ShaderIrBlock.cs 1023 B

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. using System.Collections.Generic;
  2. namespace Ryujinx.Graphics.Gal.Shader
  3. {
  4. class ShaderIrBlock
  5. {
  6. public int Position { get; set; }
  7. public int EndPosition { get; set; }
  8. public ShaderIrBlock Next { get; set; }
  9. public ShaderIrBlock Branch { get; set; }
  10. public List<ShaderIrBlock> Sources { get; private set; }
  11. public List<ShaderIrNode> Nodes { get; private set; }
  12. public ShaderIrBlock(int Position)
  13. {
  14. this.Position = Position;
  15. Sources = new List<ShaderIrBlock>();
  16. Nodes = new List<ShaderIrNode>();
  17. }
  18. public void AddNode(ShaderIrNode Node)
  19. {
  20. Nodes.Add(Node);
  21. }
  22. public ShaderIrNode[] GetNodes()
  23. {
  24. return Nodes.ToArray();
  25. }
  26. public ShaderIrNode GetLastNode()
  27. {
  28. if (Nodes.Count > 0)
  29. {
  30. return Nodes[Nodes.Count - 1];
  31. }
  32. return null;
  33. }
  34. }
  35. }