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Add support for large sampler arrays on Vulkan (#6489)

* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
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83 muutettua tiedostoa jossa 3239 lisäystä ja 931 poistoa
  1. 8 0
      src/Ryujinx.Graphics.GAL/IImageArray.cs
  2. 2 0
      src/Ryujinx.Graphics.GAL/IPipeline.cs
  3. 4 0
      src/Ryujinx.Graphics.GAL/IRenderer.cs
  4. 8 0
      src/Ryujinx.Graphics.GAL/ITextureArray.cs
  5. 12 0
      src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs
  6. 10 0
      src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs
  7. 26 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs
  8. 27 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs
  9. 25 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs
  10. 25 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs
  11. 26 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs
  12. 26 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs
  13. 27 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs
  14. 27 0
      src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs
  15. 36 0
      src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs
  16. 37 0
      src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs
  17. 12 0
      src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs
  18. 17 0
      src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs
  19. 5 3
      src/Ryujinx.Graphics.GAL/ResourceLayout.cs
  20. 5 0
      src/Ryujinx.Graphics.Gpu/Constants.cs
  21. 1 1
      src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs
  22. 1 2
      src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
  23. 32 0
      src/Ryujinx.Graphics.Gpu/Image/Pool.cs
  24. 10 2
      src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs
  25. 714 0
      src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
  26. 29 25
      src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
  27. 22 1
      src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs
  28. 101 5
      src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
  29. 66 0
      src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs
  30. 14 3
      src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs
  31. 22 7
      src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
  32. 1 1
      src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
  33. 6 0
      src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs
  34. 22 7
      src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
  35. 56 21
      src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
  36. 30 5
      src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
  37. 75 0
      src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
  38. 67 0
      src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs
  39. 52 0
      src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs
  40. 10 0
      src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs
  41. 9 0
      src/Ryujinx.Graphics.OpenGL/Pipeline.cs
  42. 16 30
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
  43. 5 5
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
  44. 1 1
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs
  45. 1 1
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
  46. 1 1
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
  47. 32 141
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
  48. 6 6
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs
  49. 2 2
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs
  50. 2 2
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs
  51. 1 3
      src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
  52. 2 2
      src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
  53. 35 4
      src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
  54. 20 0
      src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs
  55. 69 151
      src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
  56. 27 0
      src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs
  57. 19 24
      src/Ryujinx.Graphics.Shader/IGpuAccessor.cs
  58. 12 0
      src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs
  59. 5 5
      src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs
  60. 1 2
      src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs
  61. 32 3
      src/Ryujinx.Graphics.Shader/SamplerType.cs
  62. 4 2
      src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs
  63. 10 1
      src/Ryujinx.Graphics.Shader/TextureDescriptor.cs
  64. 2 2
      src/Ryujinx.Graphics.Shader/TextureHandle.cs
  65. 167 141
      src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs
  66. 236 0
      src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs
  67. 0 118
      src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs
  68. 9 1
      src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
  69. 117 81
      src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
  70. 3 0
      src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs
  71. 16 27
      src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs
  72. 4 3
      src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
  73. 1 1
      src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs
  74. 166 39
      src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs
  75. 179 0
      src/Ryujinx.Graphics.Vulkan/ImageArray.cs
  76. 20 0
      src/Ryujinx.Graphics.Vulkan/PipelineBase.cs
  77. 41 35
      src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs
  78. 3 1
      src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
  79. 1 1
      src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
  80. 22 8
      src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs
  81. 194 0
      src/Ryujinx.Graphics.Vulkan/TextureArray.cs
  82. 10 4
      src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs
  83. 40 0
      src/Ryujinx.ShaderTools/Program.cs

+ 8 - 0
src/Ryujinx.Graphics.GAL/IImageArray.cs

@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+    public interface IImageArray
+    {
+        void SetFormats(int index, Format[] imageFormats);
+        void SetImages(int index, ITexture[] images);
+    }
+}

+ 2 - 0
src/Ryujinx.Graphics.GAL/IPipeline.cs

@@ -59,6 +59,7 @@ namespace Ryujinx.Graphics.GAL
         void SetIndexBuffer(BufferRange buffer, IndexType type);
 
         void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
+        void SetImageArray(ShaderStage stage, int binding, IImageArray array);
 
         void SetLineParameters(float width, bool smooth);
 
@@ -89,6 +90,7 @@ namespace Ryujinx.Graphics.GAL
         void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
 
         void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
+        void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
 
         void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
         void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);

+ 4 - 0
src/Ryujinx.Graphics.GAL/IRenderer.cs

@@ -21,10 +21,14 @@ namespace Ryujinx.Graphics.GAL
         BufferHandle CreateBuffer(nint pointer, int size);
         BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
 
+        IImageArray CreateImageArray(int size, bool isBuffer);
+
         IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
 
         ISampler CreateSampler(SamplerCreateInfo info);
         ITexture CreateTexture(TextureCreateInfo info);
+        ITextureArray CreateTextureArray(int size, bool isBuffer);
+
         bool PrepareHostMapping(nint address, ulong size);
 
         void CreateSync(ulong id, bool strict);

+ 8 - 0
src/Ryujinx.Graphics.GAL/ITextureArray.cs

@@ -0,0 +1,8 @@
+namespace Ryujinx.Graphics.GAL
+{
+    public interface ITextureArray
+    {
+        void SetSamplers(int index, ISampler[] samplers);
+        void SetTextures(int index, ITexture[] textures);
+    }
+}

+ 12 - 0
src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs

@@ -1,10 +1,12 @@
 using Ryujinx.Graphics.GAL.Multithreading.Commands;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
 using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
 using System;
 using System.Linq;
@@ -46,10 +48,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
             Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
             Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
+            Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
             Register<CreateProgramCommand>(CommandType.CreateProgram);
             Register<CreateSamplerCommand>(CommandType.CreateSampler);
             Register<CreateSyncCommand>(CommandType.CreateSync);
             Register<CreateTextureCommand>(CommandType.CreateTexture);
+            Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
             Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
             Register<PreFrameCommand>(CommandType.PreFrame);
             Register<ReportCounterCommand>(CommandType.ReportCounter);
@@ -63,6 +67,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
             Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
 
+            Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
+            Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
+
             Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
             Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
             Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
@@ -82,6 +89,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
             Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
 
+            Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
+            Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
+
             Register<WindowPresentCommand>(CommandType.WindowPresent);
 
             Register<BarrierCommand>(CommandType.Barrier);
@@ -114,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
             Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
             Register<SetImageCommand>(CommandType.SetImage);
+            Register<SetImageArrayCommand>(CommandType.SetImageArray);
             Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
             Register<SetLineParametersCommand>(CommandType.SetLineParameters);
             Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
@@ -130,6 +141,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             Register<SetScissorsCommand>(CommandType.SetScissor);
             Register<SetStencilTestCommand>(CommandType.SetStencilTest);
             Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
+            Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
             Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
             Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
             Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);

+ 10 - 0
src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs

@@ -7,10 +7,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         CreateBufferAccess,
         CreateBufferSparse,
         CreateHostBuffer,
+        CreateImageArray,
         CreateProgram,
         CreateSampler,
         CreateSync,
         CreateTexture,
+        CreateTextureArray,
         GetCapabilities,
         Unused,
         PreFrame,
@@ -25,6 +27,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         CounterEventDispose,
         CounterEventFlush,
 
+        ImageArraySetFormats,
+        ImageArraySetImages,
+
         ProgramDispose,
         ProgramGetBinary,
         ProgramCheckLink,
@@ -44,6 +49,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         TextureSetDataSliceRegion,
         TextureSetStorage,
 
+        TextureArraySetSamplers,
+        TextureArraySetTextures,
+
         WindowPresent,
 
         Barrier,
@@ -76,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         SetTransformFeedbackBuffers,
         SetUniformBuffers,
         SetImage,
+        SetImageArray,
         SetIndexBuffer,
         SetLineParameters,
         SetLogicOpState,
@@ -92,6 +101,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
         SetScissor,
         SetStencilTest,
         SetTextureAndSampler,
+        SetTextureArray,
         SetUserClipDistance,
         SetVertexAttribs,
         SetVertexBuffers,

+ 26 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetFormatsCommand.cs

@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
+{
+    struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
+    {
+        public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
+        private TableRef<ThreadedImageArray> _imageArray;
+        private int _index;
+        private TableRef<Format[]> _imageFormats;
+
+        public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
+        {
+            _imageArray = imageArray;
+            _index = index;
+            _imageFormats = imageFormats;
+        }
+
+        public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            ThreadedImageArray imageArray = command._imageArray.Get(threaded);
+            imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
+        }
+    }
+}

+ 27 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs

@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
+{
+    struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
+    {
+        public readonly CommandType CommandType => CommandType.ImageArraySetImages;
+        private TableRef<ThreadedImageArray> _imageArray;
+        private int _index;
+        private TableRef<ITexture[]> _images;
+
+        public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
+        {
+            _imageArray = imageArray;
+            _index = index;
+            _images = images;
+        }
+
+        public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            ThreadedImageArray imageArray = command._imageArray.Get(threaded);
+            imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
+        }
+    }
+}

+ 25 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateImageArrayCommand.cs

@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+    struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
+    {
+        public readonly CommandType CommandType => CommandType.CreateImageArray;
+        private TableRef<ThreadedImageArray> _imageArray;
+        private int _size;
+        private bool _isBuffer;
+
+        public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
+        {
+            _imageArray = imageArray;
+            _size = size;
+            _isBuffer = isBuffer;
+        }
+
+        public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
+        }
+    }
+}

+ 25 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateTextureArrayCommand.cs

@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+    struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
+    {
+        public readonly CommandType CommandType => CommandType.CreateTextureArray;
+        private TableRef<ThreadedTextureArray> _textureArray;
+        private int _size;
+        private bool _isBuffer;
+
+        public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
+        {
+            _textureArray = textureArray;
+            _size = size;
+            _isBuffer = isBuffer;
+        }
+
+        public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
+        }
+    }
+}

+ 26 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArrayCommand.cs

@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+    struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
+    {
+        public readonly CommandType CommandType => CommandType.SetImageArray;
+        private ShaderStage _stage;
+        private int _binding;
+        private TableRef<IImageArray> _array;
+
+        public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
+        {
+            _stage = stage;
+            _binding = binding;
+            _array = array;
+        }
+
+        public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
+        }
+    }
+}

+ 26 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArrayCommand.cs

@@ -0,0 +1,26 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands
+{
+    struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
+    {
+        public readonly CommandType CommandType => CommandType.SetTextureArray;
+        private ShaderStage _stage;
+        private int _binding;
+        private TableRef<ITextureArray> _array;
+
+        public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
+        {
+            _stage = stage;
+            _binding = binding;
+            _array = array;
+        }
+
+        public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
+        }
+    }
+}

+ 27 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs

@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
+{
+    struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
+    {
+        public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
+        private TableRef<ThreadedTextureArray> _textureArray;
+        private int _index;
+        private TableRef<ISampler[]> _samplers;
+
+        public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
+        {
+            _textureArray = textureArray;
+            _index = index;
+            _samplers = samplers;
+        }
+
+        public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
+            textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
+        }
+    }
+}

+ 27 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetTexturesCommand.cs

@@ -0,0 +1,27 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using Ryujinx.Graphics.GAL.Multithreading.Resources;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
+{
+    struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
+    {
+        public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
+        private TableRef<ThreadedTextureArray> _textureArray;
+        private int _index;
+        private TableRef<ITexture[]> _textures;
+
+        public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
+        {
+            _textureArray = textureArray;
+            _index = index;
+            _textures = textures;
+        }
+
+        public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
+            textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
+        }
+    }
+}

+ 36 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedImageArray.cs

@@ -0,0 +1,36 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+    /// <summary>
+    /// Threaded representation of a image array.
+    /// </summary>
+    class ThreadedImageArray : IImageArray
+    {
+        private readonly ThreadedRenderer _renderer;
+        public IImageArray Base;
+
+        public ThreadedImageArray(ThreadedRenderer renderer)
+        {
+            _renderer = renderer;
+        }
+
+        private TableRef<T> Ref<T>(T reference)
+        {
+            return new TableRef<T>(_renderer, reference);
+        }
+
+        public void SetFormats(int index, Format[] imageFormats)
+        {
+            _renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
+            _renderer.QueueCommand();
+        }
+
+        public void SetImages(int index, ITexture[] images)
+        {
+            _renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
+            _renderer.QueueCommand();
+        }
+    }
+}

+ 37 - 0
src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs

@@ -0,0 +1,37 @@
+using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System.Linq;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+    /// <summary>
+    /// Threaded representation of a texture and sampler array.
+    /// </summary>
+    class ThreadedTextureArray : ITextureArray
+    {
+        private readonly ThreadedRenderer _renderer;
+        public ITextureArray Base;
+
+        public ThreadedTextureArray(ThreadedRenderer renderer)
+        {
+            _renderer = renderer;
+        }
+
+        private TableRef<T> Ref<T>(T reference)
+        {
+            return new TableRef<T>(_renderer, reference);
+        }
+
+        public void SetSamplers(int index, ISampler[] samplers)
+        {
+            _renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
+            _renderer.QueueCommand();
+        }
+
+        public void SetTextures(int index, ITexture[] textures)
+        {
+            _renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
+            _renderer.QueueCommand();
+        }
+    }
+}

+ 12 - 0
src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs

@@ -183,6 +183,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             _renderer.QueueCommand();
         }
 
+        public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+        {
+            _renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
+            _renderer.QueueCommand();
+        }
+
         public void SetIndexBuffer(BufferRange buffer, IndexType type)
         {
             _renderer.New<SetIndexBufferCommand>().Set(buffer, type);
@@ -285,6 +291,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             _renderer.QueueCommand();
         }
 
+        public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+        {
+            _renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
+            _renderer.QueueCommand();
+        }
+
         public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
         {
             _renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));

+ 17 - 0
src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs

@@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
             return handle;
         }
 
+        public IImageArray CreateImageArray(int size, bool isBuffer)
+        {
+            var imageArray = new ThreadedImageArray(this);
+            New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
+            QueueCommand();
+
+            return imageArray;
+        }
+
         public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
         {
             var program = new ThreadedProgram(this);
@@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
                 return texture;
             }
         }
+        public ITextureArray CreateTextureArray(int size, bool isBuffer)
+        {
+            var textureArray = new ThreadedTextureArray(this);
+            New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
+            QueueCommand();
+
+            return textureArray;
+        }
 
         public void DeleteBuffer(BufferHandle buffer)
         {

+ 5 - 3
src/Ryujinx.Graphics.GAL/ResourceLayout.cs

@@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
     public readonly struct ResourceUsage : IEquatable<ResourceUsage>
     {
         public int Binding { get; }
+        public int ArrayLength { get; }
         public ResourceType Type { get; }
         public ResourceStages Stages { get; }
 
-        public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
+        public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
         {
             Binding = binding;
+            ArrayLength = arrayLength;
             Type = type;
             Stages = stages;
         }
 
         public override int GetHashCode()
         {
-            return HashCode.Combine(Binding, Type, Stages);
+            return HashCode.Combine(Binding, ArrayLength, Type, Stages);
         }
 
         public override bool Equals(object obj)
@@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
 
         public bool Equals(ResourceUsage other)
         {
-            return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
+            return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
         }
 
         public static bool operator ==(ResourceUsage left, ResourceUsage right)

+ 5 - 0
src/Ryujinx.Graphics.Gpu/Constants.cs

@@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
         /// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
         /// </summary>
         public const ulong MaxUnknownStorageSize = 0x100000;
+
+        /// <summary>
+        /// Size of a bindless texture handle as exposed by guest graphics APIs.
+        /// </summary>
+        public const int TextureHandleSizeInBytes = sizeof(ulong);
     }
 }

+ 1 - 1
src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs

@@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
         /// <returns>Texture target value</returns>
         public static Target GetTarget(SamplerType type)
         {
-            type &= ~(SamplerType.Indexed | SamplerType.Shadow);
+            type &= ~SamplerType.Shadow;
 
             switch (type)
             {

+ 1 - 2
src/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs

@@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
                 if (texture.CacheNode != _textures.Last)
                 {
                     _textures.Remove(texture.CacheNode);
-
-                    texture.CacheNode = _textures.AddLast(texture);
+                    _textures.AddLast(texture.CacheNode);
                 }
 
                 if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)

+ 32 - 0
src/Ryujinx.Graphics.Gpu/Image/Pool.cs

@@ -111,6 +111,21 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <returns>The GPU resource with the given ID</returns>
         public abstract T1 Get(int id);
 
+        /// <summary>
+        /// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
+        /// </summary>
+        /// <param name="id">ID of the item. This is effectively a zero-based index</param>
+        /// <returns>The cached item with the given ID</returns>
+        public T1 GetCachedItem(int id)
+        {
+            if (!IsValidId(id))
+            {
+                return default;
+            }
+
+            return Items[id];
+        }
+
         /// <summary>
         /// Checks if a given ID is valid and inside the range of the pool.
         /// </summary>
@@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
             return false;
         }
 
