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@@ -1,85 +0,0 @@
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-using System;
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-using System.Runtime.CompilerServices;
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-using System.Runtime.InteropServices;
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-
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-namespace Ryujinx.Graphics.Gpu.Memory
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-{
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- /// <summary>
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- /// GPU mapped memory accessor.
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- /// </summary>
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- public class MemoryAccessor
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- {
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- private GpuContext _context;
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-
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- /// <summary>
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- /// Creates a new instance of the GPU memory accessor.
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- /// </summary>
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- /// <param name="context">GPU context that the memory accessor belongs to</param>
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- public MemoryAccessor(GpuContext context)
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- {
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- _context = context;
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- }
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-
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- /// <summary>
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- /// Reads a byte array from GPU mapped memory.
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- /// </summary>
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- /// <param name="gpuVa">GPU virtual address where the data is located</param>
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- /// <param name="size">Size of the data in bytes</param>
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- /// <returns>Byte array with the data</returns>
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- public byte[] ReadBytes(ulong gpuVa, int size)
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- {
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- return GetSpan(gpuVa, size).ToArray();
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- }
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-
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- /// <summary>
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- /// Gets a read-only span of data from GPU mapped memory.
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- /// This reads as much data as possible, up to the specified maximum size.
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- /// </summary>
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- /// <param name="gpuVa">GPU virtual address where the data is located</param>
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- /// <param name="size">Size of the data</param>
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- /// <returns>The span of the data at the specified memory location</returns>
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- public ReadOnlySpan<byte> GetSpan(ulong gpuVa, int size)
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- {
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- ulong processVa = _context.MemoryManager.Translate(gpuVa);
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-
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- return _context.PhysicalMemory.GetSpan(processVa, size);
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- }
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-
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- /// <summary>
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- /// Reads data from GPU mapped memory.
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- /// </summary>
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- /// <typeparam name="T">Type of the data</typeparam>
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- /// <param name="gpuVa">GPU virtual address where the data is located</param>
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- /// <returns>The data at the specified memory location</returns>
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- public T Read<T>(ulong gpuVa) where T : unmanaged
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- {
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- ulong processVa = _context.MemoryManager.Translate(gpuVa);
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-
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- return MemoryMarshal.Cast<byte, T>(_context.PhysicalMemory.GetSpan(processVa, Unsafe.SizeOf<T>()))[0];
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- }
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-
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- /// <summary>
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- /// Writes a 32-bits signed integer to GPU mapped memory.
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- /// </summary>
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- /// <param name="gpuVa">GPU virtual address to write the value into</param>
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- /// <param name="value">The value to be written</param>
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- public void Write<T>(ulong gpuVa, T value) where T : unmanaged
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- {
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- ulong processVa = _context.MemoryManager.Translate(gpuVa);
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-
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- _context.PhysicalMemory.Write(processVa, MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateSpan(ref value, 1)));
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- }
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-
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- /// <summary>
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- /// Writes data to GPU mapped memory.
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- /// </summary>
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- /// <param name="gpuVa">GPU virtual address to write the data into</param>
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- /// <param name="data">The data to be written</param>
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- public void Write(ulong gpuVa, ReadOnlySpan<byte> data)
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- {
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- ulong processVa = _context.MemoryManager.Translate(gpuVa);
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-
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- _context.PhysicalMemory.Write(processVa, data);
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- }
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- }
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-}
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