gdkchan 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) 7 anni fa
..
GlslDecl.cs 33e7c89822 Move MaxUboSize definition (#530) 7 anni fa
GlslDecompiler.cs 1fd1ec5664 Do not attempt to read unused attribute, fix attributes count (#520) 7 anni fa
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderDecodeAlu.cs 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 anni fa
ShaderDecodeFlow.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDecodeFunc.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDecodeHelper.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 anni fa
ShaderDecodeMem.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDecodeMove.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDecodeOpCode.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 anni fa
ShaderDecodeSpecial.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDecoder.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 anni fa
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 anni fa
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrBlock.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrInst.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 anni fa
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 anni fa
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) 7 anni fa
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 anni fa
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
ShaderOpCodeTable.cs e04221b293 Fixup SSY (#424) 7 anni fa
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa