|
|
@@ -14,19 +14,19 @@ namespace Ryujinx.Graphics.OpenGL
|
|
|
int srcDepth = src.DepthOrLayers;
|
|
|
int srcLevels = src.Levels;
|
|
|
|
|
|
- srcWidth = Math.Max(1, srcWidth >> dstLevel);
|
|
|
- srcHeight = Math.Max(1, srcHeight >> dstLevel);
|
|
|
-
|
|
|
- if (src.Target == Target.Texture3D)
|
|
|
- {
|
|
|
- srcDepth = Math.Max(1, srcDepth >> dstLevel);
|
|
|
- }
|
|
|
-
|
|
|
int dstWidth = dst.Width;
|
|
|
int dstHeight = dst.Height;
|
|
|
int dstDepth = dst.DepthOrLayers;
|
|
|
int dstLevels = dst.Levels;
|
|
|
|
|
|
+ dstWidth = Math.Max(1, dstWidth >> dstLevel);
|
|
|
+ dstHeight = Math.Max(1, dstHeight >> dstLevel);
|
|
|
+
|
|
|
+ if (dst.Target == Target.Texture3D)
|
|
|
+ {
|
|
|
+ dstDepth = Math.Max(1, dstDepth >> dstLevel);
|
|
|
+ }
|
|
|
+
|
|
|
// When copying from a compressed to a non-compressed format,
|
|
|
// the non-compressed texture will have the size of the texture
|
|
|
// in blocks (not in texels), so we must adjust that size to
|