riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
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CodeGen a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
Decoders 5be6ec6364 Fix shader LOP3 predicate write condition (#1910) 5 年之前
Instructions 5be6ec6364 Fix shader LOP3 predicate write condition (#1910) 5 年之前
IntermediateRepresentation 934a78005e Simplify logic for bindless texture handling (#1667) 5 年之前
StructuredIr 934a78005e Simplify logic for bindless texture handling (#1667) 5 年之前
Translation 36c6e67df2 Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG with RZ (#1901) 5 年之前
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 年之前
IGpuAccessor.cs 461c24092a Implement Force Early Z Register (#1755) 5 年之前
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 年之前
Ryujinx.Graphics.Shader.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) 5 年之前
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 年之前
ShaderProgram.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
ShaderProgramInfo.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 年之前
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 年之前
TextureUsageFlags.cs e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) 5 年之前