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Optimizations
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934a78005e
Simplify logic for bindless texture handling (#1667)
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5 gadi atpakaļ |
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AttributeConsts.cs
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5264d55b39
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
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5 gadi atpakaļ |
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ControlFlowGraph.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 gadi atpakaļ |
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Dominance.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 gadi atpakaļ |
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EmitterContext.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 gadi atpakaļ |
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EmitterContextInsts.cs
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36c6e67df2
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901)
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5 gadi atpakaļ |
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FeatureFlags.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 gadi atpakaļ |
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GlobalMemory.cs
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7e4d986a73
Support compute uniform buffers emulated with global memory (#924)
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6 gadi atpakaļ |
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RegisterUsage.cs
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49f970d5bd
Implement CAL and RET shader instructions (#1618)
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5 gadi atpakaļ |
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Rewriter.cs
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934a78005e
Simplify logic for bindless texture handling (#1667)
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5 gadi atpakaļ |
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ShaderConfig.cs
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48f6570557
Salieri: shader cache (#1701)
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5 gadi atpakaļ |
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ShaderHeader.cs
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 gadi atpakaļ |
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Ssa.cs
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1876b346fe
Initial work
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6 gadi atpakaļ |
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TranslationCounts.cs
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 gadi atpakaļ |
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TranslationFlags.cs
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991784868f
Fix shader regression on Intel iGPUs by reverting layout changes (#1425)
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5 gadi atpakaļ |
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Translator.cs
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48f6570557
Salieri: shader cache (#1701)
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5 gadi atpakaļ |
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TranslatorContext.cs
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48f6570557
Salieri: shader cache (#1701)
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5 gadi atpakaļ |