gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) il y a 4 ans
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Engine 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) il y a 4 ans
Image 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) il y a 4 ans
Memory 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) il y a 5 ans
Shader 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) il y a 4 ans
State 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) il y a 4 ans
Synchronization a33dc2f491 Improved Logger (#1292) il y a 5 ans
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) il y a 6 ans
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) il y a 5 ans
GpuContext.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) il y a 5 ans
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) il y a 5 ans
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu il y a 6 ans
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) il y a 5 ans
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) il y a 6 ans
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) il y a 5 ans