gdkchan 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
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Effects 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 лет назад
MoltenVK 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
Queries c94a73ec60 Updates the default value for BufferedQuery (#6351) 2 лет назад
Shaders 93cd327873 Vulkan: Device Local and higher invocation count for buffer conversions (#5623) 2 лет назад
Auto.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
AutoFlushCounter.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BackgroundResources.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BarrierBatch.cs ba91f5d401 Vulkan: Properly reset barrier batch when splitting due to mismatching flags (#6345) 2 лет назад
BitMap.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BitMapStruct.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BufferAllocationType.cs 1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2 лет назад
BufferHolder.cs 795539bc82 Vulkan: Use staging buffer for temporary constants (#6168) 2 лет назад
BufferManager.cs 795539bc82 Vulkan: Use staging buffer for temporary constants (#6168) 2 лет назад
BufferMirrorRangeList.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
BufferUsageBitmap.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
CacheByRange.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
CommandBufferPool.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
CommandBufferScoped.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
Constants.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 лет назад
DescriptorSetCollection.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
DescriptorSetManager.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
DescriptorSetTemplate.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 лет назад
DescriptorSetTemplateUpdater.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 лет назад
DescriptorSetUpdater.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
DisposableBuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableBufferView.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableFramebuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableImage.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableImageView.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableMemory.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposablePipeline.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableRenderPass.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
DisposableSampler.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
EnumConversion.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 лет назад
FenceHelper.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
FenceHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
FormatCapabilities.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 лет назад
FormatConverter.cs cee7121058 Move solution and projects to src 3 лет назад
FormatTable.cs e37735ed26 Implement X8Z24 texture format (#6315) 2 лет назад
FramebufferParams.cs 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 лет назад
HardwareCapabilities.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 лет назад
HashTableSlim.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 лет назад
HelperShader.cs 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 лет назад
HostMemoryAllocator.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
IdList.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
ImageArray.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
IndexBufferPattern.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
IndexBufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
MemoryAllocation.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
MemoryAllocator.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
MemoryAllocatorBlockList.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
MultiFenceHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
NativeArray.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
PersistentFlushBuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
PipelineBase.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
PipelineConverter.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
PipelineDynamicState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
PipelineFull.cs 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 лет назад
PipelineHelperShader.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 лет назад
PipelineLayoutCache.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
PipelineLayoutCacheEntry.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
PipelineLayoutFactory.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
PipelineState.cs 791bf22109 Vulkan: Skip draws when patches topology is used without a tessellation shader (#6508) 2 лет назад
PipelineUid.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
RenderPassCacheKey.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 лет назад
RenderPassHolder.cs 3be616207d Vulkan: Fix swapchain image view leak (#6509) 2 лет назад
ResourceBindingSegment.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
ResourceLayoutBuilder.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
Ryujinx.Graphics.Vulkan.csproj 29e192f241 Migrate to .NET 8 (#5887) 2 лет назад
SamplerHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
SemaphoreHolder.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
Shader.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
ShaderCollection.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
SpecInfo.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
StagingBuffer.cs 795539bc82 Vulkan: Use staging buffer for temporary constants (#6168) 2 лет назад
SyncManager.cs 801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378) 2 лет назад
TextureArray.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
TextureBuffer.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
TextureCopy.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
TextureStorage.cs 31ed061bea Vulkan: Improve texture barrier usage, timing and batching (#6240) 2 лет назад
TextureView.cs 3be616207d Vulkan: Fix swapchain image view leak (#6509) 2 лет назад
Vendor.cs 7124d679fd UI: Friendly driver name reporting. (#6530) 2 лет назад
VertexBufferState.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
VertexBufferUpdater.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад
VulkanConfiguration.cs 4218311e6a Vulkan: Use push descriptors for uniform bindings when possible (#6154) 2 лет назад
VulkanDebugMessenger.cs c5d9e67cb2 Fix some Vulkan validation errors (#5452) 2 лет назад
VulkanException.cs b8d992e5a7 Allow skipping draws with broken pipeline variants on Vulkan (#5807) 2 лет назад
VulkanInitialization.cs e19e7622a3 chore: remove repetitive words (#6500) 2 лет назад
VulkanInstance.cs cee7121058 Move solution and projects to src 3 лет назад
VulkanPhysicalDevice.cs d7ec4308b4 Use driver name instead of vendor name in the status bar for Vulkan. (#6146) 2 лет назад
VulkanRenderer.cs 3e6e0e4afa Add support for large sampler arrays on Vulkan (#6489) 2 лет назад
Window.cs c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182) 2 лет назад
WindowBase.cs 2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793) 2 лет назад