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OpenGL
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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před 8 roky |
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Shader
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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před 8 roky |
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Texture
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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před 8 roky |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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před 8 roky |
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GalBlendFactor.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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před 8 roky |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalConsts.cs
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42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
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před 8 roky |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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před 8 roky |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalTexture.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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před 8 roky |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalTextureFormat.cs
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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před 8 roky |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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před 8 roky |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |
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GalVertexAttrib.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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před 8 roky |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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před 8 roky |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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před 8 roky |
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IGalMemory.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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před 8 roky |
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IGalRenderer.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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před 8 roky |
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ShaderDeclInfo.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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před 8 roky |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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před 8 roky |