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@@ -29,10 +29,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public TextureInfo Info { get; private set; }
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+ /// <summary>
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+ /// Host scale factor.
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+ /// </summary>
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+ public float ScaleFactor { get; private set; }
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+
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+ /// <summary>
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+ /// Upscaling mode. Informs if a texture is scaled, or is eligible for scaling.
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+ /// </summary>
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+ public TextureScaleMode ScaleMode { get; private set; }
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+
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private int _depth;
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private int _layers;
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- private readonly int _firstLayer;
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- private readonly int _firstLevel;
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+ private int _firstLayer;
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+ private int _firstLevel;
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private bool _hasData;
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@@ -92,18 +102,25 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="sizeInfo">Size information of the texture</param>
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/// <param name="firstLayer">The first layer of the texture, or 0 if the texture has no parent</param>
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/// <param name="firstLevel">The first mipmap level of the texture, or 0 if the texture has no parent</param>
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+ /// <param name="scaleFactor">The floating point scale factor to initialize with</param>
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+ /// <param name="scaleMode">The scale mode to initialize with</param>
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private Texture(
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- GpuContext context,
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- TextureInfo info,
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- SizeInfo sizeInfo,
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- int firstLayer,
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- int firstLevel)
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+ GpuContext context,
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+ TextureInfo info,
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+ SizeInfo sizeInfo,
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+ int firstLayer,
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+ int firstLevel,
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+ float scaleFactor,
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+ TextureScaleMode scaleMode)
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{
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InitializeTexture(context, info, sizeInfo);
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_firstLayer = firstLayer;
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_firstLevel = firstLevel;
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+ ScaleFactor = scaleFactor;
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+ ScaleMode = scaleMode;
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+
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_hasData = true;
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}
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@@ -113,13 +130,23 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="context">GPU context that the texture belongs to</param>
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/// <param name="info">Texture information</param>
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/// <param name="sizeInfo">Size information of the texture</param>
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- public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo)
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+ /// <param name="scaleMode">The scale mode to initialize with. If scaled, the texture's data is loaded immediately and scaled up</param>
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+ public Texture(GpuContext context, TextureInfo info, SizeInfo sizeInfo, TextureScaleMode scaleMode)
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{
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+ ScaleFactor = 1f; // Texture is first loaded at scale 1x.
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+ ScaleMode = scaleMode;
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+
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InitializeTexture(context, info, sizeInfo);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, context.Capabilities);
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- HostTexture = _context.Renderer.CreateTexture(createInfo);
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+ HostTexture = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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+
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+ if (scaleMode == TextureScaleMode.Scaled)
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+ {
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+ SynchronizeMemory(); // Load the data and then scale it up.
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+ SetScale(GraphicsConfig.ResScale);
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+ }
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}
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/// <summary>
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@@ -162,7 +189,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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info,
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sizeInfo,
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_firstLayer + firstLayer,
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- _firstLevel + firstLevel);
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+ _firstLevel + firstLevel,
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+ ScaleFactor,
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+ ScaleMode);
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TextureCreateInfo createInfo = TextureManager.GetCreateInfo(info, _context.Capabilities);
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@@ -282,7 +311,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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else
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{
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- ITexture newStorage = _context.Renderer.CreateTexture(createInfo);
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+ ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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HostTexture.CopyTo(newStorage, 0, 0);
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@@ -290,6 +319,149 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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+ /// <summary>
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+ /// Blacklists this texture from being scaled. Resets its scale to 1 if needed.
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+ /// </summary>
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+ public void BlacklistScale()
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+ {
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+ ScaleMode = TextureScaleMode.Blacklisted;
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+ SetScale(1f);
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+ }
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+
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+ /// <summary>
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+ /// Propagates the scale between this texture and another to ensure they have the same scale.
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+ /// If one texture is blacklisted from scaling, the other will become blacklisted too.
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+ /// </summary>
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+ /// <param name="other">The other texture</param>
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+ public void PropagateScale(Texture other)
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+ {
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+ if (other.ScaleMode == TextureScaleMode.Blacklisted || ScaleMode == TextureScaleMode.Blacklisted)
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+ {
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+ BlacklistScale();
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+ other.BlacklistScale();
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+ }
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+ else
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+ {
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+ // Prefer the configured scale if present. If not, prefer the max.
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+ float targetScale = GraphicsConfig.ResScale;
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+ float sharedScale = (ScaleFactor == targetScale || other.ScaleFactor == targetScale) ? targetScale : Math.Max(ScaleFactor, other.ScaleFactor);
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+
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+ SetScale(sharedScale);
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+ other.SetScale(sharedScale);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Helper method for copying our Texture2DArray texture to the given target, with scaling.
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+ /// This creates temporary views for each array layer on both textures, copying each one at a time.
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+ /// </summary>
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+ /// <param name="target">The texture array to copy to</param>
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+ private void CopyArrayScaled(ITexture target)
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+ {
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+ TextureInfo viewInfo = new TextureInfo(
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+ Info.Address,
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+ Info.Width,
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+ Info.Height,
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+ 1,
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+ Info.Levels,
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+ Info.SamplesInX,
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+ Info.SamplesInY,
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+ Info.Stride,
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+ Info.IsLinear,
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+ Info.GobBlocksInY,
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+ Info.GobBlocksInZ,
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+ Info.GobBlocksInTileX,
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+ Target.Texture2D,
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+ Info.FormatInfo,
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+ Info.DepthStencilMode,
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+ Info.SwizzleR,
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+ Info.SwizzleG,
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+ Info.SwizzleB,
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+ Info.SwizzleA);
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+
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+ TextureCreateInfo createInfo = TextureManager.GetCreateInfo(viewInfo, _context.Capabilities);
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+
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+ for (int i = 0; i < Info.DepthOrLayers; i++)
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+ {
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+ ITexture from = HostTexture.CreateView(createInfo, i, 0);
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+ ITexture to = target.CreateView(createInfo, i, 0);
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+
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+ from.CopyTo(to, new Extents2D(0, 0, from.Width, from.Height), new Extents2D(0, 0, to.Width, to.Height), true);
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+
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+ from.Dispose();
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+ to.Dispose();
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Sets the Scale Factor on this texture, and immediately recreates it at the correct size.
