As title say. Doesn't change anything as the Ryujinx project set it.
@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
- public static float MaxAnisotropy;
+ public static float MaxAnisotropy = -1;
/// Base directory used to write shader code dumps.