gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) há 4 anos atrás
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Engine 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) há 4 anos atrás
Image 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) há 4 anos atrás
Memory 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) há 5 anos atrás
Shader 7ff1f9aa12 End shader decoding when reaching a block that starts with an infinite loop (after BRX) (#2367) há 4 anos atrás
State 60cf3dfebc Do not clear gpu subchannel state on BindChannel (#2348) há 4 anos atrás
Synchronization a33dc2f491 Improved Logger (#1292) há 5 anos atrás
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) há 6 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) há 5 anos atrás
GpuContext.cs 54ea2285f0 POWER - Performance Optimizations With Extensive Ramifications (#2286) há 5 anos atrás
GraphicsConfig.cs 7aed7808be misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) há 5 anos atrás
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu há 6 anos atrás
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) há 5 anos atrás
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) há 6 anos atrás
Window.cs c4f56c5704 Support for resources on non-contiguous GPU memory regions (#1905) há 5 anos atrás