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+using Ryujinx.Graphics.Device;
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+using Ryujinx.Graphics.Gpu.Engine.MME;
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+using Ryujinx.Graphics.Gpu.State;
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+using System;
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+using System.Collections.Generic;
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+using System.Threading;
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+
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+namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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+{
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+ /// <summary>
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+ /// Represents a GPU General Purpose FIFO class.
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+ /// </summary>
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+ class GPFifoClass : IDeviceState
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+ {
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+ private readonly GpuContext _context;
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+ private readonly DeviceState<GPFifoClassState> _state;
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+
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+ private const int MacrosCount = 0x80;
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+
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+ // Note: The size of the macro memory is unknown, we just make
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+ // a guess here and use 256kb as the size. Increase if needed.
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+ private const int MacroCodeSize = 256 * 256;
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+
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+ private readonly Macro[] _macros;
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+ private readonly int[] _macroCode;
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+
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+ /// <summary>
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+ /// MME Shadow RAM Control.
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+ /// </summary>
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+ public ShadowRamControl ShadowCtrl { get; private set; }
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+
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+ /// <summary>
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+ /// Creates a new instance of the GPU General Purpose FIFO class.
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+ /// </summary>
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+ /// <param name="context">GPU context</param>
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+ public GPFifoClass(GpuContext context)
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+ {
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+ _context = context;
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+ _state = new DeviceState<GPFifoClassState>(new Dictionary<string, RwCallback>
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+ {
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+ { nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
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+ { nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
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+ { nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
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+ { nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
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+ { nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
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+ { nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
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+ });
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+
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+ _macros = new Macro[MacrosCount];
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+ _macroCode = new int[MacroCodeSize];
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+ }
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+
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+ /// <summary>
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+ /// Reads data from the class registers.
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+ /// </summary>
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+ /// <param name="offset">Register byte offset</param>
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+ /// <returns>Data at the specified offset</returns>
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+ public int Read(int offset) => _state.Read(offset);
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+
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+ /// <summary>
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+ /// Writes data to the class registers.
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+ /// </summary>
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+ /// <param name="offset">Register byte offset</param>
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+ /// <param name="data">Data to be written</param>
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+ public void Write(int offset, int data) => _state.Write(offset, data);
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+
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+ /// <summary>
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+ /// Writes a GPU counter to guest memory.
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void Semaphored(int argument)
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+ {
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+ ulong address = ((ulong)_state.State.SemaphorebOffsetLower << 2) |
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+ ((ulong)_state.State.SemaphoreaOffsetUpper << 32);
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+
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+ int value = _state.State.SemaphorecPayload;
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+
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+ SemaphoredOperation operation = _state.State.SemaphoredOperation;
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+
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+ // TODO: Acquire operations (Wait), interrupts for invalid combinations.
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+ if (operation == SemaphoredOperation.Release)
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+ {
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+ _context.MemoryAccessor.Write(address, value);
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+ }
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+ else if (operation == SemaphoredOperation.Reduction)
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+ {
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+ bool signed = _state.State.SemaphoredFormat == SemaphoredFormat.Signed;
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+
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+ int mem = _context.MemoryAccessor.Read<int>(address);
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+
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+ switch (_state.State.SemaphoredReduction)
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+ {
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+ case SemaphoredReduction.Min:
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+ value = signed ? Math.Min(mem, value) : (int)Math.Min((uint)mem, (uint)value);
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+ break;
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+ case SemaphoredReduction.Max:
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+ value = signed ? Math.Max(mem, value) : (int)Math.Max((uint)mem, (uint)value);
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+ break;
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+ case SemaphoredReduction.Xor:
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+ value ^= mem;
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+ break;
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+ case SemaphoredReduction.And:
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+ value &= mem;
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+ break;
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+ case SemaphoredReduction.Or:
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+ value |= mem;
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+ break;
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+ case SemaphoredReduction.Add:
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+ value += mem;
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+ break;
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+ case SemaphoredReduction.Inc:
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+ value = (uint)mem < (uint)value ? mem + 1 : 0;
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+ break;
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+ case SemaphoredReduction.Dec:
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+ value = (uint)mem > 0 && (uint)mem <= (uint)value ? mem - 1 : value;
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+ break;
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+ }
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+
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+ _context.MemoryAccessor.Write(address, value);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Apply a fence operation on a syncpoint.
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void Syncpointb(int argument)
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+ {
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+ SyncpointbOperation operation = _state.State.SyncpointbOperation;
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+
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+ uint syncpointId = (uint)_state.State.SyncpointbSyncptIndex;
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+
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+ if (operation == SyncpointbOperation.Wait)
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+ {
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+ uint threshold = (uint)_state.State.SyncpointaPayload;
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+
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+ _context.Synchronization.WaitOnSyncpoint(syncpointId, threshold, Timeout.InfiniteTimeSpan);
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+ }
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+ else if (operation == SyncpointbOperation.Incr)
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+ {
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+ _context.Synchronization.IncrementSyncpoint(syncpointId);
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+ }
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+
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+ _context.AdvanceSequence();
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+ }
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+
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+ /// <summary>
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+ /// Waits for the GPU to be idle.
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void WaitForIdle(int argument)
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+ {
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+ _context.Methods.PerformDeferredDraws();
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+ _context.Renderer.Pipeline.Barrier();
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+ }
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+
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+ /// <summary>
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+ /// Send macro code/data to the MME
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void LoadMmeInstructionRam(int argument)
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+ {
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+ _macroCode[_state.State.LoadMmeInstructionRamPointer++] = argument;
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+ }
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+
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+ /// <summary>
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+ /// Bind a macro index to a position for the MME
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void LoadMmeStartAddressRam(int argument)
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+ {
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+ _macros[_state.State.LoadMmeStartAddressRamPointer++] = new Macro(argument);
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+ }
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+
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+ /// <summary>
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+ /// Change the shadow RAM setting
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+ /// </summary>
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+ /// <param name="argument">Method call argument</param>
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+ public void SetMmeShadowRamControl(int argument)
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+ {
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+ ShadowCtrl = (ShadowRamControl)argument;
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+ }
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+
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+ /// <summary>
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+ /// Pushes an argument to a macro.
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+ /// </summary>
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+ /// <param name="index">Index of the macro</param>
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+ /// <param name="argument">Argument to be pushed to the macro</param>
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+ public void MmePushArgument(int index, int argument)
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+ {
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+ _macros[index].PushArgument(argument);
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+ }
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+
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+ /// <summary>
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+ /// Prepares a macro for execution.
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+ /// </summary>
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+ /// <param name="index">Index of the macro</param>
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+ /// <param name="argument">Initial argument passed to the macro</param>
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+ public void MmeStart(int index, int argument)
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+ {
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+ _macros[index].StartExecution(argument);
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+ }
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+
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+ /// <summary>
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+ /// Executes a macro.
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+ /// </summary>
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+ /// <param name="index">Index of the macro</param>
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+ /// <param name="state">Current GPU state</param>
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+ public void CallMme(int index, GpuState state)
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+ {
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+ _macros[index].Execute(_macroCode, ShadowCtrl, state);
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+ }
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+ }
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+}
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