gdkchan 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
..
CodeGen f93089a64f Implement geometry shader passthrough (#1961) il y a 5 ans
Decoders 5be6ec6364 Fix shader LOP3 predicate write condition (#1910) il y a 5 ans
Instructions 4b7c7dab9e Support multiple destination operands on shader IR and shuffle predicates (#1964) il y a 5 ans
IntermediateRepresentation 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
StructuredIr 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
Translation 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) il y a 5 ans
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) il y a 5 ans
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) il y a 5 ans
IGpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) il y a 5 ans
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) il y a 6 ans
Ryujinx.Graphics.Shader.csproj e453ba69f4 Add support for shader atomic min/max (S32) (#1948) il y a 5 ans
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) il y a 5 ans
ShaderProgram.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
ShaderProgramInfo.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) il y a 5 ans
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) il y a 6 ans
TextureUsageFlags.cs e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) il y a 5 ans