gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
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GPFifo 500b48251c Only report that GPU commands are available when the queue is not empty. (#1656) %!s(int64=5) %!d(string=hai) anos
MME 8624dd8de6 Fix MacroJit SubtractWithBorrow Alu Reg Operation. (#1473) %!s(int64=5) %!d(string=hai) anos
Compute.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
ComputeQmd.cs 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
ConditionalRenderEnabled.cs bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) %!s(int64=5) %!d(string=hai) anos
IbStreamer.cs bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) %!s(int64=5) %!d(string=hai) anos
Inline2Memory.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
MethodClear.cs 5561a3b95e Synchronize Rasterizer State before Clear (#1680) %!s(int64=5) %!d(string=hai) anos
MethodConditionalRendering.cs bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) %!s(int64=5) %!d(string=hai) anos
MethodCopyBuffer.cs 24dbfc0fe6 Correct BPP of buffer to texture copies (#1670) %!s(int64=5) %!d(string=hai) anos
MethodCopyTexture.cs a89b81a812 Separate zeta from color formats (#1647) %!s(int64=5) %!d(string=hai) anos
MethodDraw.cs bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) %!s(int64=5) %!d(string=hai) anos
MethodFirmware.cs 532ccf929a Ignore exit flag on branch delay slot (#899) %!s(int64=6) %!d(string=hai) anos
MethodIncrementSyncpoint.cs cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
MethodReport.cs 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
MethodResetCounter.cs a11f6f5235 Fix some spelling mistakes %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferBind.cs 4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine %!s(int64=6) %!d(string=hai) anos
MethodUniformBufferUpdate.cs 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
Methods.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
ShaderTexture.cs 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos