BaronKiko a2a4650108 Rebased, in theory (#610) 7 年之前
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OpenGL a2a4650108 Rebased, in theory (#610) 7 年之前
Shader 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 年之前
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 年之前
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 年之前
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 年之前
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalImageFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 年之前
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年之前
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 年之前
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 年之前
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 年之前
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 年之前
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年之前
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 年之前
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 年之前
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 年之前
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalShader.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
ShaderDeclInfo.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
ShaderDumper.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 年之前