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OpenGL
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 lat temu |
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Shader
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 lat temu |
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Texture
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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8 lat temu |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |
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GalBlendFactor.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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8 lat temu |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalConsts.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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8 lat temu |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 lat temu |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalTexture.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalTextureFormat.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 lat temu |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |
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GalVertexAttrib.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 lat temu |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 lat temu |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 lat temu |
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IGalMemory.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 lat temu |
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IGalRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 lat temu |
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ShaderDeclInfo.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 lat temu |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 lat temu |