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OpenGL
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 ani în urmă |
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Shader
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 ani în urmă |
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Texture
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 ani în urmă |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 ani în urmă |
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GalBlendFactor.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 ani în urmă |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalConsts.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 ani în urmă |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 ani în urmă |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalTexture.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 ani în urmă |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalTextureFormat.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 ani în urmă |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 ani în urmă |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |
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GalVertexAttrib.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 ani în urmă |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 ani în urmă |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 ani în urmă |
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IGalMemory.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 ani în urmă |
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IGalRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 ani în urmă |
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ShaderDeclInfo.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 ani în urmă |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 ani în urmă |