GalTextureFormat.cs 452 B

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  1. namespace Ryujinx.Graphics.Gal
  2. {
  3. public enum GalTextureFormat
  4. {
  5. R32G32B32A32 = 0x1,
  6. R16G16B16A16 = 0x3,
  7. A8B8G8R8 = 0x8,
  8. R32 = 0xf,
  9. A1B5G5R5 = 0x14,
  10. B5G6R5 = 0x15,
  11. G8R8 = 0x18,
  12. R8 = 0x1d,
  13. BC1 = 0x24,
  14. BC2 = 0x25,
  15. BC3 = 0x26,
  16. BC4 = 0x27,
  17. BC5 = 0x28
  18. }
  19. }