+        /// <summary>
+        /// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
+        /// </summary>
+        /// <param name="sequenceNumber">Cached modified sequence number</param>
+        /// <returns>True if the pool was modified, false otherwise</returns>
+        public bool WasModified(ref int sequenceNumber)
+        {
+            if (sequenceNumber != ModifiedSequenceNumber)
+            {
+                sequenceNumber = ModifiedSequenceNumber;
+
+                return true;
+            }
+
+            return false;
+        }
+
         protected abstract void InvalidateRangeImpl(ulong address, ulong size);
 
         protected abstract void Delete(T1 item);

+ 10 - 2
src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs

@@ -24,6 +24,11 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// </summary>
         public int Binding { get; }
 
+        /// <summary>
+        /// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
+        /// </summary>
+        public int ArrayLength { get; }
+
         /// <summary>
         /// Constant buffer slot with the texture handle.
         /// </summary>
@@ -45,14 +50,16 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// <param name="target">The shader sampler target type</param>
         /// <param name="format">Format of the image as declared on the shader</param>
         /// <param name="binding">The shader texture binding point</param>
+        /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
         /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
         /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
         /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
-        public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
+        public TextureBindingInfo(Target target, Format format, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
         {
             Target = target;
             Format = format;
             Binding = binding;
+            ArrayLength = arrayLength;
             CbufSlot = cbufSlot;
             Handle = handle;
             Flags = flags;
@@ -63,10 +70,11 @@ namespace Ryujinx.Graphics.Gpu.Image
         /// </summary>
         /// <param name="target">The shader sampler target type</param>
         /// <param name="binding">The shader texture binding point</param>
+        /// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
         /// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
         /// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
         /// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
-        public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
+        public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
         {
         }
     }

+ 714 - 0
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs

@@ -0,0 +1,714 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Engine.Types;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+    /// <summary>
+    /// Texture bindings array cache.
+    /// </summary>
+    class TextureBindingsArrayCache
+    {
+        /// <summary>
+        /// Minimum timestamp delta until texture array can be removed from the cache.
+        /// </summary>
+        private const int MinDeltaForRemoval = 20000;
+
+        private readonly GpuContext _context;
+        private readonly GpuChannel _channel;
+        private readonly bool _isCompute;
+
+        /// <summary>
+        /// Array cache entry key.
+        /// </summary>
+        private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
+        {
+            /// <summary>
+            /// Whether the entry is for an image.
+            /// </summary>
+            public readonly bool IsImage;
+
+            /// <summary>
+            /// Texture or image target type.
+            /// </summary>
+            public readonly Target Target;
+
+            /// <summary>
+            /// Word offset of the first handle on the constant buffer.
+            /// </summary>
+            public readonly int HandleIndex;
+
+            /// <summary>
+            /// Number of entries of the array.
+            /// </summary>
+            public readonly int ArrayLength;
+
+            private readonly TexturePool _texturePool;
+            private readonly SamplerPool _samplerPool;
+
+            private readonly BufferBounds _textureBufferBounds;
+
+            /// <summary>
+            /// Creates a new array cache entry.
+            /// </summary>
+            /// <param name="isImage">Whether the entry is for an image</param>
+            /// <param name="bindingInfo">Binding information for the array</param>
+            /// <param name="texturePool">Texture pool where the array textures are located</param>
+            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+            /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+            public CacheEntryKey(
+                bool isImage,
+                TextureBindingInfo bindingInfo,
+                TexturePool texturePool,
+                SamplerPool samplerPool,
+                ref BufferBounds textureBufferBounds)
+            {
+                IsImage = isImage;
+                Target = bindingInfo.Target;
+                HandleIndex = bindingInfo.Handle;
+                ArrayLength = bindingInfo.ArrayLength;
+
+                _texturePool = texturePool;
+                _samplerPool = samplerPool;
+
+                _textureBufferBounds = textureBufferBounds;
+            }
+
+            /// <summary>
+            /// Checks if the texture and sampler pools matches the cached pools.
+            /// </summary>
+            /// <param name="texturePool">Texture pool instance</param>
+            /// <param name="samplerPool">Sampler pool instance</param>
+            /// <returns>True if the pools match, false otherwise</returns>
+            private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
+            {
+                return _texturePool == texturePool && _samplerPool == samplerPool;
+            }
+
+            /// <summary>
+            /// Checks if the cached constant buffer address and size matches.
+            /// </summary>
+            /// <param name="textureBufferBounds">New buffer address and size</param>
+            /// <returns>True if the address and size matches, false otherwise</returns>
+            private bool MatchesBufferBounds(BufferBounds textureBufferBounds)
+            {
+                return _textureBufferBounds.Equals(textureBufferBounds);
+            }
+
+            public bool Equals(CacheEntryKey other)
+            {
+                return IsImage == other.IsImage &&
+                    Target == other.Target &&
+                    HandleIndex == other.HandleIndex &&
+                    ArrayLength == other.ArrayLength &&
+                    MatchesPools(other._texturePool, other._samplerPool) &&
+                    MatchesBufferBounds(other._textureBufferBounds);
+            }
+
+            public override bool Equals(object obj)
+            {
+                return obj is CacheEntryKey other && Equals(other);
+            }
+
+            public override int GetHashCode()
+            {
+                return _textureBufferBounds.Range.GetHashCode();
+            }
+        }
+
+        /// <summary>
+        /// Array cache entry.
+        /// </summary>
+        private class CacheEntry
+        {
+            /// <summary>
+            /// Key for this entry on the cache.
+            /// </summary>
+            public readonly CacheEntryKey Key;
+
+            /// <summary>
+            /// Linked list node used on the texture bindings array cache.
+            /// </summary>
+            public LinkedListNode<CacheEntry> CacheNode;
+
+            /// <summary>
+            /// Timestamp set on the last use of the array by the cache.
+            /// </summary>
+            public int CacheTimestamp;
+
+            /// <summary>
+            /// All cached textures, along with their invalidated sequence number as value.
+            /// </summary>
+            public readonly Dictionary<Texture, int> Textures;
+
+            /// <summary>
+            /// All pool texture IDs along with their textures.
+            /// </summary>
+            public readonly Dictionary<int, Texture> TextureIds;
+
+            /// <summary>
+            /// All pool sampler IDs along with their samplers.
+            /// </summary>
+            public readonly Dictionary<int, Sampler> SamplerIds;
+
+            /// <summary>
+            /// Backend texture array if the entry is for a texture, otherwise null.
+            /// </summary>
+            public readonly ITextureArray TextureArray;
+
+            /// <summary>
+            /// Backend image array if the entry is for an image, otherwise null.
+            /// </summary>
+            public readonly IImageArray ImageArray;
+
+            private readonly TexturePool _texturePool;
+            private readonly SamplerPool _samplerPool;
+
+            private int _texturePoolSequence;
+            private int _samplerPoolSequence;
+
+            private int[] _cachedTextureBuffer;
+            private int[] _cachedSamplerBuffer;
+
+            private int _lastSequenceNumber;
+
+            /// <summary>
+            /// Creates a new array cache entry.
+            /// </summary>
+            /// <param name="key">Key for this entry on the cache</param>
+            /// <param name="texturePool">Texture pool where the array textures are located</param>
+            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+            private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
+            {
+                Key = key;
+                Textures = new Dictionary<Texture, int>();
+                TextureIds = new Dictionary<int, Texture>();
+                SamplerIds = new Dictionary<int, Sampler>();
+
+                _texturePool = texturePool;
+                _samplerPool = samplerPool;
+
+                _lastSequenceNumber = -1;
+            }
+
+            /// <summary>
+            /// Creates a new array cache entry.
+            /// </summary>
+            /// <param name="key">Key for this entry on the cache</param>
+            /// <param name="array">Backend texture array</param>
+            /// <param name="texturePool">Texture pool where the array textures are located</param>
+            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+            public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+            {
+                TextureArray = array;
+            }
+
+            /// <summary>
+            /// Creates a new array cache entry.
+            /// </summary>
+            /// <param name="key">Key for this entry on the cache</param>
+            /// <param name="array">Backend image array</param>
+            /// <param name="texturePool">Texture pool where the array textures are located</param>
+            /// <param name="samplerPool">Sampler pool where the array samplers are located</param>
+            public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
+            {
+                ImageArray = array;
+            }
+
+            /// <summary>
+            /// Synchronizes memory for all textures in the array.
+            /// </summary>
+            /// <param name="isStore">Indicates if the texture may be modified by the access</param>
+            public void SynchronizeMemory(bool isStore)
+            {
+                foreach (Texture texture in Textures.Keys)
+                {
+                    texture.SynchronizeMemory();
+
+                    if (isStore)
+                    {
+                        texture.SignalModified();
+                    }
+                }
+            }
+
+            /// <summary>
+            /// Clears all cached texture instances.
+            /// </summary>
+            public void Reset()
+            {
+                Textures.Clear();
+                TextureIds.Clear();
+                SamplerIds.Clear();
+            }
+
+            /// <summary>
+            /// Updates the cached constant buffer data.
+            /// </summary>
+            /// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
+            /// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
+            /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+            public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
+            {
+                _cachedTextureBuffer = cachedTextureBuffer.ToArray();
+                _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
+            }
+
+            /// <summary>
+            /// Checks if any texture has been deleted since the last call to this method.
+            /// </summary>
+            /// <returns>True if one or more textures have been deleted, false otherwise</returns>
+            public bool ValidateTextures()
+            {
+                foreach ((Texture texture, int invalidatedSequence) in Textures)
+                {
+                    if (texture.InvalidatedSequence != invalidatedSequence)
+                    {
+                        return false;
+                    }
+                }
+
+                return true;
+            }
+
+            /// <summary>
+            /// Checks if the cached texture or sampler pool has been modified since the last call to this method.
+            /// </summary>
+            /// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
+            public bool PoolsModified()
+            {
+                bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
+                bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
+
+                // If both pools were not modified since the last check, we have nothing else to check.
+                if (!texturePoolModified && !samplerPoolModified)
+                {
+                    return false;
+                }
+
+                // If the pools were modified, let's check if any of the entries we care about changed.
+
+                // Check if any of our cached textures changed on the pool.
+                foreach ((int textureId, Texture texture) in TextureIds)
+                {
+                    if (_texturePool.GetCachedItem(textureId) != texture)
+                    {
+                        return true;
+                    }
+                }
+
+                // Check if any of our cached samplers changed on the pool.
+                foreach ((int samplerId, Sampler sampler) in SamplerIds)
+                {
+                    if (_samplerPool.GetCachedItem(samplerId) != sampler)
+                    {
+                        return true;
+                    }
+                }
+
+                return false;
+            }
+
+            /// <summary>
+            /// Checks if the sequence number matches the one used on the last call to this method.
+            /// </summary>
+            /// <param name="currentSequenceNumber">Current sequence number</param>
+            /// <returns>True if the sequence numbers match, false otherwise</returns>
+            public bool MatchesSequenceNumber(int currentSequenceNumber)
+            {
+                if (_lastSequenceNumber == currentSequenceNumber)
+                {
+                    return true;
+                }
+
+                _lastSequenceNumber = currentSequenceNumber;
+
+                return false;
+            }
+
+            /// <summary>
+            /// Checks if the buffer data matches the cached data.
+            /// </summary>
+            /// <param name="cachedTextureBuffer">New texture buffer data</param>
+            /// <param name="cachedSamplerBuffer">New sampler buffer data</param>
+            /// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
+            /// <param name="samplerWordOffset">Word offset of the sampler constant buffer handle that is used</param>
+            /// <returns>True if the data matches, false otherwise</returns>
+            public bool MatchesBufferData(
+                ReadOnlySpan<int> cachedTextureBuffer,
+                ReadOnlySpan<int> cachedSamplerBuffer,
+                bool separateSamplerBuffer,
+                int samplerWordOffset)
+            {
+                if (_cachedTextureBuffer != null && cachedTextureBuffer.Length > _cachedTextureBuffer.Length)
+                {
+                    cachedTextureBuffer = cachedTextureBuffer[.._cachedTextureBuffer.Length];
+                }
+
+                if (!_cachedTextureBuffer.AsSpan().SequenceEqual(cachedTextureBuffer))
+                {
+                    return false;
+                }
+
+                if (separateSamplerBuffer)
+                {
+                    if (_cachedSamplerBuffer == null ||
+                        _cachedSamplerBuffer.Length <= samplerWordOffset ||
+                        cachedSamplerBuffer.Length <= samplerWordOffset)
+                    {
+                        return false;
+                    }
+
+                    int oldValue = _cachedSamplerBuffer[samplerWordOffset];
+                    int newValue = cachedSamplerBuffer[samplerWordOffset];
+
+                    return oldValue == newValue;
+                }
+
+                return true;
+            }
+        }
+
+        private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
+        private readonly LinkedList<CacheEntry> _lruCache;
+
+        private int _currentTimestamp;
+
+        /// <summary>
+        /// Creates a new instance of the texture bindings array cache.
+        /// </summary>
+        /// <param name="context">GPU context</param>
+        /// <param name="channel">GPU channel</param>
+        /// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
+        public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
+        {
+            _context = context;
+            _channel = channel;
+            _isCompute = isCompute;
+            _cache = new Dictionary<CacheEntryKey, CacheEntry>();
+            _lruCache = new LinkedList<CacheEntry>();
+        }
+
+        /// <summary>
+        /// Updates a texture array bindings and textures.
+        /// </summary>
+        /// <param name="texturePool">Texture pool</param>
+        /// <param name="samplerPool">Sampler pool</param>
+        /// <param name="stage">Shader stage where the array is used</param>
+        /// <param name="stageIndex">Shader stage index where the array is used</param>
+        /// <param name="textureBufferIndex">Texture constant buffer index</param>
+        /// <param name="samplerIndex">Sampler handles source</param>
+        /// <param name="bindingInfo">Array binding information</param>
+        public void UpdateTextureArray(
+            TexturePool texturePool,
+            SamplerPool samplerPool,
+            ShaderStage stage,
+            int stageIndex,
+            int textureBufferIndex,
+            SamplerIndex samplerIndex,
+            TextureBindingInfo bindingInfo)
+        {
+            Update(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage: false, samplerIndex, bindingInfo);
+        }
+
+        /// <summary>
+        /// Updates a image array bindings and textures.
+        /// </summary>
+        /// <param name="texturePool">Texture pool</param>
+        /// <param name="stage">Shader stage where the array is used</param>
+        /// <param name="stageIndex">Shader stage index where the array is used</param>
+        /// <param name="textureBufferIndex">Texture constant buffer index</param>
+        /// <param name="bindingInfo">Array binding information</param>
+        public void UpdateImageArray(TexturePool texturePool, ShaderStage stage, int stageIndex, int textureBufferIndex, TextureBindingInfo bindingInfo)
+        {
+            Update(texturePool, null, stage, stageIndex, textureBufferIndex, isImage: true, SamplerIndex.ViaHeaderIndex, bindingInfo);
+        }
+
+        /// <summary>
+        /// Updates a texture or image array bindings and textures.
+        /// </summary>
+        /// <param name="texturePool">Texture pool</param>
+        /// <param name="samplerPool">Sampler pool</param>
+        /// <param name="stage">Shader stage where the array is used</param>
+        /// <param name="stageIndex">Shader stage index where the array is used</param>
+        /// <param name="textureBufferIndex">Texture constant buffer index</param>
+        /// <param name="isImage">Whether the array is a image or texture array</param>
+        /// <param name="samplerIndex">Sampler handles source</param>
+        /// <param name="bindingInfo">Array binding information</param>
+        private void Update(
+            TexturePool texturePool,
+            SamplerPool samplerPool,
+            ShaderStage stage,
+            int stageIndex,
+            int textureBufferIndex,
+            bool isImage,
+            SamplerIndex samplerIndex,
+            TextureBindingInfo bindingInfo)
+        {
+            (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
+
+            bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
+
+            ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
+            ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
+
+            CacheEntry entry = GetOrAddEntry(
+                texturePool,
+                samplerPool,
+                bindingInfo,
+                isImage,
+                ref textureBufferBounds,
+                out bool isNewEntry);
+
+            bool poolsModified = entry.PoolsModified();
+            bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+
+            ReadOnlySpan<int> cachedTextureBuffer;
+            ReadOnlySpan<int> cachedSamplerBuffer;
+
+            if (!poolsModified && !isNewEntry && entry.ValidateTextures())
+            {
+                if (entry.MatchesSequenceNumber(_context.SequenceNumber))
+                {
+                    entry.SynchronizeMemory(isStore);
+
+                    if (isImage)
+                    {
+                        _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+                    }
+                    else
+                    {
+                        _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+                    }
+
+                    return;
+                }
+
+                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+                if (separateSamplerBuffer)
+                {
+                    cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+                }
+                else
+                {
+                    cachedSamplerBuffer = cachedTextureBuffer;
+                }
+
+                (_, int samplerWordOffset, _) = TextureHandle.UnpackOffsets(bindingInfo.Handle);
+
+                if (entry.MatchesBufferData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer, samplerWordOffset))
+                {
+                    entry.SynchronizeMemory(isStore);
+
+                    if (isImage)
+                    {
+                        _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+                    }
+                    else
+                    {
+                        _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+                    }
+
+                    return;
+                }
+            }
+            else
+            {
+                cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(textureBufferBounds.Range));
+
+                if (separateSamplerBuffer)
+                {
+                    cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(samplerBufferBounds.Range));
+                }
+                else
+                {
+                    cachedSamplerBuffer = cachedTextureBuffer;
+                }
+            }
+
+            if (!isNewEntry)
+            {
+                entry.Reset();
+            }
+
+            entry.UpdateData(cachedTextureBuffer, cachedSamplerBuffer, separateSamplerBuffer);
+
+            Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
+            ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
+            ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
+
+            for (int index = 0; index < bindingInfo.ArrayLength; index++)
+            {
+                int handleIndex = bindingInfo.Handle + index * (Constants.TextureHandleSizeInBytes / sizeof(int));
+                int packedId = TextureHandle.ReadPackedId(handleIndex, cachedTextureBuffer, cachedSamplerBuffer);
+                int textureId = TextureHandle.UnpackTextureId(packedId);
+                int samplerId;
+
+                if (samplerIndex == SamplerIndex.ViaHeaderIndex)
+                {
+                    samplerId = textureId;
+                }
+                else
+                {
+                    samplerId = TextureHandle.UnpackSamplerId(packedId);
+                }
+
+                ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
+
+                if (texture != null)
+                {
+                    entry.Textures[texture] = texture.InvalidatedSequence;
+
+                    if (isStore)
+                    {
+                        texture.SignalModified();
+                    }
+                }
+
+                Sampler sampler = samplerPool?.Get(samplerId);
+
+                entry.TextureIds[textureId] = texture;
+                entry.SamplerIds[samplerId] = sampler;
+
+                ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
+                ISampler hostSampler = sampler?.GetHostSampler(texture);
+
+                Format format = bindingInfo.Format;
+
+                if (hostTexture != null && texture.Target == Target.TextureBuffer)
+                {
+                    // Ensure that the buffer texture is using the correct buffer as storage.
+                    // Buffers are frequently re-created to accommodate larger data, so we need to re-bind
+                    // to ensure we're not using a old buffer that was already deleted.
+                    if (isImage)
+                    {
+                        if (format == 0 && texture != null)
+                        {
+                            format = texture.Format;
+                        }
+
+                        _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
+                    }
+                    else
+                    {
+                        _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
+                    }
+                }
+                else if (isImage)
+                {
+                    if (format == 0 && texture != null)
+                    {
+                        format = texture.Format;
+                    }
+
+                    formats[index] = format;
+                    textures[index] = hostTexture;
+                }
+                else
+                {
+                    samplers[index] = hostSampler;
+                    textures[index] = hostTexture;
+                }
+            }
+
+            if (isImage)
+            {
+                entry.ImageArray.SetFormats(0, formats);
+                entry.ImageArray.SetImages(0, textures);
+
+                _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
+            }
+            else
+            {
+                entry.TextureArray.SetSamplers(0, samplers);
+                entry.TextureArray.SetTextures(0, textures);
+
+                _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
+            }
+        }
+
+        /// <summary>
+        /// Gets a cached texture entry, or creates a new one if not found.
+        /// </summary>
+        /// <param name="texturePool">Texture pool</param>
+        /// <param name="samplerPool">Sampler pool</param>
+        /// <param name="bindingInfo">Array binding information</param>
+        /// <param name="isImage">Whether the array is a image or texture array</param>
+        /// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
+        /// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
+        /// <returns>Cache entry</returns>
+        private CacheEntry GetOrAddEntry(
+            TexturePool texturePool,
+            SamplerPool samplerPool,
+            TextureBindingInfo bindingInfo,
+            bool isImage,
+            ref BufferBounds textureBufferBounds,
+            out bool isNew)
+        {
+            CacheEntryKey key = new CacheEntryKey(
+                isImage,
+                bindingInfo,
+                texturePool,
+                samplerPool,
+                ref textureBufferBounds);
+
+            isNew = !_cache.TryGetValue(key, out CacheEntry entry);
+
+            if (isNew)
+            {
+                int arrayLength = bindingInfo.ArrayLength;
+
+                if (isImage)
+                {
+                    IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+                    _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+                }
+                else
+                {
+                    ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
+
+                    _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
+                }
+            }
+
+            if (entry.CacheNode != null)
+            {
+                _lruCache.Remove(entry.CacheNode);
+                _lruCache.AddLast(entry.CacheNode);
+            }
+            else
+            {
+                entry.CacheNode = _lruCache.AddLast(entry);
+            }
+
+            entry.CacheTimestamp = ++_currentTimestamp;
+
+            RemoveLeastUsedEntries();
+
+            return entry;
+        }
+
+        /// <summary>
+        /// Remove entries from the cache that have not been used for some time.
+        /// </summary>
+        private void RemoveLeastUsedEntries()
+        {
+            LinkedListNode<CacheEntry> nextNode = _lruCache.First;
+
+            while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
+            {
+                LinkedListNode<CacheEntry> toRemove = nextNode;
+                nextNode = nextNode.Next;
+                _cache.Remove(toRemove.Value.Key);
+                _lruCache.Remove(toRemove);
+            }
+        }
+    }
+}

+ 29 - 25
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs

@@ -34,6 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Image
         private readonly TexturePoolCache _texturePoolCache;
         private readonly SamplerPoolCache _samplerPoolCache;
 
+        private readonly TextureBindingsArrayCache _arrayBindingsCache;
+
         private TexturePool _cachedTexturePool;
         private SamplerPool _cachedSamplerPool;
 
@@ -56,6 +58,8 @@ namespace Ryujinx.Graphics.Gpu.Image
         private TextureState[] _textureState;
         private TextureState[] _imageState;
 
+        private int[] _textureCounts;
+
         private int _texturePoolSequence;
         private int _samplerPoolSequence;
 
@@ -85,6 +89,8 @@ namespace Ryujinx.Graphics.Gpu.Image
 
             _isCompute = isCompute;
 
+            _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
+
             int stages = isCompute ? 1 : Constants.ShaderStages;
 
             _textureBindings = new TextureBindingInfo[stages][];
@@ -95,9 +101,11 @@ namespace Ryujinx.Graphics.Gpu.Image
 
             for (int stage = 0; stage < stages; stage++)
             {
-                _textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
-                _imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
+                _textureBindings[stage] = Array.Empty<TextureBindingInfo>();
+                _imageBindings[stage] = Array.Empty<TextureBindingInfo>();
             }
+
+            _textureCounts = Array.Empty<int>();
         }
 
         /// <summary>
@@ -109,6 +117,8 @@ namespace Ryujinx.Graphics.Gpu.Image
             _textureBindings = bindings.TextureBindings;
             _imageBindings = bindings.ImageBindings;
 
+            _textureCounts = bindings.TextureCounts;
+
             SetMaxBindings(bindings.MaxTextureBinding, bindings.MaxImageBinding);
         }
 
@@ -401,27 +411,6 @@ namespace Ryujinx.Graphics.Gpu.Image
             }
         }
 
-#pragma warning disable IDE0051 // Remove unused private member
-        /// <summary>
-        /// Counts the total number of texture bindings used by all shader stages.
-        /// </summary>
-        /// <returns>The total amount of textures used</returns>
-        private int GetTextureBindingsCount()
-        {
-            int count = 0;
-
-            foreach (TextureBindingInfo[] textureInfo in _textureBindings)
-            {
-                if (textureInfo != null)
-                {
-                    count += textureInfo.Length;
-                }
-            }
-
-            return count;
-        }
-#pragma warning restore IDE0051
-
         /// <summary>
         /// Ensures that the texture bindings are visible to the host GPU.
         /// Note: this actually performs the binding using the host graphics API.
@@ -465,6 +454,13 @@ namespace Ryujinx.Graphics.Gpu.Image
                 TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
                 TextureUsageFlags usageFlags = bindingInfo.Flags;
 
+                if (bindingInfo.ArrayLength > 1)
+                {
+                    _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
+
+                    continue;
+                }
+
                 (int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
 
                 UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
@@ -582,7 +578,7 @@ namespace Ryujinx.Graphics.Gpu.Image
             }
 
             // Scales for images appear after the texture ones.
-            int baseScaleIndex = _textureBindings[stageIndex].Length;
+            int baseScaleIndex = _textureCounts[stageIndex];
 
             int cachedTextureBufferIndex = -1;
             int cachedSamplerBufferIndex = -1;
@@ -595,6 +591,14 @@ namespace Ryujinx.Graphics.Gpu.Image
             {
                 TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
                 TextureUsageFlags usageFlags = bindingInfo.Flags;
+
+                if (bindingInfo.ArrayLength > 1)
+                {
+                    _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
+
+                    continue;
+                }
+
                 int scaleIndex = baseScaleIndex + index;
 
                 (int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
@@ -620,7 +624,7 @@ namespace Ryujinx.Graphics.Gpu.Image
 
                     if (isStore)
                     {
-                        cachedTexture?.SignalModified();
+                        cachedTexture.SignalModified();
                     }
 
                     Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;

+ 22 - 1
src/Ryujinx.Graphics.Gpu/Memory/BufferBounds.cs

@@ -1,12 +1,13 @@
 using Ryujinx.Graphics.Shader;
 using Ryujinx.Memory.Range;
+using System;
 
 namespace Ryujinx.Graphics.Gpu.Memory
 {
     /// <summary>
     /// Memory range used for buffers.
     /// </summary>
-    readonly struct BufferBounds
+    readonly struct BufferBounds : IEquatable<BufferBounds>
     {
         /// <summary>
         /// Physical memory ranges where the buffer is mapped.
@@ -33,5 +34,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
             Range = range;
             Flags = flags;
         }
+
+        public override bool Equals(object obj)
+        {
+            return obj is BufferBounds bounds && Equals(bounds);
+        }
+
+        public bool Equals(BufferBounds bounds)
+        {
+            return Range == bounds.Range && Flags == bounds.Flags;
+        }
+
+        public bool Equals(ref BufferBounds bounds)
+        {
+            return Range == bounds.Range && Flags == bounds.Flags;
+        }
+
+        public override int GetHashCode()
+        {
+            return HashCode.Combine(Range, Flags);
+        }
     }
 }

+ 101 - 5
src/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs

@@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
         private readonly VertexBuffer[] _vertexBuffers;
         private readonly BufferBounds[] _transformFeedbackBuffers;
         private readonly List<BufferTextureBinding> _bufferTextures;
+        private readonly List<BufferTextureArrayBinding<ITextureArray>> _bufferTextureArrays;
+        private readonly List<BufferTextureArrayBinding<IImageArray>> _bufferImageArrays;
         private readonly BufferAssignment[] _ranges;
 
         /// <summary>
@@ -140,11 +142,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
             }
 
             _bufferTextures = new List<BufferTextureBinding>();
+            _bufferTextureArrays = new List<BufferTextureArrayBinding<ITextureArray>>();
+            _bufferImageArrays = new List<BufferTextureArrayBinding<IImageArray>>();
 
             _ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
         }
 
-
         /// <summary>
         /// Sets the memory range with the index buffer data, to be used for subsequent draw calls.
         /// </summary>
@@ -418,6 +421,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Address;
         }
 
+        /// <summary>
+        /// Gets the size of the compute uniform buffer currently bound at the given index.
+        /// </summary>
+        /// <param name="index">Index of the uniform buffer binding</param>
+        /// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
+        public int GetComputeUniformBufferSize(int index)
+        {
+            return (int)_cpUniformBuffers.Buffers[index].Range.GetSubRange(0).Size;
+        }
+
         /// <summary>
         /// Gets the address of the graphics uniform buffer currently bound at the given index.
         /// </summary>
@@ -429,6 +442,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
             return _gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Address;
         }
 
+        /// <summary>
+        /// Gets the size of the graphics uniform buffer currently bound at the given index.
+        /// </summary>
+        /// <param name="stage">Index of the shader stage</param>
+        /// <param name="index">Index of the uniform buffer binding</param>
+        /// <returns>The uniform buffer size, or an undefined value if the buffer is not currently bound</returns>
+        public int GetGraphicsUniformBufferSize(int stage, int index)
+        {
+            return (int)_gpUniformBuffers[stage].Buffers[index].Range.GetSubRange(0).Size;
+        }
+
         /// <summary>
         /// Gets the bounds of the uniform buffer currently bound at the given index.
         /// </summary>
@@ -459,7 +483,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
             BindBuffers(bufferCache, _cpStorageBuffers, isStorage: true);
             BindBuffers(bufferCache, _cpUniformBuffers, isStorage: false);
 
-            CommitBufferTextureBindings();
+            CommitBufferTextureBindings(bufferCache);
 
             // Force rebind after doing compute work.
             Rebind();
@@ -470,14 +494,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
         /// <summary>
         /// Commit any queued buffer texture bindings.
         /// </summary>
-        private void CommitBufferTextureBindings()
+        /// <param name="bufferCache">Buffer cache</param>
+        private void CommitBufferTextureBindings(BufferCache bufferCache)
         {
             if (_bufferTextures.Count > 0)
             {
                 foreach (var binding in _bufferTextures)
                 {
                     var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
-                    var range = _channel.MemoryManager.Physical.BufferCache.GetBufferRange(binding.Range, isStore);
+                    var range = bufferCache.GetBufferRange(binding.Range, isStore);
                     binding.Texture.SetStorage(range);
 
                     // The texture must be rebound to use the new storage if it was updated.
@@ -494,6 +519,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
 
                 _bufferTextures.Clear();
             }
+
+            if (_bufferTextureArrays.Count > 0 || _bufferImageArrays.Count > 0)
+            {
+                ITexture[] textureArray = new ITexture[1];
+
+                foreach (var binding in _bufferTextureArrays)
+                {
+                    var range = bufferCache.GetBufferRange(binding.Range);
+                    binding.Texture.SetStorage(range);
+
+                    textureArray[0] = binding.Texture;
+                    binding.Array.SetTextures(binding.Index, textureArray);
+                }
+
+                foreach (var binding in _bufferImageArrays)
+                {
+                    var isStore = binding.BindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
+                    var range = bufferCache.GetBufferRange(binding.Range, isStore);
+                    binding.Texture.SetStorage(range);
+
+                    textureArray[0] = binding.Texture;
+                    binding.Array.SetImages(binding.Index, textureArray);
+                }
+
+                _bufferTextureArrays.Clear();
+                _bufferImageArrays.Clear();
+            }
         }
 
         /// <summary>
@@ -676,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
                 UpdateBuffers(_gpUniformBuffers);
             }
 
-            CommitBufferTextureBindings();
+            CommitBufferTextureBindings(bufferCache);
 
             _rebind = false;
 
@@ -828,6 +880,50 @@ namespace Ryujinx.Graphics.Gpu.Memory
             _bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
         }
 
+        /// <summary>
+        /// Sets the buffer storage of a buffer texture array element. This will be bound when the buffer manager commits bindings.
+        /// </summary>
+        /// <param name="array">Texture array where the element will be inserted</param>
+        /// <param name="texture">Buffer texture</param>
+        /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+        /// <param name="bindingInfo">Binding info for the buffer texture</param>
+        /// <param name="index">Index of the binding on the array</param>
+        /// <param name="format">Format of the buffer texture</param>
+        public void SetBufferTextureStorage(
+            ITextureArray array,
+            ITexture texture,
+            MultiRange range,
+            TextureBindingInfo bindingInfo,
+            int index,
+            Format format)
+        {
+            _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+
+            _bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
+        }
+
+        /// <summary>
+        /// Sets the buffer storage of a buffer image array element. This will be bound when the buffer manager commits bindings.
+        /// </summary>
+        /// <param name="array">Image array where the element will be inserted</param>
+        /// <param name="texture">Buffer texture</param>
+        /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+        /// <param name="bindingInfo">Binding info for the buffer texture</param>
+        /// <param name="index">Index of the binding on the array</param>
+        /// <param name="format">Format of the buffer texture</param>
+        public void SetBufferTextureStorage(
+            IImageArray array,
+            ITexture texture,
+            MultiRange range,
+            TextureBindingInfo bindingInfo,
+            int index,
+            Format format)
+        {
+            _channel.MemoryManager.Physical.BufferCache.CreateBuffer(range);
+
+            _bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
+        }
+
         /// <summary>
         /// Force all bound textures and images to be rebound the next time CommitBindings is called.
         /// </summary>

