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GlslDecl.cs
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33e7c89822
Move MaxUboSize definition (#530)
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7 anni fa |
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GlslDecompiler.cs
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1fd1ec5664
Do not attempt to read unused attribute, fix attributes count (#520)
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7 anni fa |
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GlslProgram.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderDecodeAlu.cs
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9ace6b9285
Fix for render target and a shader compilation issue (#471)
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7 anni fa |
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ShaderDecodeFlow.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderDecodeFunc.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderDecodeHelper.cs
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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7 anni fa |
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ShaderDecodeMem.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderDecodeMove.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderDecodeOpCode.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 anni fa |
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ShaderDecodeSpecial.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderDecoder.cs
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0e1e094b7a
Improve texture tables (#457)
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7 anni fa |
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ShaderHeader.cs
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624e813cd3
Implement multiple rendertarget attachments and depth writting (#375)
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7 anni fa |
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ShaderIpaMode.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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7 anni fa |
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ShaderIrAsg.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrBlock.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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ShaderIrCmnt.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderIrCond.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrInst.cs
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42dc925c3d
Implement SSY/SYNC shader instructions (#382)
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7 anni fa |
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ShaderIrMeta.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrMetaIpa.cs
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e72fd3f7a7
Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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7 anni fa |
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ShaderIrMetaTex.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrMetaTexq.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrNode.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOp.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderIrOperAbuf.cs
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cd203e98f2
Implement Geometry shaders (#280)
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7 anni fa |
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ShaderIrOperCbuf.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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ShaderIrOperGpr.cs
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afc44850be
Avoid gpr overwritting on Ld_C instruction (#371)
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7 anni fa |
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ShaderIrOperImm.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOperImmf.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderIrOperPred.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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ShaderOpCodeTable.cs
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e04221b293
Fixup SSY (#424)
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7 anni fa |
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ShaderOper.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |
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ShaderTexqInfo.cs
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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8 anni fa |