ShaderDecodeOpCode.cs 7.3 KB

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  1. using System;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. static partial class ShaderDecode
  5. {
  6. private static int Read(this long OpCode, int Position, int Mask)
  7. {
  8. return (int)(OpCode >> Position) & Mask;
  9. }
  10. private static bool Read(this long OpCode, int Position)
  11. {
  12. return ((OpCode >> Position) & 1) != 0;
  13. }
  14. private static int Branch(this long OpCode)
  15. {
  16. return ((int)(OpCode >> 20) << 8) >> 8;
  17. }
  18. private static ShaderIrOperAbuf[] Abuf20(this long OpCode)
  19. {
  20. int Abuf = OpCode.Read(20, 0x3ff);
  21. int Size = OpCode.Read(47, 3);
  22. ShaderIrOperGpr Vertex = OpCode.Gpr39();
  23. ShaderIrOperAbuf[] Opers = new ShaderIrOperAbuf[Size + 1];
  24. for (int Index = 0; Index <= Size; Index++)
  25. {
  26. Opers[Index] = new ShaderIrOperAbuf(Abuf + Index * 4, Vertex);
  27. }
  28. return Opers;
  29. }
  30. private static ShaderIrOperAbuf Abuf28(this long OpCode)
  31. {
  32. int Abuf = OpCode.Read(28, 0x3ff);
  33. return new ShaderIrOperAbuf(Abuf, OpCode.Gpr39());
  34. }
  35. private static ShaderIrOperCbuf Cbuf34(this long OpCode)
  36. {
  37. return new ShaderIrOperCbuf(
  38. OpCode.Read(34, 0x1f),
  39. OpCode.Read(20, 0x3fff));
  40. }
  41. private static ShaderIrOperGpr Gpr8(this long OpCode)
  42. {
  43. return new ShaderIrOperGpr(OpCode.Read(8, 0xff));
  44. }
  45. private static ShaderIrOperGpr Gpr20(this long OpCode)
  46. {
  47. return new ShaderIrOperGpr(OpCode.Read(20, 0xff));
  48. }
  49. private static ShaderIrOperGpr Gpr39(this long OpCode)
  50. {
  51. return new ShaderIrOperGpr(OpCode.Read(39, 0xff));
  52. }
  53. private static ShaderIrOperGpr Gpr0(this long OpCode)
  54. {
  55. return new ShaderIrOperGpr(OpCode.Read(0, 0xff));
  56. }
  57. private static ShaderIrOperGpr Gpr28(this long OpCode)
  58. {
  59. return new ShaderIrOperGpr(OpCode.Read(28, 0xff));
  60. }
  61. private static ShaderIrOperImm Imm5_39(this long OpCode)
  62. {
  63. return new ShaderIrOperImm(OpCode.Read(39, 0x1f));
  64. }
  65. private static ShaderIrOperImm Imm13_36(this long OpCode)
  66. {
  67. return new ShaderIrOperImm(OpCode.Read(36, 0x1fff));
  68. }
  69. private static ShaderIrOperImm Imm32_20(this long OpCode)
  70. {
  71. return new ShaderIrOperImm((int)(OpCode >> 20));
  72. }
  73. private static ShaderIrOperImmf Immf32_20(this long OpCode)
  74. {
  75. return new ShaderIrOperImmf(BitConverter.Int32BitsToSingle((int)(OpCode >> 20)));
  76. }
  77. private static ShaderIrOperImm Imm19_20(this long OpCode)
  78. {
  79. int Value = OpCode.Read(20, 0x7ffff);
  80. bool Neg = OpCode.Read(56);
  81. if (Neg)
  82. {
  83. Value = -Value;
  84. }
  85. return new ShaderIrOperImm(Value);
  86. }
  87. private static ShaderIrOperImmf Immf19_20(this long OpCode)
  88. {
  89. uint Imm = (uint)(OpCode >> 20) & 0x7ffff;
  90. bool Neg = OpCode.Read(56);
  91. Imm <<= 12;
  92. if (Neg)
  93. {
  94. Imm |= 0x80000000;
  95. }
  96. float Value = BitConverter.Int32BitsToSingle((int)Imm);
  97. return new ShaderIrOperImmf(Value);
  98. }
  99. private static ShaderIrOperPred Pred0(this long OpCode)
  100. {
  101. return new ShaderIrOperPred(OpCode.Read(0, 7));
  102. }