+ 66 - 0
src/Ryujinx.Graphics.Gpu/Memory/BufferTextureArrayBinding.cs

@@ -0,0 +1,66 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Gpu.Image;
+using Ryujinx.Memory.Range;
+
+namespace Ryujinx.Graphics.Gpu.Memory
+{
+    /// <summary>
+    /// A buffer binding to apply to a buffer texture array element.
+    /// </summary>
+    readonly struct BufferTextureArrayBinding<T>
+    {
+        /// <summary>
+        /// Backend texture or image array.
+        /// </summary>
+        public T Array { get; }
+
+        /// <summary>
+        /// The buffer texture.
+        /// </summary>
+        public ITexture Texture { get; }
+
+        /// <summary>
+        /// Physical ranges of memory where the buffer texture data is located.
+        /// </summary>
+        public MultiRange Range { get; }
+
+        /// <summary>
+        /// The image or sampler binding info for the buffer texture.
+        /// </summary>
+        public TextureBindingInfo BindingInfo { get; }
+
+        /// <summary>
+        /// Index of the binding on the array.
+        /// </summary>
+        public int Index { get; }
+
+        /// <summary>
+        /// The image format for the binding.
+        /// </summary>
+        public Format Format { get; }
+
+        /// <summary>
+        /// Create a new buffer texture binding.
+        /// </summary>
+        /// <param name="texture">Buffer texture</param>
+        /// <param name="range">Physical ranges of memory where the buffer texture data is located</param>
+        /// <param name="bindingInfo">Binding info</param>
+        /// <param name="index">Index of the binding on the array</param>
+        /// <param name="format">Binding format</param>
+        public BufferTextureArrayBinding(
+            T array,
+            ITexture texture,
+            MultiRange range,
+            TextureBindingInfo bindingInfo,
+            int index,
+            Format format)
+        {
+            Array = array;
+            Texture = texture;
+            Range = range;
+            BindingInfo = bindingInfo;
+            Index = index;
+            Format = format;
+        }
+    }
+}

+ 14 - 3
src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs

@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
         public BufferDescriptor[][] ConstantBufferBindings { get; }
         public BufferDescriptor[][] StorageBufferBindings { get; }
 
+        public int[] TextureCounts { get; }
+
         public int MaxTextureBinding { get; }
         public int MaxImageBinding { get; }
 
@@ -34,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
             ConstantBufferBindings = new BufferDescriptor[stageCount][];
             StorageBufferBindings = new BufferDescriptor[stageCount][];
 
+            TextureCounts = new int[stageCount];
+
             int maxTextureBinding = -1;
             int maxImageBinding = -1;
             int offset = isCompute ? 0 : 1;
@@ -59,13 +63,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
                     var result = new TextureBindingInfo(
                         target,
                         descriptor.Binding,
+                        descriptor.ArrayLength,
                         descriptor.CbufSlot,
                         descriptor.HandleIndex,
                         descriptor.Flags);
 
-                    if (descriptor.Binding > maxTextureBinding)
+                    if (descriptor.ArrayLength <= 1)
                     {
-                        maxTextureBinding = descriptor.Binding;
+                        if (descriptor.Binding > maxTextureBinding)
+                        {
+                            maxTextureBinding = descriptor.Binding;
+                        }
+
+                        TextureCounts[i]++;
                     }
 
                     return result;
@@ -80,11 +90,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
                         target,
                         format,
                         descriptor.Binding,
+                        descriptor.ArrayLength,
                         descriptor.CbufSlot,
                         descriptor.HandleIndex,
                         descriptor.Flags);
 
-                    if (descriptor.Binding > maxImageBinding)
+                    if (descriptor.ArrayLength <= 1 && descriptor.Binding > maxImageBinding)
                     {
                         maxImageBinding = descriptor.Binding;
                     }

+ 22 - 7
src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs

@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         /// <param name="cb1Data">The constant buffer 1 data of the shader</param>
         /// <param name="oldSpecState">Shader specialization state of the cached shader</param>
         /// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
+        /// <param name="counts">Resource counts shared across all shader stages</param>
         /// <param name="stageIndex">Shader stage index</param>
         public DiskCacheGpuAccessor(
             GpuContext context,
@@ -109,18 +110,32 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         }
 
         /// <inheritdoc/>
-        public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
+        public SamplerType QuerySamplerType(int handle, int cbufSlot)
         {
-            _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
-            (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
-            return ConvertToTextureFormat(format, formatSrgb);
+            _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
+            return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
         }
 
         /// <inheritdoc/>
-        public SamplerType QuerySamplerType(int handle, int cbufSlot)
+        public int QueryTextureArrayLengthFromBuffer(int slot)
         {
-            _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
-            return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType();
+            if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
+            {
+                throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
+            }
+
+            int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot);
+            _newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
+
+            return arrayLength;
+        }
+
+        /// <inheritdoc/>
+        public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
+        {
+            _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot);
+            (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot);
+            return ConvertToTextureFormat(format, formatSrgb);
         }
 
         /// <inheritdoc/>

+ 1 - 1
src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         private const ushort FileFormatVersionMajor = 1;
         private const ushort FileFormatVersionMinor = 2;
         private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
-        private const uint CodeGenVersion = 6462;
+        private const uint CodeGenVersion = 6489;
 
         private const string SharedTocFileName = "shared.toc";
         private const string SharedDataFileName = "shared.data";

+ 6 - 0
src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheLoadResult.cs

@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         /// </summary>
         InvalidCb1DataLength,
 
+        /// <summary>
+        /// The cache is missing the length of a texture array used by the shader.
+        /// </summary>
+        MissingTextureArrayLength,
+
         /// <summary>
         /// The cache is missing the descriptor of a texture used by the shader.
         /// </summary>
@@ -60,6 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
                 DiskCacheLoadResult.Success => "No error.",
                 DiskCacheLoadResult.NoAccess => "Could not access the cache file.",
                 DiskCacheLoadResult.InvalidCb1DataLength => "Constant buffer 1 data length is too low.",
+                DiskCacheLoadResult.MissingTextureArrayLength => "Texture array length missing from the cache file.",
                 DiskCacheLoadResult.MissingTextureDescriptor => "Texture descriptor missing from the cache file.",
                 DiskCacheLoadResult.FileCorruptedGeneric => "The cache file is corrupted.",
                 DiskCacheLoadResult.FileCorruptedInvalidMagic => "Magic check failed, the cache file is corrupted.",

+ 22 - 7
src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs

@@ -72,6 +72,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
         {
             int size = Math.Max(minimumSize, 0x1000 - (int)(address & 0xfff));
+
             return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
         }
 
@@ -119,6 +120,27 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
         }
 
+        /// <inheritdoc/>
+        public SamplerType QuerySamplerType(int handle, int cbufSlot)
+        {
+            _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
+            return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
+        }
+
+        /// <inheritdoc/>
+        public int QueryTextureArrayLengthFromBuffer(int slot)
+        {
+            int size = _compute
+                ? _channel.BufferManager.GetComputeUniformBufferSize(slot)
+                : _channel.BufferManager.GetGraphicsUniformBufferSize(_stageIndex, slot);
+
+            int arrayLength = size / Constants.TextureHandleSizeInBytes;
+
+            _state.SpecializationState?.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength);
+
+            return arrayLength;
+        }
+
         //// <inheritdoc/>
         public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
         {
@@ -127,13 +149,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return ConvertToTextureFormat(descriptor.UnpackFormat(), descriptor.UnpackSrgb());
         }
 
-        /// <inheritdoc/>
-        public SamplerType QuerySamplerType(int handle, int cbufSlot)
-        {
-            _state.SpecializationState?.RecordTextureSamplerType(_stageIndex, handle, cbufSlot);
-            return GetTextureDescriptor(handle, cbufSlot).UnpackTextureTarget().ConvertSamplerType();
-        }
-
         /// <inheritdoc/>
         public bool QueryTextureCoordNormalized(int handle, int cbufSlot)
         {

+ 56 - 21
src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs

@@ -20,6 +20,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
         private int _reservedTextures;
         private int _reservedImages;
 
+        private int _staticTexturesCount;
+        private int _staticImagesCount;
+
         /// <summary>
         /// Creates a new GPU accessor.
         /// </summary>
@@ -48,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
             _reservedImages = rrc.ReservedImages;
         }
 
-        public int QueryBindingConstantBuffer(int index)
+        public int CreateConstantBufferBinding(int index)
         {
             int binding;
 
@@ -64,62 +67,84 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return binding + _reservedConstantBuffers;
         }
 
-        public int QueryBindingStorageBuffer(int index)
+        public int CreateImageBinding(int count, bool isBuffer)
         {
             int binding;
 
             if (_context.Capabilities.Api == TargetApi.Vulkan)
             {
-                binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
+                if (count == 1)
+                {
+                    int index = _staticImagesCount++;
+
+                    if (isBuffer)
+                    {
+                        index += (int)_context.Capabilities.MaximumImagesPerStage;
+                    }
+
+                    binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+                }
+                else
+                {
+                    binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumImagesPerStage) + _resourceCounts.ImagesCount++;
+                }
             }
             else
             {
-                binding = _resourceCounts.StorageBuffersCount++;
+                binding = _resourceCounts.ImagesCount;
+
+                _resourceCounts.ImagesCount += count;
             }
 
-            return binding + _reservedStorageBuffers;
+            return binding + _reservedImages;
         }
 
-        public int QueryBindingTexture(int index, bool isBuffer)
+        public int CreateStorageBufferBinding(int index)
         {
             int binding;
 
             if (_context.Capabilities.Api == TargetApi.Vulkan)
             {
-                if (isBuffer)
-                {
-                    index += (int)_context.Capabilities.MaximumTexturesPerStage;
-                }
-
-                binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+                binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
             }
             else
             {
-                binding = _resourceCounts.TexturesCount++;
+                binding = _resourceCounts.StorageBuffersCount++;
             }
 
-            return binding + _reservedTextures;
+            return binding + _reservedStorageBuffers;
         }
 
-        public int QueryBindingImage(int index, bool isBuffer)
+        public int CreateTextureBinding(int count, bool isBuffer)
         {
             int binding;
 
             if (_context.Capabilities.Api == TargetApi.Vulkan)
             {
-                if (isBuffer)
+                if (count == 1)
                 {
-                    index += (int)_context.Capabilities.MaximumImagesPerStage;
-                }
+                    int index = _staticTexturesCount++;
+
+                    if (isBuffer)
+                    {
+                        index += (int)_context.Capabilities.MaximumTexturesPerStage;
+                    }
 
-                binding = GetBindingFromIndex(index, _context.Capabilities.MaximumImagesPerStage * 2, "Image");
+                    binding = GetBindingFromIndex(index, _context.Capabilities.MaximumTexturesPerStage * 2, "Texture");
+                }
+                else
+                {
+                    binding = (int)GetDynamicBaseIndexDual(_context.Capabilities.MaximumTexturesPerStage) + _resourceCounts.TexturesCount++;
+                }
             }
             else
             {
-                binding = _resourceCounts.ImagesCount++;
+                binding = _resourceCounts.TexturesCount;
+
+                _resourceCounts.TexturesCount += count;
             }
 
-            return binding + _reservedImages;
+            return binding + _reservedTextures;
         }
 
         private int GetBindingFromIndex(int index, uint maxPerStage, string resourceName)
@@ -148,6 +173,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
             };
         }
 
+        private static uint GetDynamicBaseIndexDual(uint maxPerStage)
+        {
+            return GetDynamicBaseIndex(maxPerStage) * 2;
+        }
+
+        private static uint GetDynamicBaseIndex(uint maxPerStage)
+        {
+            return maxPerStage * Constants.ShaderStages;
+        }
+
         public int QueryHostGatherBiasPrecision() => _context.Capabilities.GatherBiasPrecision;
 
         public bool QueryHostReducedPrecision() => _context.Capabilities.ReduceShaderPrecision;

+ 30 - 5
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs

@@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
             AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
             AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
 
+            AddArrayDescriptors(info.Textures, stages, TextureSetIndex, isImage: false);
+            AddArrayDescriptors(info.Images, stages, TextureSetIndex, isImage: true);
+
             AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
             AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
             AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
@@ -169,6 +172,30 @@ namespace Ryujinx.Graphics.Gpu.Shader
             AddDescriptor(stages, type2, setIndex, binding + count, count);
         }
 
+        /// <summary>
+        /// Adds all array descriptors (those with an array length greater than one).
+        /// </summary>
+        /// <param name="textures">Textures to be added</param>
+        /// <param name="stages">Stages where the textures are used</param>
+        /// <param name="setIndex">Descriptor set index where the textures will be bound</param>
+        /// <param name="isImage">True for images, false for textures</param>
+        private void AddArrayDescriptors(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
+        {
+            foreach (TextureDescriptor texture in textures)
+            {
+                if (texture.ArrayLength > 1)
+                {
+                    bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
+
+                    ResourceType type = isBuffer
+                        ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
+                        : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
+
+                    _resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
+                }
+            }
+        }
+
         /// <summary>
         /// Adds buffer usage information to the list of usages.
         /// </summary>
@@ -181,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         {
             for (int index = 0; index < count; index++)
             {
-                _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
+                _resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
             }
         }
 
@@ -198,6 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
             {
                 _resourceUsages[setIndex].Add(new ResourceUsage(
                     buffer.Binding,
+                    1,
                     isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
                     stages));
             }
@@ -220,10 +248,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
                     ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
                     : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
 
-                _resourceUsages[setIndex].Add(new ResourceUsage(
-                    texture.Binding,
-                    type,
-                    stages));
+                _resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
             }
         }
 

+ 75 - 0
src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs

@@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         {
             PrimitiveTopology = 1 << 1,
             TransformFeedback = 1 << 3,
+            TextureArrayFromBuffer = 1 << 4,
         }
 
         private QueriedStateFlags _queriedState;
@@ -153,6 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         }
 
         private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
+        private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
         private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
         private Box<TextureSpecializationState>[][] _textureByBinding;
         private Box<TextureSpecializationState>[][] _imageByBinding;
@@ -163,6 +165,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         private ShaderSpecializationState()
         {
             _textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
+            _textureArraySpecialization = new Dictionary<TextureKey, int>();
         }
 
         /// <summary>
@@ -323,6 +326,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
             state.Value.CoordNormalized = coordNormalized;
         }
 
+        /// <summary>
+        /// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
+        /// </summary>
+        /// <param name="stageIndex">Shader stage where the texture is used</param>
+        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+        /// <param name="length">Number of elements in the texture array</param>
+        public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
+        {
+            _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
+            _queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
+        }
+
         /// <summary>
         /// Indicates that the format of a given texture was used during the shader translation process.
         /// </summary>
@@ -379,6 +395,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return GetTextureSpecState(stageIndex, handle, cbufSlot) != null;
         }
 
+        /// <summary>
+        /// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
+        /// </summary>
+        /// <param name="stageIndex">Shader stage where the texture is used</param>
+        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+        public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
+        {
+            return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
+        }
+
         /// <summary>
         /// Gets the recorded format of a given texture.
         /// </summary>
@@ -413,6 +440,17 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
         }
 
+        /// <summary>
+        /// Gets the recorded length of a given texture array (from constant buffer).
+        /// </summary>
+        /// <param name="stageIndex">Shader stage where the texture is used</param>
+        /// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
+        /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
+        public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
+        {
+            return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
+        }
+
         /// <summary>
         /// Gets texture specialization state for a given texture, or create a new one if not present.
         /// </summary>
@@ -548,6 +586,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
             return Matches(channel, ref poolState, checkTextures, isCompute: false);
         }
 
+        /// <summary>
+        /// Converts special vertex attribute groups to their generic equivalents, for comparison purposes.
+        /// </summary>
+        /// <param name="channel">GPU channel</param>
+        /// <param name="type">Vertex attribute type</param>
+        /// <returns>Filtered attribute</returns>
         private static AttributeType FilterAttributeType(GpuChannel channel, AttributeType type)
         {
             type &= ~(AttributeType.Packed | AttributeType.PackedRgb10A2Signed);
@@ -838,6 +882,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
                 specState._textureSpecialization[textureKey] = textureState;
             }
 
+            if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
+            {
+                dataReader.Read(ref count);
+
+                for (int index = 0; index < count; index++)
+                {
+                    TextureKey textureKey = default;
+                    int length = 0;
+
+                    dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
+                    dataReader.Read(ref length);
+
+                    specState._textureArraySpecialization[textureKey] = length;
+                }
+            }
+
             return specState;
         }
 
@@ -902,6 +962,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
                 dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
                 dataWriter.WriteWithMagicAndSize(ref textureState.Value, TexsMagic);
             }
+
+            if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
+            {
+                count = (ushort)_textureArraySpecialization.Count;
+                dataWriter.Write(ref count);
+
+                foreach (var kv in _textureArraySpecialization)
+                {
+                    var textureKey = kv.Key;
+                    var length = kv.Value;
+
+                    dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
+                    dataWriter.Write(ref length);
+                }
+            }
         }
     }
 }

+ 67 - 0
src/Ryujinx.Graphics.OpenGL/Image/ImageArray.cs

@@ -0,0 +1,67 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+    class ImageArray : IImageArray
+    {
+        private record struct TextureRef
+        {
+            public int Handle;
+            public Format Format;
+        }
+
+        private readonly TextureRef[] _images;
+
+        public ImageArray(int size)
+        {
+            _images = new TextureRef[size];
+        }
+
+        public void SetFormats(int index, GAL.Format[] imageFormats)
+        {
+            for (int i = 0; i < imageFormats.Length; i++)
+            {
+                _images[index + i].Format = imageFormats[i];
+            }
+        }
+
+        public void SetImages(int index, ITexture[] images)
+        {
+            for (int i = 0; i < images.Length; i++)
+            {
+                ITexture image = images[i];
+
+                if (image is TextureBase imageBase)
+                {
+                    _images[index + i].Handle = imageBase.Handle;
+                }
+                else
+                {
+                    _images[index + i].Handle = 0;
+                }
+            }
+        }
+
+        public void Bind(int baseBinding)
+        {
+            for (int i = 0; i < _images.Length; i++)
+            {
+                if (_images[i].Handle == 0)
+                {
+                    GL.BindImageTexture(baseBinding + i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
+                }
+                else
+                {
+                    SizedInternalFormat format = FormatTable.GetImageFormat(_images[i].Format);
+
+                    if (format != 0)
+                    {
+                        GL.BindImageTexture(baseBinding + i, _images[i].Handle, 0, true, 0, TextureAccess.ReadWrite, format);
+                    }
+                }
+            }
+        }
+    }
+}

