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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Shader.Translation
- {
- static class Dominance
- {
- // Those methods are an implementation of the algorithms on "A Simple, Fast Dominance Algorithm".
- // https://www.cs.rice.edu/~keith/EMBED/dom.pdf
- public static void FindDominators(ControlFlowGraph cfg)
- {
- BasicBlock Intersect(BasicBlock block1, BasicBlock block2)
- {
- while (block1 != block2)
- {
- while (cfg.PostOrderMap[block1.Index] < cfg.PostOrderMap[block2.Index])
- {
- block1 = block1.ImmediateDominator;
- }
- while (cfg.PostOrderMap[block2.Index] < cfg.PostOrderMap[block1.Index])
- {
- block2 = block2.ImmediateDominator;
- }
- }
- return block1;
- }
- cfg.Blocks[0].ImmediateDominator = cfg.Blocks[0];
- bool modified;
- do
- {
- modified = false;
- for (int blkIndex = cfg.PostOrderBlocks.Length - 2; blkIndex >= 0; blkIndex--)
- {
- BasicBlock block = cfg.PostOrderBlocks[blkIndex];
- BasicBlock newIDom = null;
- foreach (BasicBlock predecessor in block.Predecessors)
- {
- if (predecessor.ImmediateDominator != null)
- {
- if (newIDom != null)
- {
- newIDom = Intersect(predecessor, newIDom);
- }
- else
- {
- newIDom = predecessor;
- }
- }
- }
- if (block.ImmediateDominator != newIDom)
- {
- block.ImmediateDominator = newIDom;
- modified = true;
- }
- }
- }
- while (modified);
- }
- public static void FindDominanceFrontiers(BasicBlock[] blocks)
- {
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
- {
- BasicBlock block = blocks[blkIndex];
- if (block.Predecessors.Count < 2)
- {
- continue;
- }
- for (int pBlkIndex = 0; pBlkIndex < block.Predecessors.Count; pBlkIndex++)
- {
- BasicBlock current = block.Predecessors[pBlkIndex];
- while (current != block.ImmediateDominator)
- {
- current.DominanceFrontiers.Add(block);
- current = current.ImmediateDominator;
- }
- }
- }
- }
- }
- }
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