  103. private static ShaderIrOperPred Pred3(this long OpCode)
  104. {
  105. return new ShaderIrOperPred(OpCode.Read(3, 7));
  106. }
  107. private static ShaderIrOperPred Pred12(this long OpCode)
  108. {
  109. return new ShaderIrOperPred(OpCode.Read(12, 7));
  110. }
  111. private static ShaderIrOperPred Pred29(this long OpCode)
  112. {
  113. return new ShaderIrOperPred(OpCode.Read(29, 7));
  114. }
  115. private static ShaderIrNode Pred39N(this long OpCode)
  116. {
  117. ShaderIrNode Node = OpCode.Pred39();
  118. if (OpCode.Read(42))
  119. {
  120. Node = new ShaderIrOp(ShaderIrInst.Bnot, Node);
  121. }
  122. return Node;
  123. }
  124. private static ShaderIrOperPred Pred39(this long OpCode)
  125. {
  126. return new ShaderIrOperPred(OpCode.Read(39, 7));
  127. }
  128. private static ShaderIrOperPred Pred48(this long OpCode)
  129. {
  130. return new ShaderIrOperPred(OpCode.Read(48, 7));
  131. }
  132. private static ShaderIrInst Cmp(this long OpCode)
  133. {
  134. switch (OpCode.Read(49, 7))
  135. {
  136. case 1: return ShaderIrInst.Clt;
  137. case 2: return ShaderIrInst.Ceq;
  138. case 3: return ShaderIrInst.Cle;
  139. case 4: return ShaderIrInst.Cgt;
  140. case 5: return ShaderIrInst.Cne;
  141. case 6: return ShaderIrInst.Cge;
  142. }
  143. throw new ArgumentException(nameof(OpCode));
  144. }
  145. private static ShaderIrInst CmpF(this long OpCode)
  146. {
  147. switch (OpCode.Read(48, 0xf))
  148. {
  149. case 0x1: return ShaderIrInst.Fclt;
  150. case 0x2: return ShaderIrInst.Fceq;
  151. case 0x3: return ShaderIrInst.Fcle;
  152. case 0x4: return ShaderIrInst.Fcgt;
  153. case 0x5: return ShaderIrInst.Fcne;
  154. case 0x6: return ShaderIrInst.Fcge;
  155. case 0x7: return ShaderIrInst.Fcnum;
  156. case 0x8: return ShaderIrInst.Fcnan;
  157. case 0x9: return ShaderIrInst.Fcltu;
  158. case 0xa: return ShaderIrInst.Fcequ;
  159. case 0xb: return ShaderIrInst.Fcleu;
  160. case 0xc: return ShaderIrInst.Fcgtu;
  161. case 0xd: return ShaderIrInst.Fcneu;
  162. case 0xe: return ShaderIrInst.Fcgeu;
  163. }
  164. throw new ArgumentException(nameof(OpCode));
  165. }
  166. private static ShaderIrInst BLop45(this long OpCode)
  167. {
  168. switch (OpCode.Read(45, 3))
  169. {
  170. case 0: return ShaderIrInst.Band;
  171. case 1: return ShaderIrInst.Bor;
  172. case 2: return ShaderIrInst.Bxor;
  173. }
  174. throw new ArgumentException(nameof(OpCode));
  175. }
  176. private static ShaderIrInst BLop24(this long OpCode)
  177. {
  178. switch (OpCode.Read(24, 3))
  179. {
  180. case 0: return ShaderIrInst.Band;
  181. case 1: return ShaderIrInst.Bor;
  182. case 2: return ShaderIrInst.Bxor;
  183. }
  184. throw new ArgumentException(nameof(OpCode));
  185. }
  186. private static ShaderIrNode PredNode(this long OpCode, ShaderIrNode Node)
  187. {
  188. ShaderIrOperPred Pred = OpCode.PredNode();
  189. if (Pred.Index != ShaderIrOperPred.UnusedIndex)
  190. {
  191. bool Inv = OpCode.Read(19);
  192. Node = new ShaderIrCond(Pred, Node, Inv);
  193. }
  194. return Node;
  195. }
  196. private static ShaderIrOperPred PredNode(this long OpCode)
  197. {
  198. int Pred = OpCode.Read(16, 0xf);
  199. if (Pred != 0xf)
  200. {
  201. Pred &= 7;
  202. }
  203. return new ShaderIrOperPred(Pred);
  204. }
  205. }
  206. }