+ 52 - 0
src/Ryujinx.Graphics.OpenGL/Image/TextureArray.cs

@@ -0,0 +1,52 @@
+using Ryujinx.Graphics.GAL;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+    class TextureArray : ITextureArray
+    {
+        private record struct TextureRef
+        {
+            public TextureBase Texture;
+            public Sampler Sampler;
+        }
+
+        private readonly TextureRef[] _textureRefs;
+
+        public TextureArray(int size)
+        {
+            _textureRefs = new TextureRef[size];
+        }
+
+        public void SetSamplers(int index, ISampler[] samplers)
+        {
+            for (int i = 0; i < samplers.Length; i++)
+            {
+                _textureRefs[index + i].Sampler = samplers[i] as Sampler;
+            }
+        }
+
+        public void SetTextures(int index, ITexture[] textures)
+        {
+            for (int i = 0; i < textures.Length; i++)
+            {
+                _textureRefs[index + i].Texture = textures[i] as TextureBase;
+            }
+        }
+
+        public void Bind(int baseBinding)
+        {
+            for (int i = 0; i < _textureRefs.Length; i++)
+            {
+                if (_textureRefs[i].Texture != null)
+                {
+                    _textureRefs[i].Texture.Bind(baseBinding + i);
+                    _textureRefs[i].Sampler?.Bind(baseBinding + i);
+                }
+                else
+                {
+                    TextureBase.ClearBinding(baseBinding + i);
+                }
+            }
+        }
+    }
+}

+ 10 - 0
src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs

@@ -90,6 +90,11 @@ namespace Ryujinx.Graphics.OpenGL
             throw new NotSupportedException();
         }
 
+        public IImageArray CreateImageArray(int size, bool isBuffer)
+        {
+            return new ImageArray(size);
+        }
+
         public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
         {
             return new Program(shaders, info.FragmentOutputMap);
@@ -112,6 +117,11 @@ namespace Ryujinx.Graphics.OpenGL
             }
         }
 
+        public ITextureArray CreateTextureArray(int size, bool isBuffer)
+        {
+            return new TextureArray(size);
+        }
+
         public void DeleteBuffer(BufferHandle buffer)
         {
             PersistentBuffers.Unmap(buffer);

+ 9 - 0
src/Ryujinx.Graphics.OpenGL/Pipeline.cs

@@ -958,6 +958,11 @@ namespace Ryujinx.Graphics.OpenGL
             }
         }
 
+        public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+        {
+            (array as ImageArray).Bind(binding);
+        }
+
         public void SetIndexBuffer(BufferRange buffer, IndexType type)
         {
             _elementsType = type.Convert();
@@ -1302,6 +1307,10 @@ namespace Ryujinx.Graphics.OpenGL
             }
         }
 
+        public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+        {
+            (array as TextureArray).Bind(binding);
+        }
 
         public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
         {

+ 16 - 30
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs

@@ -339,24 +339,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
         private static void DeclareSamplers(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
         {
-            int arraySize = 0;
-
             foreach (var definition in definitions)
             {
-                string indexExpr = string.Empty;
+                string arrayDecl = string.Empty;
 
-                if (definition.Type.HasFlag(SamplerType.Indexed))
+                if (definition.ArrayLength > 1)
                 {
-                    if (arraySize == 0)
-                    {
-                        arraySize = ResourceManager.SamplerArraySize;
-                    }
-                    else if (--arraySize != 0)
-                    {
-                        continue;
-                    }
-
-                    indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
+                    arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
+                }
+                else if (definition.ArrayLength == 0)
+                {
+                    arrayDecl = "[]";
                 }
 
                 string samplerTypeName = definition.Type.ToGlslSamplerType();
@@ -368,30 +361,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                     layout = $", set = {definition.Set}";
                 }
 
-                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{indexExpr};");
+                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {samplerTypeName} {definition.Name}{arrayDecl};");
             }
         }
 
         private static void DeclareImages(CodeGenContext context, IEnumerable<TextureDefinition> definitions)
         {
-            int arraySize = 0;
-
             foreach (var definition in definitions)
             {
-                string indexExpr = string.Empty;
+                string arrayDecl = string.Empty;
 
-                if (definition.Type.HasFlag(SamplerType.Indexed))
+                if (definition.ArrayLength > 1)
                 {
-                    if (arraySize == 0)
-                    {
-                        arraySize = ResourceManager.SamplerArraySize;
-                    }
-                    else if (--arraySize != 0)
-                    {
-                        continue;
-                    }
-
-                    indexExpr = $"[{NumberFormatter.FormatInt(arraySize)}]";
+                    arrayDecl = $"[{NumberFormatter.FormatInt(definition.ArrayLength)}]";
+                }
+                else if (definition.ArrayLength == 0)
+                {
+                    arrayDecl = "[]";
                 }
 
                 string imageTypeName = definition.Type.ToGlslImageType(definition.Format.GetComponentType());
@@ -413,7 +399,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                     layout = $", set = {definition.Set}{layout}";
                 }
 
-                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{indexExpr};");
+                context.AppendLine($"layout (binding = {definition.Binding}{layout}) uniform {imageTypeName} {definition.Name}{arrayDecl};");
             }
         }
 

+ 5 - 5
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             AggregateType type = GetSrcVarType(operation.Inst, 0);
 
-            string srcExpr = GetSoureExpr(context, src, type);
+            string srcExpr = GetSourceExpr(context, src, type);
             string zero;
 
             if (type == AggregateType.FP64)
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                     for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
                     {
-                        builder.Append($", {GetSoureExpr(context, operation.GetSource(argIndex), dstType)}");
+                        builder.Append($", {GetSourceExpr(context, operation.GetSource(argIndex), dstType)}");
                     }
                 }
                 else
@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                         AggregateType dstType = GetSrcVarType(inst, argIndex);
 
-                        builder.Append(GetSoureExpr(context, operation.GetSource(argIndex), dstType));
+                        builder.Append(GetSourceExpr(context, operation.GetSource(argIndex), dstType));
                     }
                 }
 
@@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 // Return may optionally have a return value (and in this case it is unary).
                 if (inst == Instruction.Return && operation.SourcesCount != 0)
                 {
-                    return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
+                    return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
                 }
 
                 int arity = (int)(info.Type & InstType.ArityMask);
@@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 {
                     IAstNode src = operation.GetSource(index);
 
-                    string srcExpr = GetSoureExpr(context, src, GetSrcVarType(inst, index));
+                    string srcExpr = GetSourceExpr(context, src, GetSrcVarType(inst, index));
 
                     bool isLhs = arity == 2 && index == 0;
 

+ 1 - 1
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenBallot.cs

@@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             AggregateType dstType = GetSrcVarType(operation.Inst, 0);
 
-            string arg = GetSoureExpr(context, operation.GetSource(0), dstType);
+            string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
             char component = "xyzw"[operation.Index];
 
             if (context.HostCapabilities.SupportsShaderBallot)

+ 1 - 1
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs

@@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
             for (int i = 0; i < args.Length; i++)
             {
-                args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
+                args[i] = GetSourceExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
             }
 
             return $"{function.Name}({string.Join(", ", args)})";

+ 1 - 1
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs

@@ -140,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             return _infoTable[(int)(inst & Instruction.Mask)];
         }
 
-        public static string GetSoureExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
+        public static string GetSourceExpr(CodeGenContext context, IAstNode node, AggregateType dstType)
         {
             return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
         }

+ 32 - 141
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs

@@ -14,35 +14,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0/do nothing.
-            if (isBindless)
-            {
-                switch (texOp.Inst)
-                {
-                    case Instruction.ImageStore:
-                        return "// imageStore(bindless)";
-                    case Instruction.ImageLoad:
-                        AggregateType componentType = texOp.Format.GetComponentType();
-
-                        NumberFormatter.TryFormat(0, componentType, out string imageConst);
-
-                        AggregateType outputType = texOp.GetVectorType(componentType);
-
-                        if ((outputType & AggregateType.ElementCountMask) != 0)
-                        {
-                            return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({imageConst})";
-                        }
-
-                        return imageConst;
-                    default:
-                        return NumberFormatter.FormatInt(0);
-                }
-            }
-
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
 
             var texCallBuilder = new StringBuilder();
 
@@ -70,21 +42,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 texCallBuilder.Append(texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore");
             }
 
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             string Src(AggregateType type)
             {
-                return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
-            }
-
-            string indexExpr = null;
-
-            if (isIndexed)
-            {
-                indexExpr = Src(AggregateType.S32);
+                return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
             }
 
-            string imageName = GetImageName(context.Properties, texOp, indexExpr);
+            string imageName = GetImageName(context, texOp, ref srcIndex);
 
             texCallBuilder.Append('(');
             texCallBuilder.Append(imageName);
@@ -198,27 +163,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
             int coordsCount = texOp.Type.GetDimensions();
+            int coordsIndex = 0;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                return NumberFormatter.FormatFloat(0);
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            string indexExpr = null;
-
-            if (isIndexed)
-            {
-                indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
-            }
-
-            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
-
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
+            string samplerName = GetSamplerName(context, texOp, ref coordsIndex);
 
             string coordsExpr;
 
@@ -228,14 +175,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                 for (int index = 0; index < coordsCount; index++)
                 {
-                    elems[index] = GetSoureExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
+                    elems[index] = GetSourceExpr(context, texOp.GetSource(coordsIndex + index), AggregateType.FP32);
                 }
 
                 coordsExpr = "vec" + coordsCount + "(" + string.Join(", ", elems) + ")";
             }
             else
             {
-                coordsExpr = GetSoureExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
+                coordsExpr = GetSourceExpr(context, texOp.GetSource(coordsIndex), AggregateType.FP32);
             }
 
             return $"textureQueryLod({samplerName}, {coordsExpr}){GetMask(texOp.Index)}";
@@ -250,7 +197,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
             bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
             bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
             bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@@ -260,12 +206,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
 
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
             bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
             bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
 
-            bool colorIsVector = isGather || !isShadow;
-
             SamplerType type = texOp.Type & SamplerType.Mask;
 
             bool is2D = type == SamplerType.Texture2D;
@@ -286,24 +229,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 hasLodLevel = false;
             }
 
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                string scalarValue = NumberFormatter.FormatFloat(0);
-
-                if (colorIsVector)
-                {
-                    AggregateType outputType = texOp.GetVectorType(AggregateType.FP32);
-
-                    if ((outputType & AggregateType.ElementCountMask) != 0)
-                    {
-                        return $"{Declarations.GetVarTypeName(context, outputType, precise: false)}({scalarValue})";
-                    }
-                }
-
-                return scalarValue;
-            }
-
             string texCall = intCoords ? "texelFetch" : "texture";
 
             if (isGather)
@@ -328,21 +253,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 texCall += "Offsets";
             }
 
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             string Src(AggregateType type)
             {
-                return GetSoureExpr(context, texOp.GetSource(srcIndex++), type);
+                return GetSourceExpr(context, texOp.GetSource(srcIndex++), type);
             }
 
-            string indexExpr = null;
-
-            if (isIndexed)
-            {
-                indexExpr = Src(AggregateType.S32);
-            }
-
-            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+            string samplerName = GetSamplerName(context, texOp, ref srcIndex);
 
             texCall += "(" + samplerName;
 
@@ -512,6 +430,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 Append(Src(AggregateType.S32));
             }
 
+            bool colorIsVector = isGather || !isShadow;
+
             texCall += ")" + (colorIsVector ? GetMaskMultiDest(texOp.Index) : "");
 
             return texCall;
@@ -521,24 +441,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                return NumberFormatter.FormatInt(0);
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            string indexExpr = null;
-
-            if (isIndexed)
-            {
-                indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
-            }
+            int srcIndex = 0;
 
-            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+            string samplerName = GetSamplerName(context, texOp, ref srcIndex);
 
             return $"textureSamples({samplerName})";
         }
@@ -547,24 +452,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                return NumberFormatter.FormatInt(0);
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            string indexExpr = null;
-
-            if (isIndexed)
-            {
-                indexExpr = GetSoureExpr(context, texOp.GetSource(0), AggregateType.S32);
-            }
+            int srcIndex = 0;
 
-            string samplerName = GetSamplerName(context.Properties, texOp, indexExpr);
+            string samplerName = GetSamplerName(context, texOp, ref srcIndex);
 
             if (texOp.Index == 3)
             {
@@ -578,9 +468,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                 if (hasLod)
                 {
-                    int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
-                    IAstNode lod = operation.GetSource(lodSrcIndex);
-                    string lodExpr = GetSoureExpr(context, lod, GetSrcVarType(operation.Inst, lodSrcIndex));
+                    IAstNode lod = operation.GetSource(srcIndex);
+                    string lodExpr = GetSourceExpr(context, lod, GetSrcVarType(operation.Inst, srcIndex));
 
                     texCall = $"textureSize({samplerName}, {lodExpr}){GetMask(texOp.Index)}";
                 }
@@ -697,12 +586,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 
                         if (storageKind == StorageKind.Input)
                         {
-                            string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+                            string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
                             varName = $"gl_in[{expr}].{varName}";
                         }
                         else if (storageKind == StorageKind.Output)
                         {
-                            string expr = GetSoureExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
+                            string expr = GetSourceExpr(context, operation.GetSource(srcIndex++), AggregateType.S32);
                             varName = $"gl_out[{expr}].{varName}";
                         }
                     }
@@ -735,38 +624,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
                 }
                 else
                 {
-                    varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
+                    varName += $"[{GetSourceExpr(context, src, AggregateType.S32)}]";
                 }
             }
 
             if (isStore)
             {
                 varType &= AggregateType.ElementTypeMask;
-                varName = $"{varName} = {GetSoureExpr(context, operation.GetSource(srcIndex), varType)}";
+                varName = $"{varName} = {GetSourceExpr(context, operation.GetSource(srcIndex), varType)}";
             }
 
             return varName;
         }
 
-        private static string GetSamplerName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
+        private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
         {
-            string name = resourceDefinitions.Textures[texOp.Binding].Name;
+            TextureDefinition definition = context.Properties.Textures[texOp.Binding];
+            string name = definition.Name;
 
-            if (texOp.Type.HasFlag(SamplerType.Indexed))
+            if (definition.ArrayLength != 1)
             {
-                name = $"{name}[{indexExpr}]";
+                name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
             }
 
             return name;
         }
 
-        private static string GetImageName(ShaderProperties resourceDefinitions, AstTextureOperation texOp, string indexExpr)
+        private static string GetImageName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
         {
-            string name = resourceDefinitions.Images[texOp.Binding].Name;
+            TextureDefinition definition = context.Properties.Images[texOp.Binding];
+            string name = definition.Name;
 
-            if (texOp.Type.HasFlag(SamplerType.Indexed))
+            if (definition.ArrayLength != 1)
             {
-                name = $"{name}[{indexExpr}]";
+                name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
             }
 
             return name;

+ 6 - 6
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenPacking.cs

@@ -13,8 +13,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             IAstNode src0 = operation.GetSource(0);
             IAstNode src1 = operation.GetSource(1);
 
-            string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
-            string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
+            string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
+            string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
 
             return $"packDouble2x32(uvec2({src0Expr}, {src1Expr}))";
         }
@@ -24,8 +24,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             IAstNode src0 = operation.GetSource(0);
             IAstNode src1 = operation.GetSource(1);
 
-            string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
-            string src1Expr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 1));
+            string src0Expr = GetSourceExpr(context, src0, GetSrcVarType(operation.Inst, 0));
+            string src1Expr = GetSourceExpr(context, src1, GetSrcVarType(operation.Inst, 1));
 
             return $"packHalf2x16(vec2({src0Expr}, {src1Expr}))";
         }
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             IAstNode src = operation.GetSource(0);
 
-            string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
+            string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
 
             return $"unpackDouble2x32({srcExpr}){GetMask(operation.Index)}";
         }
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
         {
             IAstNode src = operation.GetSource(0);
 
-            string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
+            string srcExpr = GetSourceExpr(context, src, GetSrcVarType(operation.Inst, 0));
 
             return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
         }

+ 2 - 2
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenShuffle.cs

@@ -9,8 +9,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
     {
         public static string Shuffle(CodeGenContext context, AstOperation operation)
         {
-            string value = GetSoureExpr(context, operation.GetSource(0), AggregateType.FP32);
-            string index = GetSoureExpr(context, operation.GetSource(1), AggregateType.U32);
+            string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32);
+            string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32);
 
             if (context.HostCapabilities.SupportsShaderBallot)
             {

+ 2 - 2
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenVector.cs

@@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             IAstNode vector = operation.GetSource(0);
             IAstNode index = operation.GetSource(1);
 
