BaronKiko a2a4650108 Rebased, in theory (#610) 7 éve
..
OpenGL a2a4650108 Rebased, in theory (#610) 7 éve
Shader 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 éve
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 éve
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalImageFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 éve
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 éve
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 éve
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 éve
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 éve
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 éve
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 éve
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalShader.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
ShaderDeclInfo.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
ShaderDumper.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve