BaronKiko a2a4650108 Rebased, in theory (#610) vor 7 Jahren
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OpenGL a2a4650108 Rebased, in theory (#610) vor 7 Jahren
Shader 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) vor 7 Jahren
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) vor 7 Jahren
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalCullFace.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalImageFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) vor 7 Jahren
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) vor 7 Jahren
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) vor 7 Jahren
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) vor 7 Jahren
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) vor 7 Jahren
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalShader.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
ShaderDeclInfo.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
ShaderDumper.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) vor 7 Jahren