gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
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Engine 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Image 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Memory 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
Shader 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
State a89b81a812 Separate zeta from color formats (#1647) %!s(int64=5) %!d(string=hai) anos
Synchronization a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
ClassId.cs 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
Constants.cs 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
GpuContext.cs 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
GraphicsConfig.cs 60db4c3530 Implement a Macro JIT (#1445) %!s(int64=5) %!d(string=hai) anos
MethodParams.cs f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 5a7df48975 New GPFifo and fast guest constant buffer updates (#1400) %!s(int64=5) %!d(string=hai) anos
ShadowRamControl.cs ff2bac9c90 Implement MME shadow RAM (#987) %!s(int64=6) %!d(string=hai) anos
Window.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) %!s(int64=5) %!d(string=hai) anos