348)
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Image
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65fee49e8a
Fix separate bindless sampler at offset 0 (#2360)
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Memory
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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Shader
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7ff1f9aa12
End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)
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%!s(int64=4) %!d(string=hai) anos |
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State
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60cf3dfebc
Do not clear gpu subchannel state on BindChannel (#2348)
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Synchronization
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a33dc2f491
Improved Logger (#1292)
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ClassId.cs
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644de99e86
Implement GPU syncpoints (#980)
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Constants.cs
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9b7335a63b
Improve linear texture compatibility rules (#2099)
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GpuContext.cs
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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GraphicsConfig.cs
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7aed7808be
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
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MethodParams.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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Ryujinx.Graphics.Gpu.csproj
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aa129fdbdf
infra: Migrate to .NET 5 (#1694)
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ShadowRamControl.cs
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ff2bac9c90
Implement MME shadow RAM (#987)
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Window.cs
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c4f56c5704
Support for resources on non-contiguous GPU memory regions (#1905)
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%!s(int64=5) %!d(string=hai) anos |