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riperiperi 8226997bc7 CodeGen Optimisations (LSRA and Translator) (#978) 6 年之前
.github 17b2be7174 Also use Github Actions as a CI" (#847) 6 年之前
ARMeilleure 8226997bc7 CodeGen Optimisations (LSRA and Translator) (#978) 6 年之前
Ryujinx 8ce3993afa Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976) 6 年之前
Ryujinx.Audio 3aa3c4261a Add inbuilt Opengl renderer to window (#922) 6 年之前
Ryujinx.Common 505f95848b Reducing log sizes (#724) 6 年之前
Ryujinx.Debugger f2b9a9c2b0 Render Profiler in GUI (#854) 6 年之前
Ryujinx.Graphics.GAL f373f870f7 Support configurable point size (#916) 6 年之前
Ryujinx.Graphics.Gpu ff2bac9c90 Implement MME shadow RAM (#987) 6 年之前
Ryujinx.Graphics.Nvdec 80707f9311 Add runtime identifiers to new projects 6 年之前
Ryujinx.Graphics.OpenGL f35af5f703 Reduce copy destination size by target mipmap level, rather than source size. (#959) 6 年之前
Ryujinx.Graphics.Shader 8bb64ac69c Improve shader sampler type selection (#989) 6 年之前
Ryujinx.Graphics.Texture 80707f9311 Add runtime identifiers to new projects 6 年之前
Ryujinx.HLE 7475e180b4 audren: Accept REV8 (#993) 6 年之前
Ryujinx.LLE f2b9a9c2b0 Render Profiler in GUI (#854) 6 年之前
Ryujinx.ShaderTools f2b9a9c2b0 Render Profiler in GUI (#854) 6 年之前
Ryujinx.Tests dd433c1296 Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982) 6 年之前
Ryujinx.Tests.Unicorn fb0939f9b6 Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954) 6 年之前
.gitattributes b7e1d9930d aloha 8 年之前
.gitignore fe8fbb6fb9 Implement ContentManager and related services (#438) 7 年之前
.travis.yml 1bfe6a9c22 Add some tests (#18) 8 年之前
CONFIG.md 1ba58e9942 Use the Joystick interface for game controller input. (#737) 6 年之前
KEYS.md 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) 6 年之前
LICENSE.txt 306eeead06 Update license (#788) 6 年之前
README.md 1661ce99ca Update path for system archives in README (#870) 6 年之前
Ryujinx.sln 3aa3c4261a Add inbuilt Opengl renderer to window (#922) 6 年之前
Ryujinx.sln.DotSettings da4e0856c9 Add features to GUI (#757) 6 年之前
appveyor.yml 8d83878f67 Improve build identification (#927) 6 年之前

README.md

Ryujinx

An Experimental Switch emulator written in C#

A lot of games boot, but only some are playable. See the compatiblity list here.

Usage

To run this emulator, you need the .NET Core 3.0 (or higher) SDK.

If you use a pre-built version, you can use the graphical interface to run your games and homebrew.

If you build it yourself you will need to: Run dotnet run -c Release -- path\to\homebrew.nro inside the Ryujinx project folder to run homebrew apps. Run dotnet run -c Release -- path\to\game.nsp/xci to run official games.

Every file related to Ryujinx is stored in the Ryujinx folder. Located in C:\Users\USERNAME\AppData\Roaming\ for Windows, /home/USERNAME/.config for Linux or /Users/USERNAME/Library/Application Support/ for macOS. It can also be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Latest build

These builds are compiled automatically for each commit on the master branch, and may be unstable or completely broken.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Requirements

  • Switch Keys

Everything on the Switch is encrypted, so if you want to run anything other than homebrew, you have to dump encryption keys from your console. To get more information please take a look at our Keys Documentation.

  • System Titles

Some of our System Module implementations, like time, require System Data Archives. You can install them by mounting your nand partition using HacDiskMount and copying the content to Ryujinx/bis/system.

  • Executables

Ryujinx is able to run both official games and homebrew.

Homebrew is available on many websites, such as the Switch Appstore.

A hacked Nintendo Switch is needed to dump games, which you can learn how to do here. Once you have hacked your Nintendo Switch, you will need to dump your own games with NxDumpTool to get an XCI or NSP dump.

Features

  • Audio

Everything for audio is partially supported. We currently use a C# wrapper for libsoundio, and we support OpenAL (installation needed) too as a fallback. Our current Opus implementation is pretty incomplete.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU, and currently only has support for the new 64-bit ARMv8 instructions (with a few instructions still missing). It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. To handle that, we use our own JIT called ARMeilleure, which uses the custom IR and compiles the code to x86.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.2 minimum) through a custom build of OpenTK.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and some controllers too. You can set up everything inside the configuration menu.

  • Configuration

The emulator has settings for dumping shaders, enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json.

For more information you can go here (Outdated).

Compatibility

You can check out the compatibility list here.

Don't hesitate to open a new issue if a game isn't already on there.

Help

If you have homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the .NRO/.NSO and source code, if possible. We'll take note of whatever is causing the app/game to not work, on the watch list and fix it at a later date.

If you need help with setting up Ryujinx, you can ask questions in the support channel of our Discord server.

Contact

If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!

If you'd like to donate, please take a look at our Patreon.