gdkchan 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
..
Optimizations 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
AttributeConsts.cs 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) 5 rokov pred
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 rokov pred
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) 5 rokov pred
EmitterContext.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) 5 rokov pred
EmitterContextInsts.cs 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) 5 rokov pred
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 rokov pred
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) 6 rokov pred
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
Rewriter.cs 934a78005e Simplify logic for bindless texture handling (#1667) 5 rokov pred
ShaderConfig.cs f93089a64f Implement geometry shader passthrough (#1961) 5 rokov pred
ShaderHeader.cs f93089a64f Implement geometry shader passthrough (#1961) 5 rokov pred
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 rokov pred
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) 5 rokov pred
Translator.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) 5 rokov pred
TranslatorContext.cs 48f6570557 Salieri: shader cache (#1701) 5 rokov pred