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Improve build identification (#927)

* Improve build identification

Add versioning on CI build

Fix #887

* Fix appveyor

* Fix appveyor for real now
Thog 6 ani în urmă
părinte
comite
8d83878f67
5 a modificat fișierele cu 11 adăugiri și 6 ștergeri
  1. 5 0
      Ryujinx/Program.cs
  2. 1 0
      Ryujinx/Ryujinx.csproj
  3. 1 2
      Ryujinx/Ui/AboutWindow.cs
  4. 1 1
      Ryujinx/Ui/GLRenderer.cs
  5. 3 3
      appveyor.yml

+ 5 - 0
Ryujinx/Program.cs

@@ -6,11 +6,14 @@ using Ryujinx.Ui;
 using OpenTK;
 using System;
 using System.IO;
+using System.Reflection;
 
 namespace Ryujinx
 {
     class Program
     {
+        public static string Version { get; private set; }
+
         static void Main(string[] args)
         {
             Toolkit.Init(new ToolkitOptions
@@ -21,6 +24,8 @@ namespace Ryujinx
 
             Console.Title = "Ryujinx Console";
 
+            Version = Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
+
             string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
             Environment.SetEnvironmentVariable("Path", $"{Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "bin")};{systemPath}");
 

+ 1 - 0
Ryujinx/Ryujinx.csproj

@@ -6,6 +6,7 @@
     <OutputType>Exe</OutputType>
     <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
     <Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
+    <Version>1.0.0-dirty</Version>
   </PropertyGroup>
 
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">

+ 1 - 2
Ryujinx/Ui/AboutWindow.cs

@@ -38,8 +38,7 @@ namespace Ryujinx.Ui
             _discordLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.DiscordLogo.png", 30 , 30 );
             _twitterLogo.Pixbuf = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.TwitterLogo.png", 30 , 30 );
 
-            // todo: Get version string
-            _versionText.Text = "Unknown Version";
+            _versionText.Text = Program.Version;
         }
 
         private static void OpenUrl(string url)

+ 1 - 1
Ryujinx/Ui/GLRenderer.cs

@@ -295,7 +295,7 @@ namespace Ryujinx.Ui
                         string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
                             : " | " + _device.System.TitleIdText.ToUpper();
 
-                        _newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
+                        _newTitle = $"Ryujinx {Program.Version}{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
                             $"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
 
                         _titleEvent = true;

+ 3 - 3
appveyor.yml

@@ -14,11 +14,11 @@ build_script:
 - ps: >-
     dotnet --version
 
-    dotnet publish -c $env:config -r win-x64
+    dotnet publish -c $env:config -r win-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
 
-    dotnet publish -c $env:config -r linux-x64
+    dotnet publish -c $env:config -r linux-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
 
-    dotnet publish -c $env:config -r osx-x64
+    dotnet publish -c $env:config -r osx-x64 /p:Version=$env:APPVEYOR_BUILD_VERSION
 
     7z a ryujinx$env:config_name$env:APPVEYOR_BUILD_VERSION-win_x64.zip $env:APPVEYOR_BUILD_FOLDER\Ryujinx\bin\$env:config\netcoreapp3.0\win-x64\publish\