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emmauss 8dcfeb64a3 fix wrong contenttype (#553) %!s(int64=7) %!d(string=hai) anos
ChocolArm64 0f5b6dfbe8 Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFloat Impl. for Fcmeq/ge/gt/le/lt_S/V (Reg & Zero), Faddp_S/V, Fmaxp_V, Fminp_V Inst.; add Sse Opt. for Shll_V, S/Ushll_V Inst.; improve Sse Opt. for Xtn_V Inst.. Add Tests. (#543) %!s(int64=7) %!d(string=hai) anos
Ryujinx 5b029ae7a2 System Language can be configurable. (#535) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Audio df5960023e Audio: Track and Call ReleaseCallbacks in the Dummy Audio Output (#508) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Common 00579927e4 Better process implementation (#491) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Graphics 5d14040e66 Add RG16 Sint (#517) %!s(int64=7) %!d(string=hai) anos
Ryujinx.HLE 8dcfeb64a3 fix wrong contenttype (#553) %!s(int64=7) %!d(string=hai) anos
Ryujinx.LLE 02a6fdcd13 Add Sqdmulh_S, Sqdmulh_V, Sqrdmulh_S, Sqrdmulh_V instructions; add 6 Tests. Now all saturating methods are on ASoftFallback. (#334) %!s(int64=7) %!d(string=hai) anos
Ryujinx.ShaderTools 33e7c89822 Move MaxUboSize definition (#530) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Tests 0f5b6dfbe8 Fix Frecpe_S/V and Frsqrte_S/V (full FP emu.). Add Sse Opt. & SoftFloat Impl. for Fcmeq/ge/gt/le/lt_S/V (Reg & Zero), Faddp_S/V, Fmaxp_V, Fminp_V Inst.; add Sse Opt. for Shll_V, S/Ushll_V Inst.; improve Sse Opt. for Xtn_V Inst.. Add Tests. (#543) %!s(int64=7) %!d(string=hai) anos
Ryujinx.Tests.Unicorn 02a8e7fc93 Remove unnecessary usings (#463) %!s(int64=7) %!d(string=hai) anos
.gitattributes b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) %!s(int64=7) %!d(string=hai) anos
.travis.yml 1bfe6a9c22 Add some tests (#18) %!s(int64=8) %!d(string=hai) anos
CONFIG.md 2534a7f10c Update the Readme (#546) %!s(int64=7) %!d(string=hai) anos
KEYS.md 3227218114 Add XCI, NSP and NCA loading support (#404) %!s(int64=7) %!d(string=hai) anos
LICENSE.txt b7e1d9930d aloha %!s(int64=8) %!d(string=hai) anos
README.md 2534a7f10c Update the Readme (#546) %!s(int64=7) %!d(string=hai) anos
Ryujinx.sln b3a4662be1 Move logging to Ryujinx.Common and make it a static class (#413) %!s(int64=7) %!d(string=hai) anos
Ryujinx.sln.DotSettings fb1d9493a3 Adjust naming conventions and general refactoring in HLE Project (#527) %!s(int64=7) %!d(string=hai) anos
appveyor.yml 9b22e8af5e Normalize all the line endings (#518) %!s(int64=7) %!d(string=hai) anos

README.md

Ryujinx Build status

Experimental Switch emulator written in C#

Many games boot, only a handful are playable, see the compatiblity list here.

Building

To build this emulator, you will need the .NET Core 2.1 (or higher) SDK or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the executable if you have a pre-built version.

Features

  • Audio is partially supported.

  • Keyboard Input is supported, see CONFIG.md

  • Controller Input is supported, see CONFIG.md

  • Config File: Ryujinx.conf should be present in executable folder. For more information you can go here.

Help

If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled *.NRO / *.NSO (and source code if possible) and then we'll keep whatever is making app / game not work on the watch list and fix it at a later date.

Contact

For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!

For donation support, please take a look at our Patreon.

Running

To run this emulator, you need the .NET Core 2.1 (or higher) SDK.
Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Compatibility

You can check out the compatibility list here.

Latest build

These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows, Mac, and Linux can be found on the official website.