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FbFragShader.glsl
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 лет назад |
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FbVtxShader.glsl
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5d8a615c21
Enable hardware frame buffer texture scaling
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8 лет назад |
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OGLBlend.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 лет назад |
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OGLEnumConverter.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 лет назад |
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OGLFrameBuffer.cs
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 лет назад |
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OGLRasterizer.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 лет назад |
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OGLShader.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 лет назад |
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OGLTexture.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 лет назад |
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OpenGLRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 лет назад |