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Engine
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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il y a 5 ans |
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Image
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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il y a 5 ans |
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Memory
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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il y a 5 ans |
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Shader
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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il y a 5 ans |
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State
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a89b81a812
Separate zeta from color formats (#1647)
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il y a 5 ans |
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Synchronization
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a33dc2f491
Improved Logger (#1292)
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il y a 5 ans |
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ClassId.cs
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644de99e86
Implement GPU syncpoints (#980)
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il y a 6 ans |
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Constants.cs
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788ca6a411
Initial transform feedback support (#1370)
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il y a 5 ans |
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GpuContext.cs
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111534a74e
Remove GPU MemoryAccessor (#1423)
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il y a 5 ans |
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GraphicsConfig.cs
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60db4c3530
Implement a Macro JIT (#1445)
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il y a 5 ans |
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MethodParams.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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il y a 6 ans |
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Ryujinx.Graphics.Gpu.csproj
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5a7df48975
New GPFifo and fast guest constant buffer updates (#1400)
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il y a 5 ans |
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ShadowRamControl.cs
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ff2bac9c90
Implement MME shadow RAM (#987)
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il y a 6 ans |
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Window.cs
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3d055da5fc
Allow swizzles to match with "undefined" components (#1538)
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il y a 5 ans |