Commit történet

Szerző SHA1 Üzenet Dátum
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
  Thomas Guillemard 884b4e5fd3 Initial non 2D textures support (#525) 7 éve
  gdkchan e10ff17e2d Initial support for shader half float instructions (#507) 7 éve
  ReinUsesLisp e04221b293 Fixup SSY (#424) 7 éve
  ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 éve
  gdkchan 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 éve
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) 7 éve
  ReinUsesLisp 571848536b Implement some shader instructions (#252) 7 éve
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 7 éve
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 éve
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 éve
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 éve
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 éve
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 éve
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 éve
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve