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End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367)

* End shader decoding when reaching an infinite loop

The NV shader compiler puts these at the end of shaders.

* Update shader cache version
riperiperi 4 лет назад
Родитель
Сommit
7ff1f9aa12

+ 2 - 2
Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs

@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         /// <summary>
         /// Version of the codegen (to be changed when codegen or guest format change).
         /// </summary>
-        private const ulong ShaderCodeGenVersion = 2329;
+        private const ulong ShaderCodeGenVersion = 2367;
 
         // Progress reporting helpers
         private volatile int _shaderCount;
@@ -955,4 +955,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
             _cacheManager?.Dispose();
         }
     }
-}
+}

+ 3 - 1
Ryujinx.Graphics.Shader/Decoders/Decoder.cs

@@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
 {
     static class Decoder
     {
+        public const ulong ShaderEndDelimiter = 0xe2400fffff87000f;
+
         public static Block[][] Decode(IGpuAccessor gpuAccessor, ulong startAddress, out bool hasBindless)
         {
             hasBindless = false;
@@ -190,7 +192,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 
             ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
 
-            return inst != 0UL;
+            return inst != 0UL && inst != ShaderEndDelimiter;
         }
 
         private static bool BinarySearch(List<Block> blocks, ulong address, out int index)