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+ /// When a texture is resized, a scaled copy is performed from the old texture to the new one, to ensure no data is lost.
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+ /// If scale is equivalent, this only propagates the blacklisted/scaled mode.
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+ /// If called on a view, its storage is resized instead.
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+ /// When resizing storage, all texture views are recreated.
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+ /// </summary>
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+ /// <param name="scale">The new scale factor for this texture</param>
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+ public void SetScale(float scale)
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+ {
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+ TextureScaleMode newScaleMode = ScaleMode == TextureScaleMode.Blacklisted ? ScaleMode : TextureScaleMode.Scaled;
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+
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+ if (_viewStorage != this)
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+ {
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+ _viewStorage.ScaleMode = newScaleMode;
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+ _viewStorage.SetScale(scale);
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+ return;
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+ }
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+
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+ if (ScaleFactor != scale)
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+ {
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+ Logger.PrintDebug(LogClass.Gpu, $"Rescaling {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()} to ({ScaleFactor} to {scale}). ");
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+ TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities);
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+
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+ ScaleFactor = scale;
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+
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+ ITexture newStorage = _context.Renderer.CreateTexture(createInfo, ScaleFactor);
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+
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+ if (Info.Target == Target.Texture2DArray)
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+ {
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+ CopyArrayScaled(newStorage);
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+ }
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+ else
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+ {
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+ HostTexture.CopyTo(newStorage, new Extents2D(0, 0, HostTexture.Width, HostTexture.Height), new Extents2D(0, 0, newStorage.Width, newStorage.Height), true);
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+ }
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+
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+ Logger.PrintDebug(LogClass.Gpu, $" Copy performed: {HostTexture.Width}x{HostTexture.Height} to {newStorage.Width}x{newStorage.Height}");
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+
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+ ReplaceStorage(newStorage);
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+
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+ // All views must be recreated against the new storage.
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+
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+ foreach (var view in _views)
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+ {
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+ Logger.PrintDebug(LogClass.Gpu, $" Recreating view {Info.Width}x{Info.Height} {Info.FormatInfo.Format.ToString()}.");
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+ view.ScaleFactor = scale;
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+
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+ TextureCreateInfo viewCreateInfo = TextureManager.GetCreateInfo(view.Info, _context.Capabilities);
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+
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+ ITexture newView = HostTexture.CreateView(viewCreateInfo, view._firstLayer - _firstLayer, view._firstLevel - _firstLevel);
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+
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+ view.ReplaceStorage(newView);
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+
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+ view.ScaleMode = newScaleMode;
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+ }
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+ }
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+
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+ if (ScaleMode != newScaleMode)
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+ {
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+ ScaleMode = newScaleMode;
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+
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+ foreach (var view in _views)
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+ {
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+ view.ScaleMode = newScaleMode;
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+ }
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+ }
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+ }
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+
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/// <summary>
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/// Synchronizes guest and host memory.
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/// This will overwrite the texture data with the texture data on the guest memory, if a CPU
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@@ -310,9 +482,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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int modifiedCount = _context.PhysicalMemory.QueryModified(Address, Size, ResourceName.Texture, _modifiedRanges);
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- if (modifiedCount == 0 && _hasData)
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+ if (_hasData)
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{
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- return;
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+ if (modifiedCount == 0)
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+ {
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+ return;
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+ }
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+
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+ BlacklistScale();
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}
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ReadOnlySpan<byte> data = _context.PhysicalMemory.GetSpan(Address, (int)Size);
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@@ -432,6 +609,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void Flush()
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{
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+ BlacklistScale();
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_context.PhysicalMemory.Write(Address, GetTextureDataFromGpu());
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}
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@@ -445,6 +623,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>Host texture data</returns>
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private Span<byte> GetTextureDataFromGpu()
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{
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+ BlacklistScale();
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Span<byte> data = HostTexture.GetData();
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if (Info.IsLinear)
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@@ -980,10 +1159,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="parent">The parent texture</param>
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/// <param name="info">The new view texture information</param>
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/// <param name="hostTexture">The new host texture</param>
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- public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture)
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+ /// <param name="firstLayer">The first layer of the view</param>
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+ /// <param name="firstLevel">The first level of the view</param>
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+ public void ReplaceView(Texture parent, TextureInfo info, ITexture hostTexture, int firstLayer, int firstLevel)
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{
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ReplaceStorage(hostTexture);
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+ _firstLayer = parent._firstLayer + firstLayer;
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+ _firstLevel = parent._firstLevel + firstLevel;
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parent._viewStorage.AddView(this);
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SetInfo(info);
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@@ -1075,7 +1258,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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// already deleted (views count is 0).
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if (_referenceCount == 0 && _views.Count == 0)
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{
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- DisposeTextures();
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+ Dispose();
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}
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}
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@@ -1088,8 +1271,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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_arrayViewTexture?.Dispose();
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_arrayViewTexture = null;
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-
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- Disposed?.Invoke(this);
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}
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/// <summary>
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@@ -1098,6 +1279,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void Dispose()
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{
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DisposeTextures();
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+
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+ Disposed?.Invoke(this);
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}
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}
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}
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