| .. |
|
OpenGL
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 سال پیش |
|
Shader
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 سال پیش |
|
Texture
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
EmbeddedResource.cs
|
2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
|
8 سال پیش |
|
GalBlendEquation.cs
|
c8c86a3854
Fix for current framebuffer issues (#78)
|
8 سال پیش |
|
GalBlendFactor.cs
|
c8c86a3854
Fix for current framebuffer issues (#78)
|
8 سال پیش |
|
GalClearBufferFlags.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalColorF.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalConsts.cs
|
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
|
8 سال پیش |
|
GalIndexFormat.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalPrimitiveType.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
8 سال پیش |
|
GalShaderType.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalTexture.cs
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
8 سال پیش |
|
GalTextureFilter.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalTextureFormat.cs
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 سال پیش |
|
GalTextureMipFilter.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalTextureSampler.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalTextureSource.cs
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
8 سال پیش |
|
GalTextureWrap.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |
|
GalVertexAttrib.cs
|
f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
|
8 سال پیش |
|
GalVertexAttribSize.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
8 سال پیش |
|
GalVertexAttribType.cs
|
62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
|
8 سال پیش |
|
IGalMemory.cs
|
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
|
8 سال پیش |
|
IGalRenderer.cs
|
79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
|
8 سال پیش |
|
ShaderDeclInfo.cs
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
|
8 سال پیش |
|
ShaderException.cs
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 سال پیش |