-            string vectorExpr = GetSoureExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
+            string vectorExpr = GetSourceExpr(context, vector, OperandManager.GetNodeDestType(context, vector));
 
             if (index is AstOperand indexOperand && indexOperand.Type == OperandType.Constant)
             {
@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
             }
             else
             {
-                string indexExpr = GetSoureExpr(context, index, GetSrcVarType(operation.Inst, 1));
+                string indexExpr = GetSourceExpr(context, index, GetSrcVarType(operation.Inst, 1));
 
                 return $"{vectorExpr}[{indexExpr}]";
             }

+ 1 - 3
src/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs

@@ -146,9 +146,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
                 }
                 else if (operation is AstTextureOperation texOp)
                 {
-                    if (texOp.Inst == Instruction.ImageLoad ||
-                        texOp.Inst == Instruction.ImageStore ||
-                        texOp.Inst == Instruction.ImageAtomic)
+                    if (texOp.Inst.IsImage())
                     {
                         return texOp.GetVectorType(texOp.Format.GetComponentType());
                     }

+ 2 - 2
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

@@ -34,8 +34,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         public Dictionary<int, Instruction> SharedMemories { get; } = new();
 
         public Dictionary<int, SamplerType> SamplersTypes { get; } = new();
-        public Dictionary<int, (Instruction, Instruction, Instruction)> Samplers { get; } = new();
-        public Dictionary<int, (Instruction, Instruction)> Images { get; } = new();
+        public Dictionary<int, SamplerDeclaration> Samplers { get; } = new();
+        public Dictionary<int, ImageDeclaration> Images { get; } = new();
 
         public Dictionary<IoDefinition, Instruction> Inputs { get; } = new();
         public Dictionary<IoDefinition, Instruction> Outputs { get; } = new();

+ 35 - 4
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs

@@ -181,9 +181,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                 var sampledImageType = context.TypeSampledImage(imageType);
                 var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
-                var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant);
+                var sampledImageArrayPointerType = sampledImagePointerType;
 
-                context.Samplers.Add(sampler.Binding, (imageType, sampledImageType, sampledImageVariable));
+                if (sampler.ArrayLength == 0)
+                {
+                    var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
+                    sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+                }
+                else if (sampler.ArrayLength != 1)
+                {
+                    var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
+                    sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
+                }
+
+                var sampledImageVariable = context.Variable(sampledImageArrayPointerType, StorageClass.UniformConstant);
+
+                context.Samplers.Add(sampler.Binding, new SamplerDeclaration(
+                    imageType,
+                    sampledImageType,
+                    sampledImagePointerType,
+                    sampledImageVariable,
+                    sampler.ArrayLength != 1));
                 context.SamplersTypes.Add(sampler.Binding, sampler.Type);
 
                 context.Name(sampledImageVariable, sampler.Name);
@@ -211,9 +229,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                     GetImageFormat(image.Format));
 
                 var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType);
-                var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant);
+                var imageArrayPointerType = imagePointerType;
+
+                if (image.ArrayLength == 0)
+                {
+                    var imageArrayType = context.TypeRuntimeArray(imageType);
+                    imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+                }
+                else if (image.ArrayLength != 1)
+                {
+                    var imageArrayType = context.TypeArray(imageType, context.Constant(context.TypeU32(), image.ArrayLength));
+                    imageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, imageArrayType);
+                }
+
+                var imageVariable = context.Variable(imageArrayPointerType, StorageClass.UniformConstant);
 
-                context.Images.Add(image.Binding, (imageType, imageVariable));
+                context.Images.Add(image.Binding, new ImageDeclaration(imageType, imagePointerType, imageVariable, image.ArrayLength != 1));
 
                 context.Name(imageVariable, image.Name);
                 context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);

+ 20 - 0
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/ImageDeclaration.cs

@@ -0,0 +1,20 @@
+using Spv.Generator;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+    readonly struct ImageDeclaration
+    {
+        public readonly Instruction ImageType;
+        public readonly Instruction ImagePointerType;
+        public readonly Instruction Image;
+        public readonly bool IsIndexed;
+
+        public ImageDeclaration(Instruction imageType, Instruction imagePointerType, Instruction image, bool isIndexed)
+        {
+            ImageType = imageType;
+            ImagePointerType = imagePointerType;
+            Image = image;
+            IsIndexed = isIndexed;
+        }
+    }
+}

+ 69 - 151
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs

@@ -591,34 +591,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
             var componentType = texOp.Format.GetComponentType();
 
-            // TODO: Bindless texture support. For now we just return 0/do nothing.
-            if (isBindless)
-            {
-                return new OperationResult(componentType, componentType switch
-                {
-                    AggregateType.S32 => context.Constant(context.TypeS32(), 0),
-                    AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
-                    _ => context.Constant(context.TypeFP32(), 0f),
-                });
-            }
-
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
 
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             SpvInstruction Src(AggregateType type)
             {
                 return context.Get(type, texOp.GetSource(srcIndex++));
             }
 
-            if (isIndexed)
+            ImageDeclaration declaration = context.Images[texOp.Binding];
+            SpvInstruction image = declaration.Image;
+
+            SpvInstruction resultType = context.GetType(componentType);
+            SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
+
+            if (declaration.IsIndexed)
             {
-                Src(AggregateType.S32);
+                SpvInstruction textureIndex = Src(AggregateType.S32);
+
+                image = context.AccessChain(imagePointerType, image, textureIndex);
             }
 
             int coordsCount = texOp.Type.GetDimensions();
@@ -646,14 +640,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
             SpvInstruction value = Src(componentType);
 
-            (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
-            context.Load(imageType, imageVariable);
-
-            SpvInstruction resultType = context.GetType(componentType);
-            SpvInstruction imagePointerType = context.TypePointer(StorageClass.Image, resultType);
-
-            var pointer = context.ImageTexelPointer(imagePointerType, imageVariable, pCoords, context.Constant(context.TypeU32(), 0));
+            var pointer = context.ImageTexelPointer(imagePointerType, image, pCoords, context.Constant(context.TypeU32(), 0));
             var one = context.Constant(context.TypeU32(), 1);
             var zero = context.Constant(context.TypeU32(), 0);
 
@@ -683,31 +670,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
             var componentType = texOp.Format.GetComponentType();
 
-            // TODO: Bindless texture support. For now we just return 0/do nothing.
-            if (isBindless)
-            {
-                return GetZeroOperationResult(context, texOp, componentType, isVector: true);
-            }
-
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
 
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             SpvInstruction Src(AggregateType type)
             {
                 return context.Get(type, texOp.GetSource(srcIndex++));
             }
 
-            if (isIndexed)
+            ImageDeclaration declaration = context.Images[texOp.Binding];
+            SpvInstruction image = declaration.Image;
+
+            if (declaration.IsIndexed)
             {
-                Src(AggregateType.S32);
+                SpvInstruction textureIndex = Src(AggregateType.S32);
+
+                image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
             }
 
+            image = context.Load(declaration.ImageType, image);
+
             int coordsCount = texOp.Type.GetDimensions();
 
             int pCount = coordsCount + (isArray ? 1 : 0);
@@ -731,9 +716,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 pCoords = Src(AggregateType.S32);
             }
 
-            (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
-            var image = context.Load(imageType, imageVariable);
             var imageComponentType = context.GetType(componentType);
             var swizzledResultType = texOp.GetVectorType(componentType);
 
@@ -747,29 +729,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0/do nothing.
-            if (isBindless)
-            {
-                return OperationResult.Invalid;
-            }
-
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
 
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             SpvInstruction Src(AggregateType type)
             {
                 return context.Get(type, texOp.GetSource(srcIndex++));
             }
 
-            if (isIndexed)
+            ImageDeclaration declaration = context.Images[texOp.Binding];
+            SpvInstruction image = declaration.Image;
+
+            if (declaration.IsIndexed)
             {
-                Src(AggregateType.S32);
+                SpvInstruction textureIndex = Src(AggregateType.S32);
+
+                image = context.AccessChain(declaration.ImagePointerType, image, textureIndex);
             }
 
+            image = context.Load(declaration.ImageType, image);
+
             int coordsCount = texOp.Type.GetDimensions();
 
             int pCount = coordsCount + (isArray ? 1 : 0);
@@ -818,10 +798,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
             var texel = context.CompositeConstruct(context.TypeVector(context.GetType(componentType), ComponentsCount), cElems);
 
-            (var imageType, var imageVariable) = context.Images[texOp.Binding];
-
-            var image = context.Load(imageType, imageVariable);
-
             context.ImageWrite(image, pCoords, texel, ImageOperandsMask.MaskNone);
 
             return OperationResult.Invalid;
@@ -854,16 +830,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
-            }
-
             int srcIndex = 0;
 
             SpvInstruction Src(AggregateType type)
@@ -871,11 +837,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 return context.Get(type, texOp.GetSource(srcIndex++));
             }
 
-            if (isIndexed)
+            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+            SpvInstruction image = declaration.Image;
+
+            if (declaration.IsIndexed)
             {
-                Src(AggregateType.S32);
+                SpvInstruction textureIndex = Src(AggregateType.S32);
+
+                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
             }
 
+            image = context.Load(declaration.SampledImageType, image);
+
             int pCount = texOp.Type.GetDimensions();
 
             SpvInstruction pCoords;
@@ -897,10 +870,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 pCoords = Src(AggregateType.FP32);
             }
 
-            (_, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
-            var image = context.Load(sampledImageType, sampledImageVariable);
-
             var resultType = context.TypeVector(context.TypeFP32(), 2);
             var packed = context.ImageQueryLod(resultType, image, pCoords);
             var result = context.CompositeExtract(context.TypeFP32(), packed, (SpvLiteralInteger)texOp.Index);
@@ -1182,7 +1151,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
             bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
             bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
             bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@@ -1192,30 +1160,28 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0;
 
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
             bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
             bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
 
-            bool colorIsVector = isGather || !isShadow;
-
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
-            {
-                return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
-            }
-
-            int srcIndex = isBindless ? 1 : 0;
+            int srcIndex = 0;
 
             SpvInstruction Src(AggregateType type)
             {
                 return context.Get(type, texOp.GetSource(srcIndex++));
             }
 
-            if (isIndexed)
+            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+            SpvInstruction image = declaration.Image;
+
+            if (declaration.IsIndexed)
             {
-                Src(AggregateType.S32);
+                SpvInstruction textureIndex = Src(AggregateType.S32);
+
+                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
             }
 
+            image = context.Load(declaration.SampledImageType, image);
+
             int coordsCount = texOp.Type.GetDimensions();
 
             int pCount = coordsCount;
@@ -1419,15 +1385,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
                 operandsList.Add(sample);
             }
 
-            var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
-
-            (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
+            bool colorIsVector = isGather || !isShadow;
 
-            var image = context.Load(sampledImageType, sampledImageVariable);
+            var resultType = colorIsVector ? context.TypeVector(context.TypeFP32(), 4) : context.TypeFP32();
 
             if (intCoords)
             {
-                image = context.Image(imageType, image);
+                image = context.Image(declaration.ImageType, image);
             }
 
             var operands = operandsList.ToArray();
@@ -1485,25 +1449,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+            SpvInstruction image = declaration.Image;
 
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
+            if (declaration.IsIndexed)
             {
-                return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+                SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
 
-            if (isIndexed)
-            {
-                context.GetS32(texOp.GetSource(0));
+                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
             }
 
-            (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
-            var image = context.Load(sampledImageType, sampledImageVariable);
-            image = context.Image(imageType, image);
+            image = context.Load(declaration.SampledImageType, image);
+            image = context.Image(declaration.ImageType, image);
 
             SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
 
@@ -1514,25 +1471,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
         {
             AstTextureOperation texOp = (AstTextureOperation)operation;
 
-            bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            SamplerDeclaration declaration = context.Samplers[texOp.Binding];
+            SpvInstruction image = declaration.Image;
 
-            // TODO: Bindless texture support. For now we just return 0.
-            if (isBindless)
+            if (declaration.IsIndexed)
             {
-                return new OperationResult(AggregateType.S32, context.Constant(context.TypeS32(), 0));
-            }
-
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+                SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
 
-            if (isIndexed)
-            {
-                context.GetS32(texOp.GetSource(0));
+                image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
             }
 
-            (var imageType, var sampledImageType, var sampledImageVariable) = context.Samplers[texOp.Binding];
-
-            var image = context.Load(sampledImageType, sampledImageVariable);
-            image = context.Image(imageType, image);
+            image = context.Load(declaration.SampledImageType, image);
+            image = context.Image(declaration.ImageType, image);
 
             if (texOp.Index == 3)
             {
@@ -1556,7 +1506,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
 
                 if (hasLod)
                 {
-                    int lodSrcIndex = isBindless || isIndexed ? 1 : 0;
+                    int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
                     var lod = context.GetS32(operation.GetSource(lodSrcIndex));
                     result = context.ImageQuerySizeLod(resultType, image, lod);
                 }
@@ -1929,38 +1879,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
             return context.Load(context.GetType(varType), context.Inputs[ioDefinition]);
         }
 
-        private static OperationResult GetZeroOperationResult(
-            CodeGenContext context,
-            AstTextureOperation texOp,
-            AggregateType scalarType,
-            bool isVector)
-        {
-            var zero = scalarType switch
-            {
-                AggregateType.S32 => context.Constant(context.TypeS32(), 0),
-                AggregateType.U32 => context.Constant(context.TypeU32(), 0u),
-                _ => context.Constant(context.TypeFP32(), 0f),
-            };
-
-            if (isVector)
-            {
-                AggregateType outputType = texOp.GetVectorType(scalarType);
-
-                if ((outputType & AggregateType.ElementCountMask) != 0)
-                {
-                    int componentsCount = BitOperations.PopCount((uint)texOp.Index);
-
-                    SpvInstruction[] values = new SpvInstruction[componentsCount];
-
-                    values.AsSpan().Fill(zero);
-
-                    return new OperationResult(outputType, context.ConstantComposite(context.GetType(outputType), values));
-                }
-            }
-
-            return new OperationResult(scalarType, zero);
-        }
-
         private static SpvInstruction GetSwizzledResult(CodeGenContext context, SpvInstruction vector, AggregateType swizzledResultType, int mask)
         {
             if ((swizzledResultType & AggregateType.ElementCountMask) != 0)

+ 27 - 0
src/Ryujinx.Graphics.Shader/CodeGen/Spirv/SamplerDeclaration.cs

@@ -0,0 +1,27 @@
+using Spv.Generator;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+    readonly struct SamplerDeclaration
+    {
+        public readonly Instruction ImageType;
+        public readonly Instruction SampledImageType;
+        public readonly Instruction SampledImagePointerType;
+        public readonly Instruction Image;
+        public readonly bool IsIndexed;
+
+        public SamplerDeclaration(
+            Instruction imageType,
+            Instruction sampledImageType,
+            Instruction sampledImagePointerType,
+            Instruction image,
+            bool isIndexed)
+        {
+            ImageType = imageType;
+            SampledImageType = sampledImageType;
+            SampledImagePointerType = sampledImagePointerType;
+            Image = image;
+            IsIndexed = isIndexed;
+        }
+    }
+}

+ 19 - 24
src/Ryujinx.Graphics.Shader/IGpuAccessor.cs

@@ -26,47 +26,42 @@ namespace Ryujinx.Graphics.Shader
         /// <returns>Span of the memory location</returns>
         ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
 
+        /// <summary>
+        /// Gets the size in bytes of a bound constant buffer for the current shader stage.
+        /// </summary>
+        /// <param name="slot">The number of the constant buffer to get the size from</param>
+        /// <returns>Size in bytes</returns>
+        int QueryTextureArrayLengthFromBuffer(int slot);
+
         /// <summary>
         /// Queries the binding number of a constant buffer.
         /// </summary>
         /// <param name="index">Constant buffer index</param>
         /// <returns>Binding number</returns>
-        int QueryBindingConstantBuffer(int index)
-        {
-            return index + 1;
-        }
+        int CreateConstantBufferBinding(int index);
 
         /// <summary>
-        /// Queries the binding number of a storage buffer.
+        /// Queries the binding number of an image.
         /// </summary>
-        /// <param name="index">Storage buffer index</param>
+        /// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param>
+        /// <param name="isBuffer">Indicates if the image is a buffer image</param>
         /// <returns>Binding number</returns>
-        int QueryBindingStorageBuffer(int index)
-        {
-            return index;
-        }
+        int CreateImageBinding(int count, bool isBuffer);
 
         /// <summary>
-        /// Queries the binding number of a texture.
+        /// Queries the binding number of a storage buffer.
         /// </summary>
-        /// <param name="index">Texture index</param>
-        /// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
+        /// <param name="index">Storage buffer index</param>
         /// <returns>Binding number</returns>
-        int QueryBindingTexture(int index, bool isBuffer)
-        {
-            return index;
-        }
+        int CreateStorageBufferBinding(int index);
 
         /// <summary>
-        /// Queries the binding number of an image.
+        /// Queries the binding number of a texture.
         /// </summary>
-        /// <param name="index">Image index</param>
-        /// <param name="isBuffer">Indicates if the image is a buffer image</param>
+        /// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param>
+        /// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
         /// <returns>Binding number</returns>
-        int QueryBindingImage(int index, bool isBuffer)
-        {
-            return index;
-        }
+        int CreateTextureBinding(int count, bool isBuffer);
 
         /// <summary>
         /// Queries Local Size X for compute shaders.

