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@@ -25,28 +25,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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public int Binding { get; }
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/// <summary>
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- /// Shader texture handle.
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- /// This is an index into the texture constant buffer.
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- /// </summary>
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- public int Handle { get; }
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-
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- /// <summary>
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- /// Indicates if the texture is a bindless texture.
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- /// </summary>
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- /// <remarks>
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- /// For those textures, Handle is ignored.
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- /// </remarks>
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- public bool IsBindless { get; }
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-
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- /// <summary>
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- /// Constant buffer slot with the bindless texture handle, for bindless texture.
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+ /// Constant buffer slot with the texture handle.
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/// </summary>
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public int CbufSlot { get; }
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/// <summary>
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- /// Constant buffer offset of the bindless texture handle, for bindless texture.
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+ /// Index of the texture handle on the constant buffer at slot <see cref="CbufSlot"/>.
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/// </summary>
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- public int CbufOffset { get; }
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+ public int Handle { get; }
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/// <summary>
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/// Flags from the texture descriptor that indicate how the texture is used.
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@@ -59,21 +45,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="target">The shader sampler target type</param>
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/// <param name="format">Format of the image as declared on the shader</param>
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/// <param name="binding">The shader texture binding point</param>
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+ /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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- public TextureBindingInfo(Target target, Format format, int binding, int handle, TextureUsageFlags flags)
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+ public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
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{
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- Target = target;
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- Format = format;
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- Binding = binding;
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- Handle = handle;
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-
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- IsBindless = false;
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-
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- CbufSlot = 0;
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- CbufOffset = 0;
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-
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- Flags = flags;
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+ Target = target;
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+ Format = format;
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+ Binding = binding;
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+ CbufSlot = cbufSlot;
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+ Handle = handle;
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+ Flags = flags;
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}
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/// <summary>
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@@ -81,33 +63,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="target">The shader sampler target type</param>
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/// <param name="binding">The shader texture binding point</param>
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+ /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
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/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
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/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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- public TextureBindingInfo(Target target, int binding, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, handle, flags)
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+ public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
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{
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}
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-
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- /// <summary>
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- /// Constructs the bindless texture binding information structure.
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- /// </summary>
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- /// <param name="target">The shader sampler target type</param>
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- /// <param name="binding">The shader texture binding point</param>
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- /// <param name="cbufSlot">Constant buffer slot where the bindless texture handle is located</param>
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- /// <param name="cbufOffset">Constant buffer offset of the bindless texture handle</param>
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- /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
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- public TextureBindingInfo(Target target, int binding, int cbufSlot, int cbufOffset, TextureUsageFlags flags)
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- {
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- Target = target;
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- Format = 0;
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- Binding = binding;
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- Handle = 0;
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-
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- IsBindless = true;
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-
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- CbufSlot = cbufSlot;
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- CbufOffset = cbufOffset;
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-
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- Flags = flags;
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- }
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}
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}
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