|
|
@@ -2,8 +2,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
{
|
|
|
static class ShaderBinaries
|
|
|
{
|
|
|
- public static readonly byte[] ChangeBufferStrideShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ChangeBufferStrideShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x8E, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x60, 0x11, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
|
|
|
@@ -242,11 +241,10 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x06, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0x8A, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00,
|
|
|
0x3E, 0x00, 0x03, 0x00, 0x56, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
|
|
0x57, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x59, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
|
|
|
- 0x38, 0x00, 0x01, 0x00
|
|
|
+ 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorBlitClearAlphaFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorBlitClearAlphaFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -290,8 +288,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x09, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorBlitFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorBlitFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -329,8 +326,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorBlitMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorBlitMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x20, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
@@ -384,8 +380,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorBlitVertexShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorBlitVertexShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x3F, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -486,8 +481,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x3C, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorClearFFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorClearFFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -514,8 +508,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x0C, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorClearSIFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorClearSIFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -545,8 +538,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x0F, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorClearUIFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorClearUIFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x10, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -576,8 +568,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x0F, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorClearVertexShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorClearVertexShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x36, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -669,8 +660,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorCopyShorteningComputeShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorCopyShorteningComputeShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x79, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
@@ -801,8 +791,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorCopyToNonMsComputeShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorCopyToNonMsComputeShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x86, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
@@ -933,8 +922,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x84, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorCopyWideningComputeShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorCopyWideningComputeShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x72, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
@@ -1060,8 +1048,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xF8, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorDrawToMsVertexShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorDrawToMsVertexShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2E, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -1133,8 +1120,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x2D, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ColorDrawToMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ColorDrawToMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
|
|
|
@@ -1236,8 +1222,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ConvertD32S8ToD24S8ShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ConvertD32S8ToD24S8ShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x77, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -1441,10 +1426,9 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x3E, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
|
|
0x41, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x43, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
|
|
|
0x38, 0x00, 0x01, 0x00
|
|
|
- };
|
|
|
+, };
|
|
|
|
|
|
- public static readonly byte[] ConvertIndexBufferShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ConvertIndexBufferShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x91, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x61, 0x11, 0x00, 0x00, 0x0A, 0x00, 0x07, 0x00, 0x53, 0x50, 0x56, 0x5F, 0x4B, 0x48, 0x52, 0x5F,
|
|
|
@@ -1638,8 +1622,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] ConvertIndirectDataShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] ConvertIndirectDataShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x3D, 0x01, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -1981,8 +1964,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xF8, 0x00, 0x02, 0x00, 0xE5, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] DepthBlitFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] DepthBlitFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x17, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -2023,8 +2005,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] DepthBlitMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] DepthBlitMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x23, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
@@ -2081,8 +2062,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] DepthDrawToMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] DepthDrawToMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C,
|
|
|
@@ -2185,8 +2165,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x5D, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] DepthDrawToNonMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] DepthDrawToNonMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x6A, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
|
|
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
|
|
@@ -2288,8 +2267,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] StencilBlitFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] StencilBlitFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00, 0x53, 0x50, 0x56, 0x5F, 0x45, 0x58, 0x54, 0x5F,
|
|
|
@@ -2336,8 +2314,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] StencilBlitMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] StencilBlitMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x23, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
@@ -2399,8 +2376,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] StencilDrawToMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] StencilDrawToMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x23, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00,
|
|
|
@@ -2509,8 +2485,7 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
|
|
|
- public static readonly byte[] StencilDrawToNonMsFragmentShaderSource = new byte[]
|
|
|
- {
|
|
|
+ public static readonly byte[] StencilDrawToNonMsFragmentShaderSource = {
|
|
|
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x6A, 0x00, 0x00, 0x00,
|
|
|
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
|
|
0x95, 0x13, 0x00, 0x00, 0x0A, 0x00, 0x09, 0x00, 0x53, 0x50, 0x56, 0x5F, 0x45, 0x58, 0x54, 0x5F,
|
|
|
@@ -2617,4 +2592,4 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
|
|
0x5F, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
|
|
};
|
|
|
}
|
|
|
-}
|
|
|
+}
|