+ 12 - 0
src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Instruction.cs

@@ -161,5 +161,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
             inst &= Instruction.Mask;
             return inst == Instruction.Lod || inst == Instruction.TextureQuerySamples || inst == Instruction.TextureQuerySize;
         }
+
+        public static bool IsImage(this Instruction inst)
+        {
+            inst &= Instruction.Mask;
+            return inst == Instruction.ImageAtomic || inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
+        }
+
+        public static bool IsImageStore(this Instruction inst)
+        {
+            inst &= Instruction.Mask;
+            return inst == Instruction.ImageAtomic || inst == Instruction.ImageStore;
+        }
     }
 }

+ 5 - 5
src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs

@@ -20,13 +20,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
             }
             set
             {
-                if (value != null && value.Type == OperandType.LocalVariable)
-                {
-                    value.AsgOp = this;
-                }
-
                 if (value != null)
                 {
+                    if (value.Type == OperandType.LocalVariable)
+                    {
+                        value.AsgOp = this;
+                    }
+
                     _dests = new[] { value };
                 }
                 else

+ 1 - 2
src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs

@@ -26,9 +26,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
             Binding = binding;
         }
 
-        public void TurnIntoIndexed(int binding)
+        public void TurnIntoArray(int binding)
         {
-            Type |= SamplerType.Indexed;
             Flags &= ~TextureFlags.Bindless;
             Binding = binding;
         }

+ 32 - 3
src/Ryujinx.Graphics.Shader/SamplerType.cs

@@ -16,9 +16,8 @@ namespace Ryujinx.Graphics.Shader
         Mask = 0xff,
 
         Array = 1 << 8,
-        Indexed = 1 << 9,
-        Multisample = 1 << 10,
-        Shadow = 1 << 11,
+        Multisample = 1 << 9,
+        Shadow = 1 << 10,
     }
 
     static class SamplerTypeExtensions
@@ -36,6 +35,36 @@ namespace Ryujinx.Graphics.Shader
             };
         }
 
+        public static string ToShortSamplerType(this SamplerType type)
+        {
+            string typeName = (type & SamplerType.Mask) switch
+            {
+                SamplerType.Texture1D => "1d",
+                SamplerType.TextureBuffer => "b",
+                SamplerType.Texture2D => "2d",
+                SamplerType.Texture3D => "3d",
+                SamplerType.TextureCube => "cube",
+                _ => throw new ArgumentException($"Invalid sampler type \"{type}\"."),
+            };
+
+            if ((type & SamplerType.Multisample) != 0)
+            {
+                typeName += "ms";
+            }
+
+            if ((type & SamplerType.Array) != 0)
+            {
+                typeName += "a";
+            }
+
+            if ((type & SamplerType.Shadow) != 0)
+            {
+                typeName += "s";
+            }
+
+            return typeName;
+        }
+
         public static string ToGlslSamplerType(this SamplerType type)
         {
             string typeName = (type & SamplerType.Mask) switch

+ 4 - 2
src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs

@@ -4,15 +4,17 @@ namespace Ryujinx.Graphics.Shader
     {
         public int Set { get; }
         public int Binding { get; }
+        public int ArrayLength { get; }
         public string Name { get; }
         public SamplerType Type { get; }
         public TextureFormat Format { get; }
         public TextureUsageFlags Flags { get; }
 
-        public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
+        public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
         {
             Set = set;
             Binding = binding;
+            ArrayLength = arrayLength;
             Name = name;
             Type = type;
             Format = format;
@@ -21,7 +23,7 @@ namespace Ryujinx.Graphics.Shader
 
         public TextureDefinition SetFlag(TextureUsageFlags flag)
         {
-            return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
+            return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
         }
     }
 }

+ 10 - 1
src/Ryujinx.Graphics.Shader/TextureDescriptor.cs

@@ -11,16 +11,25 @@ namespace Ryujinx.Graphics.Shader
 
         public readonly int CbufSlot;
         public readonly int HandleIndex;
+        public readonly int ArrayLength;
 
         public readonly TextureUsageFlags Flags;
 
-        public TextureDescriptor(int binding, SamplerType type, TextureFormat format, int cbufSlot, int handleIndex, TextureUsageFlags flags)
+        public TextureDescriptor(
+            int binding,
+            SamplerType type,
+            TextureFormat format,
+            int cbufSlot,
+            int handleIndex,
+            int arrayLength,
+            TextureUsageFlags flags)
         {
             Binding = binding;
             Type = type;
             Format = format;
             CbufSlot = cbufSlot;
             HandleIndex = handleIndex;
+            ArrayLength = arrayLength;
             Flags = flags;
         }
     }

+ 2 - 2
src/Ryujinx.Graphics.Shader/TextureHandle.cs

@@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader
         {
             (int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
 
-            int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0;
+            int handle = textureWordOffset < cachedTextureBuffer.Length ? cachedTextureBuffer[textureWordOffset] : 0;
 
             // The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
             // is a 13-bit value. However, in order to also support separate samplers and textures (which uses
@@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader
 
                 if (handleType != TextureHandleType.SeparateConstantSamplerHandle)
                 {
-                    samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0;
+                    samplerHandle = samplerWordOffset < cachedSamplerBuffer.Length ? cachedSamplerBuffer[samplerWordOffset] : 0;
                 }
                 else
                 {

+ 167 - 141
src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs

@@ -15,8 +15,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             // - The handle is a constant buffer value.
             // - The handle is the result of a bitwise OR logical operation.
             // - Both sources of the OR operation comes from a constant buffer.
-            for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+            LinkedListNode<INode> nextNode;
+
+            for (LinkedListNode<INode> node = block.Operations.First; node != null; node = nextNode)
             {
+                nextNode = node.Next;
+
                 if (node.Value is not TextureOperation texOp)
                 {
                     continue;
@@ -27,185 +31,207 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
                     continue;
                 }
 
-                if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+                if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
                 {
-                    Operand bindlessHandle = texOp.GetSource(0);
+                    // If we can't do bindless elimination, remove the texture operation.
+                    // Set any destination variables to zero.
 
-                    // In some cases the compiler uses a shuffle operation to get the handle,
-                    // for some textureGrad implementations. In those cases, we can skip the shuffle.
-                    if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+                    for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
                     {
-                        bindlessHandle = shuffleOp.GetSource(0);
+                        block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
                     }
 
-                    bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
+                    Utils.DeleteNode(node, texOp);
+                }
+            }
+        }
 
-                    // Some instructions do not encode an accurate sampler type:
-                    // - Most instructions uses the same type for 1D and Buffer.
-                    // - Query instructions may not have any type.
-                    // For those cases, we need to try getting the type from current GPU state,
-                    // as long bindless elimination is successful and we know where the texture descriptor is located.
-                    bool rewriteSamplerType =
-                        texOp.Type == SamplerType.TextureBuffer ||
-                        texOp.Inst == Instruction.TextureQuerySamples ||
-                        texOp.Inst == Instruction.TextureQuerySize;
+        private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
+        {
+            if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
+            {
+                Operand bindlessHandle = texOp.GetSource(0);
 
-                    if (bindlessHandle.Type == OperandType.ConstantBuffer)
-                    {
-                        SetHandle(
-                            resourceManager,
-                            gpuAccessor,
-                            texOp,
-                            bindlessHandle.GetCbufOffset(),
-                            bindlessHandle.GetCbufSlot(),
-                            rewriteSamplerType,
-                            isImage: false);
-
-                        continue;
-                    }
+                // In some cases the compiler uses a shuffle operation to get the handle,
+                // for some textureGrad implementations. In those cases, we can skip the shuffle.
+                if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
+                {
+                    bindlessHandle = shuffleOp.GetSource(0);
+                }
 
-                    if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
-                    {
-                        continue;
-                    }
+                bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
 
-                    if (handleCombineOp.Inst != Instruction.BitwiseOr)
-                    {
-                        continue;
-                    }
+                // Some instructions do not encode an accurate sampler type:
+                // - Most instructions uses the same type for 1D and Buffer.
+                // - Query instructions may not have any type.
+                // For those cases, we need to try getting the type from current GPU state,
+                // as long bindless elimination is successful and we know where the texture descriptor is located.
+                bool rewriteSamplerType =
+                    texOp.Type == SamplerType.TextureBuffer ||
+                    texOp.Inst == Instruction.TextureQuerySamples ||
+                    texOp.Inst == Instruction.TextureQuerySize;
 
-                    Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
-                    Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+                if (bindlessHandle.Type == OperandType.ConstantBuffer)
+                {
+                    SetHandle(
+                        resourceManager,
+                        gpuAccessor,
+                        texOp,
+                        bindlessHandle.GetCbufOffset(),
+                        bindlessHandle.GetCbufSlot(),
+                        rewriteSamplerType,
+                        isImage: false);
+
+                    return true;
+                }
 
-                    // For cases where we have a constant, ensure that the constant is always
-                    // the second operand.
-                    // Since this is a commutative operation, both are fine,
-                    // and having a "canonical" representation simplifies some checks below.
-                    if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
-                    {
-                        (src0, src1) = (src1, src0);
-                    }
+                if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
+                {
+                    return false;
+                }
 
-                    TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
-
-                    // Try to match the following patterns:
-                    // Masked pattern:
-                    //  - samplerHandle = samplerHandle & 0xFFF00000;
-                    //  - textureHandle = textureHandle & 0xFFFFF;
-                    //  - combinedHandle = samplerHandle | textureHandle;
-                    //  Where samplerHandle and textureHandle comes from a constant buffer.
-                    // Shifted pattern:
-                    //  - samplerHandle = samplerId << 20;
-                    //  - combinedHandle = samplerHandle | textureHandle;
-                    //  Where samplerId and textureHandle comes from a constant buffer.
-                    // Constant pattern:
-                    //  - combinedHandle = samplerHandleConstant | textureHandle;
-                    //  Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
-                    if (src0.AsgOp is Operation src0AsgOp)
+                if (handleCombineOp.Inst != Instruction.BitwiseOr)
+                {
+                    return false;
+                }
+
+                Operand src0 = Utils.FindLastOperation(handleCombineOp.GetSource(0), block);
+                Operand src1 = Utils.FindLastOperation(handleCombineOp.GetSource(1), block);
+
+                // For cases where we have a constant, ensure that the constant is always
+                // the second operand.
+                // Since this is a commutative operation, both are fine,
+                // and having a "canonical" representation simplifies some checks below.
+                if (src0.Type == OperandType.Constant && src1.Type != OperandType.Constant)
+                {
+                    (src0, src1) = (src1, src0);
+                }
+
+                TextureHandleType handleType = TextureHandleType.SeparateSamplerHandle;
+
+                // Try to match the following patterns:
+                // Masked pattern:
+                //  - samplerHandle = samplerHandle & 0xFFF00000;
+                //  - textureHandle = textureHandle & 0xFFFFF;
+                //  - combinedHandle = samplerHandle | textureHandle;
+                //  Where samplerHandle and textureHandle comes from a constant buffer.
+                // Shifted pattern:
+                //  - samplerHandle = samplerId << 20;
+                //  - combinedHandle = samplerHandle | textureHandle;
+                //  Where samplerId and textureHandle comes from a constant buffer.
+                // Constant pattern:
+                //  - combinedHandle = samplerHandleConstant | textureHandle;
+                //  Where samplerHandleConstant is a constant value, and textureHandle comes from a constant buffer.
+                if (src0.AsgOp is Operation src0AsgOp)
+                {
+                    if (src1.AsgOp is Operation src1AsgOp &&
+                        src0AsgOp.Inst == Instruction.BitwiseAnd &&
+                        src1AsgOp.Inst == Instruction.BitwiseAnd)
                     {
-                        if (src1.AsgOp is Operation src1AsgOp &&
-                            src0AsgOp.Inst == Instruction.BitwiseAnd &&
-                            src1AsgOp.Inst == Instruction.BitwiseAnd)
+                        src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
+                        src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
+
+                        // The OR operation is commutative, so we can also try to swap the operands to get a match.
+                        if (src0 == null || src1 == null)
                         {
-                            src0 = GetSourceForMaskedHandle(src0AsgOp, 0xFFFFF);
-                            src1 = GetSourceForMaskedHandle(src1AsgOp, 0xFFF00000);
-
-                            // The OR operation is commutative, so we can also try to swap the operands to get a match.
-                            if (src0 == null || src1 == null)
-                            {
-                                src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
-                                src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
-                            }
-
-                            if (src0 == null || src1 == null)
-                            {
-                                continue;
-                            }
+                            src0 = GetSourceForMaskedHandle(src1AsgOp, 0xFFFFF);
+                            src1 = GetSourceForMaskedHandle(src0AsgOp, 0xFFF00000);
                         }
-                        else if (src0AsgOp.Inst == Instruction.ShiftLeft)
+
+                        if (src0 == null || src1 == null)
                         {
-                            Operand shift = src0AsgOp.GetSource(1);
-
-                            if (shift.Type == OperandType.Constant && shift.Value == 20)
-                            {
-                                src0 = src1;
-                                src1 = src0AsgOp.GetSource(0);
-                                handleType = TextureHandleType.SeparateSamplerId;
-                            }
+                            return false;
                         }
                     }
-                    else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+                    else if (src0AsgOp.Inst == Instruction.ShiftLeft)
                     {
-                        Operand shift = src1AsgOp.GetSource(1);
+                        Operand shift = src0AsgOp.GetSource(1);
 
                         if (shift.Type == OperandType.Constant && shift.Value == 20)
                         {
-                            src1 = src1AsgOp.GetSource(0);
+                            src0 = src1;
+                            src1 = src0AsgOp.GetSource(0);
                             handleType = TextureHandleType.SeparateSamplerId;
                         }
                     }
-                    else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
-                    {
-                        handleType = TextureHandleType.SeparateConstantSamplerHandle;
-                    }
+                }
+                else if (src1.AsgOp is Operation src1AsgOp && src1AsgOp.Inst == Instruction.ShiftLeft)
+                {
+                    Operand shift = src1AsgOp.GetSource(1);
 
-                    if (src0.Type != OperandType.ConstantBuffer)
+                    if (shift.Type == OperandType.Constant && shift.Value == 20)
                     {
-                        continue;
+                        src1 = src1AsgOp.GetSource(0);
+                        handleType = TextureHandleType.SeparateSamplerId;
                     }
+                }
+                else if (src1.Type == OperandType.Constant && (src1.Value & 0xfffff) == 0)
+                {
+                    handleType = TextureHandleType.SeparateConstantSamplerHandle;
+                }
 
-                    if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
-                    {
-                        SetHandle(
-                            resourceManager,
-                            gpuAccessor,
-                            texOp,
-                            TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
-                            TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
-                            rewriteSamplerType,
-                            isImage: false);
-                    }
-                    else if (src1.Type == OperandType.ConstantBuffer)
-                    {
-                        SetHandle(
-                            resourceManager,
-                            gpuAccessor,
-                            texOp,
-                            TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
-                            TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
-                            rewriteSamplerType,
-                            isImage: false);
-                    }
+                if (src0.Type != OperandType.ConstantBuffer)
+                {
+                    return false;
                 }
-                else if (texOp.Inst == Instruction.ImageLoad ||
-                         texOp.Inst == Instruction.ImageStore ||
-                         texOp.Inst == Instruction.ImageAtomic)
+
+                if (handleType == TextureHandleType.SeparateConstantSamplerHandle)
                 {
-                    Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
+                    SetHandle(
+                        resourceManager,
+                        gpuAccessor,
+                        texOp,
+                        TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
+                        TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
+                        rewriteSamplerType,
+                        isImage: false);
+
+                    return true;
+                }
+                else if (src1.Type == OperandType.ConstantBuffer)
+                {
+                    SetHandle(
+                        resourceManager,
+                        gpuAccessor,
+                        texOp,
+                        TextureHandle.PackOffsets(src0.GetCbufOffset(), src1.GetCbufOffset(), handleType),
+                        TextureHandle.PackSlots(src0.GetCbufSlot(), src1.GetCbufSlot()),
+                        rewriteSamplerType,
+                        isImage: false);
+
+                    return true;
+                }
+            }
+            else if (texOp.Inst.IsImage())
+            {
+                Operand src0 = Utils.FindLastOperation(texOp.GetSource(0), block);
 
-                    if (src0.Type == OperandType.ConstantBuffer)
-                    {
-                        int cbufOffset = src0.GetCbufOffset();
-                        int cbufSlot = src0.GetCbufSlot();
+                if (src0.Type == OperandType.ConstantBuffer)
+                {
+                    int cbufOffset = src0.GetCbufOffset();
+                    int cbufSlot = src0.GetCbufSlot();
 
-                        if (texOp.Format == TextureFormat.Unknown)
+                    if (texOp.Format == TextureFormat.Unknown)
+                    {
+                        if (texOp.Inst == Instruction.ImageAtomic)
                         {
-                            if (texOp.Inst == Instruction.ImageAtomic)
-                            {
-                                texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
-                            }
-                            else
-                            {
-                                texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
-                            }
+                            texOp.Format = ShaderProperties.GetTextureFormatAtomic(gpuAccessor, cbufOffset, cbufSlot);
                         }
+                        else
+                        {
+                            texOp.Format = ShaderProperties.GetTextureFormat(gpuAccessor, cbufOffset, cbufSlot);
+                        }
+                    }
 
-                        bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
+                    bool rewriteSamplerType = texOp.Type == SamplerType.TextureBuffer;
 
-                        SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
-                    }
+                    SetHandle(resourceManager, gpuAccessor, texOp, cbufOffset, cbufSlot, rewriteSamplerType, isImage: true);
+
+                    return true;
                 }
             }
+
+            return false;
         }
 
         private static bool TryGetOperation(INode asgOp, out Operation outOperation)

+ 236 - 0
src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs

@@ -0,0 +1,236 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using System;
+using System.Collections.Generic;
+using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
+
+namespace Ryujinx.Graphics.Shader.Translation.Optimizations
+{
+    static class BindlessToArray
+    {
+        private const int NvnTextureBufferIndex = 2;
+        private const int HardcodedArrayLengthOgl = 4;
+
+        // 1 and 0 elements are not considered arrays anymore.
+        private const int MinimumArrayLength = 2;
+
+        public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
+        {
+            // We can turn a bindless texture access into a indexed access,
+            // as long the following conditions are true:
+            // - The handle is loaded using a LDC instruction.
+            // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
+            // - The load has a constant offset.
+            // The base offset of the array of handles on the constant buffer is the constant offset.
+            for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+            {
+                if (node.Value is not TextureOperation texOp)
+                {
+                    continue;
+                }
+
+                if ((texOp.Flags & TextureFlags.Bindless) == 0)
+                {
+                    continue;
+                }
+
+                if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
+                {
+                    continue;
+                }
+
+                if (handleAsgOp.Inst != Instruction.Load ||
+                    handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
+                    handleAsgOp.SourcesCount != 4)
+                {
+                    continue;
+                }
+
+                Operand ldcSrc0 = handleAsgOp.GetSource(0);
+
+                if (ldcSrc0.Type != OperandType.Constant ||
+                    !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
+                    src0CbufSlot != NvnTextureBufferIndex)
+                {
+                    continue;
+                }
+
+                Operand ldcSrc1 = handleAsgOp.GetSource(1);
+
+                // We expect field index 0 to be accessed.
+                if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
+                {
+                    continue;
+                }
+
+                Operand ldcSrc2 = handleAsgOp.GetSource(2);
+
+                // FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
+                // Might be not worth fixing since if that doesn't kick in, the result will be no texture
+                // to access anyway which is also wrong.
+                // Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
+                // Eventually, this should be entirely removed in favor of a implementation that supports true bindless
+                // texture access.
+                if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
+                {
+                    continue;
+                }
+
+                if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
+                {
+                    continue;
+                }
+
+                if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
+                {
+                    continue;
+                }
+
+                Operand addSrc1 = addOp.GetSource(1);
+
+                if (addSrc1.Type != OperandType.Constant)
+                {
+                    continue;
+                }
+
+                TurnIntoArray(resourceManager, texOp, NvnTextureBufferIndex, addSrc1.Value / 4, HardcodedArrayLengthOgl);
+
+                Operand index = Local();
+
+                Operand source = addOp.GetSource(0);
+
+                Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
+
+                block.Operations.AddBefore(node, shrBy3);
+
+                texOp.SetSource(0, index);
+            }
+        }
+
+        public static void RunPass(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor)
+        {
+            // We can turn a bindless texture access into a indexed access,
+            // as long the following conditions are true:
+            // - The handle is loaded using a LDC instruction.
+            // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
+            // - The load has a constant offset.
+            // The base offset of the array of handles on the constant buffer is the constant offset.
+            for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
+            {
+                if (node.Value is not TextureOperation texOp)
+                {
+                    continue;
+                }
+
+                if ((texOp.Flags & TextureFlags.Bindless) == 0)
+                {
+                    continue;
+                }
+
+                if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
+                {
+                    continue;
+                }
+
+                int secondaryCbufSlot = 0;
+                int secondaryCbufOffset = 0;
+                bool hasSecondaryHandle = false;
+
+                if (handleAsgOp.Inst == Instruction.BitwiseOr)
+                {
+                    Operand src0 = handleAsgOp.GetSource(0);
+                    Operand src1 = handleAsgOp.GetSource(1);
+
+                    if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
+                    {
+                        handleAsgOp = src1.AsgOp as Operation;
+                        secondaryCbufSlot = src0.GetCbufSlot();
+                        secondaryCbufOffset = src0.GetCbufOffset();
+                        hasSecondaryHandle = true;
+                    }
+                    else if (src0.AsgOp is Operation && src1.Type == OperandType.ConstantBuffer)
+                    {
+                        handleAsgOp = src0.AsgOp as Operation;
+                        secondaryCbufSlot = src1.GetCbufSlot();
+                        secondaryCbufOffset = src1.GetCbufOffset();
+                        hasSecondaryHandle = true;
+                    }
+                }
+
+                if (handleAsgOp.Inst != Instruction.Load ||
+                    handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
+                    handleAsgOp.SourcesCount != 4)
+                {
+                    continue;
+                }
+
+                Operand ldcSrc0 = handleAsgOp.GetSource(0);
+
+                if (ldcSrc0.Type != OperandType.Constant ||
+                    !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot))
+                {
+                    continue;
+                }
+
+                Operand ldcSrc1 = handleAsgOp.GetSource(1);
+
+                // We expect field index 0 to be accessed.
+                if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
+                {
+                    continue;
+                }
+
+                Operand ldcVecIndex = handleAsgOp.GetSource(2);
+                Operand ldcElemIndex = handleAsgOp.GetSource(3);
+
+                if (ldcVecIndex.Type != OperandType.LocalVariable || ldcElemIndex.Type != OperandType.LocalVariable)
+                {
+                    continue;
+                }
+
+                int cbufSlot;
+                int handleIndex;
+
+                if (hasSecondaryHandle)
+                {
+                    cbufSlot = TextureHandle.PackSlots(src0CbufSlot, secondaryCbufSlot);
+                    handleIndex = TextureHandle.PackOffsets(0, secondaryCbufOffset, TextureHandleType.SeparateSamplerHandle);
+                }
+                else
+                {
+                    cbufSlot = src0CbufSlot;
+                    handleIndex = 0;
+                }
+
+                int length = Math.Max(MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromBuffer(src0CbufSlot));
+
+                TurnIntoArray(resourceManager, texOp, cbufSlot, handleIndex, length);
+
+                Operand vecIndex = Local();
+                Operand elemIndex = Local();
+                Operand index = Local();
+                Operand indexMin = Local();
+
+                block.Operations.AddBefore(node, new Operation(Instruction.ShiftLeft, vecIndex, ldcVecIndex, Const(1)));
+                block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, elemIndex, ldcElemIndex, Const(1)));
+                block.Operations.AddBefore(node, new Operation(Instruction.Add, index, vecIndex, elemIndex));
+                block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, indexMin, index, Const(length - 1)));
+
+                texOp.SetSource(0, indexMin);
+            }
+        }
+
+        private static void TurnIntoArray(ResourceManager resourceManager, TextureOperation texOp, int cbufSlot, int handleIndex, int length)
+        {
+            int binding = resourceManager.GetTextureOrImageBinding(
+                texOp.Inst,
+                texOp.Type,
+                texOp.Format,
+                texOp.Flags & ~TextureFlags.Bindless,
+                cbufSlot,
+                handleIndex,
+                length);
+
+            texOp.TurnIntoArray(binding);
+        }
+    }
+}

+ 0 - 118
src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToIndexed.cs

@@ -1,118 +0,0 @@
-using Ryujinx.Graphics.Shader.IntermediateRepresentation;
-using System.Collections.Generic;
-
-using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
-
-namespace Ryujinx.Graphics.Shader.Translation.Optimizations
-{
-    static class BindlessToIndexed
-    {
-        private const int NvnTextureBufferIndex = 2;
-
-        public static void RunPass(BasicBlock block, ResourceManager resourceManager)
-        {
-            // We can turn a bindless texture access into a indexed access,
-            // as long the following conditions are true:
-            // - The handle is loaded using a LDC instruction.
-            // - The handle is loaded from the constant buffer with the handles (CB2 for NVN).
-            // - The load has a constant offset.
-            // The base offset of the array of handles on the constant buffer is the constant offset.
-            for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
-            {
-                if (node.Value is not TextureOperation texOp)
-                {
-                    continue;
-                }
-
-                if ((texOp.Flags & TextureFlags.Bindless) == 0)
-                {
-                    continue;
-                }
-
-                if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
-                {
-                    continue;
-                }
-
-                if (handleAsgOp.Inst != Instruction.Load ||
-                    handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
-                    handleAsgOp.SourcesCount != 4)
-                {
-                    continue;
-                }
-
-                Operand ldcSrc0 = handleAsgOp.GetSource(0);
-
-                if (ldcSrc0.Type != OperandType.Constant ||
-                    !resourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
-                    src0CbufSlot != NvnTextureBufferIndex)
-                {
-                    continue;
-                }
-
-                Operand ldcSrc1 = handleAsgOp.GetSource(1);
-
-                // We expect field index 0 to be accessed.
-                if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
-                {
-                    continue;
-                }
-
-                Operand ldcSrc2 = handleAsgOp.GetSource(2);
-
-                // FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
-                // Might be not worth fixing since if that doesn't kick in, the result will be no texture
-                // to access anyway which is also wrong.
-                // Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
-                // Eventually, this should be entirely removed in favor of a implementation that supports true bindless
-                // texture access.
-                if (ldcSrc2.AsgOp is not Operation shrOp || shrOp.Inst != Instruction.ShiftRightU32)
-                {
-                    continue;
-                }
-
-                if (shrOp.GetSource(0).AsgOp is not Operation shrOp2 || shrOp2.Inst != Instruction.ShiftRightU32)
-                {
-                    continue;
-                }
-
-                if (shrOp2.GetSource(0).AsgOp is not Operation addOp || addOp.Inst != Instruction.Add)
-                {
-                    continue;
-                }
-
-                Operand addSrc1 = addOp.GetSource(1);
-
-                if (addSrc1.Type != OperandType.Constant)
-                {
-                    continue;
-                }
-
-                TurnIntoIndexed(resourceManager, texOp, addSrc1.Value / 4);
-
-                Operand index = Local();
-
-                Operand source = addOp.GetSource(0);
-
-                Operation shrBy3 = new(Instruction.ShiftRightU32, index, source, Const(3));
-
-                block.Operations.AddBefore(node, shrBy3);
-
-                texOp.SetSource(0, index);
-            }
-        }
-
-        private static void TurnIntoIndexed(ResourceManager resourceManager, TextureOperation texOp, int handle)
-        {
-            int binding = resourceManager.GetTextureOrImageBinding(
-                texOp.Inst,
-                texOp.Type | SamplerType.Indexed,
-                texOp.Format,
-                texOp.Flags & ~TextureFlags.Bindless,
-                NvnTextureBufferIndex,
-                handle);
-
-            texOp.TurnIntoIndexed(binding);
-        }
-    }
-}

+ 9 - 1
src/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs

@@ -20,7 +20,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
             // Those passes are looking for specific patterns and only needs to run once.
             for (int blkIndex = 0; blkIndex < context.Blocks.Length; blkIndex++)
             {
-                BindlessToIndexed.RunPass(context.Blocks[blkIndex], context.ResourceManager);
+                if (context.TargetApi == TargetApi.OpenGL)
+                {
+                    BindlessToArray.RunPassOgl(context.Blocks[blkIndex], context.ResourceManager);
+                }
+                else
+                {
+                    BindlessToArray.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
+                }
+
                 BindlessElimination.RunPass(context.Blocks[blkIndex], context.ResourceManager, context.GpuAccessor);
 
                 // FragmentCoord only exists on fragment shaders, so we don't need to check other stages.

+ 117 - 81
src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs

@@ -14,9 +14,6 @@ namespace Ryujinx.Graphics.Shader.Translation
         private const int DefaultLocalMemorySize = 128;
         private const int DefaultSharedMemorySize = 4096;
 
-        // TODO: Non-hardcoded array size.
-        public const int SamplerArraySize = 4;
-
         private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
 
         private readonly IGpuAccessor _gpuAccessor;
@@ -32,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
         private readonly HashSet<int> _usedConstantBufferBindings;
 
-        private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
+        private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
 
         private struct TextureMeta
         {
@@ -152,7 +149,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             int binding = _cbSlotToBindingMap[slot];
             if (binding < 0)
             {
-                binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
+                binding = _gpuAccessor.CreateConstantBufferBinding(slot);
                 _cbSlotToBindingMap[slot] = binding;
                 string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
                 AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
@@ -173,7 +170,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 
             if (binding < 0)
             {
-                binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
+                binding = _gpuAccessor.CreateStorageBufferBinding(slot);
                 _sbSlotToBindingMap[slot] = binding;
                 string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
                 AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
@@ -227,11 +224,12 @@ namespace Ryujinx.Graphics.Shader.Translation
             TextureFormat format,
             TextureFlags flags,
             int cbufSlot,
-            int handle)
+            int handle,
+            int arrayLength = 1)
         {
             inst &= Instruction.Mask;
-            bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
-            bool isWrite = inst == Instruction.ImageStore || inst == Instruction.ImageAtomic;
+            bool isImage = inst.IsImage();
+            bool isWrite = inst.IsImageStore();
             bool accurateType = !inst.IsTextureQuery();
             bool intCoords = isImage || flags.HasFlag(TextureFlags.IntCoords) || inst == Instruction.TextureQuerySize;
             bool coherent = flags.HasFlag(TextureFlags.Coherent);
@@ -241,7 +239,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 format = TextureFormat.Unknown;
             }
 
-            int binding = GetTextureOrImageBinding(cbufSlot, handle, type, format, isImage, intCoords, isWrite, accurateType, coherent);
+            int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
 
             _gpuAccessor.RegisterTexture(handle, cbufSlot);
 
@@ -251,6 +249,7 @@ namespace Ryujinx.Graphics.Shader.Translation
         private int GetTextureOrImageBinding(
             int cbufSlot,
             int handle,
+            int arrayLength,
             SamplerType type,
             TextureFormat format,
             bool isImage,
@@ -260,7 +259,6 @@ namespace Ryujinx.Graphics.Shader.Translation
             bool coherent)
         {
             var dimensions = type.GetDimensions();
-            var isIndexed = type.HasFlag(SamplerType.Indexed);
             var dict = isImage ? _usedImages : _usedTextures;
 
             var usageFlags = TextureUsageFlags.None;
@@ -269,7 +267,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             {
                 usageFlags |= TextureUsageFlags.NeedsScaleValue;
 
-                var canScale = _stage.SupportsRenderScale() && !isIndexed && !write && dimensions == 2;
+                var canScale = _stage.SupportsRenderScale() && arrayLength == 1 && !write && dimensions == 2;
 
                 if (!canScale)
                 {
@@ -289,76 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation
                 usageFlags |= TextureUsageFlags.ImageCoherent;
             }
 
-            int arraySize = isIndexed ? SamplerArraySize : 1;
-            int firstBinding = -1;
-
-            for (int layer = 0; layer < arraySize; layer++)
+            // For array textures, we also want to use type as key,
+            // since we may have texture handles stores in the same buffer, but for textures with different types.
+            var keyType = arrayLength > 1 ? type : SamplerType.None;
+            var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
+            var meta = new TextureMeta()
             {
-                var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
-                var meta = new TextureMeta()
-                {
-                    AccurateType = accurateType,
-                    Type = type,
-                    UsageFlags = usageFlags,
-                };
+                AccurateType = accurateType,
+                Type = type,
+                UsageFlags = usageFlags,
+            };
 
-                int binding;
+            int binding;
 
-                if (dict.TryGetValue(info, out var existingMeta))
-                {
-                    dict[info] = MergeTextureMeta(meta, existingMeta);
-                    binding = existingMeta.Binding;
-                }
-                else
-                {
-                    bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
+            if (dict.TryGetValue(info, out var existingMeta))
+            {
+                dict[info] = MergeTextureMeta(meta, existingMeta);
+                binding = existingMeta.Binding;
+            }
+            else
+            {
+                bool isBuffer = (type & SamplerType.Mask) == SamplerType.TextureBuffer;
 
-                    binding = isImage
-                        ? _gpuAccessor.QueryBindingImage(dict.Count, isBuffer)
-                        : _gpuAccessor.QueryBindingTexture(dict.Count, isBuffer);
+                binding = isImage
+                    ? _gpuAccessor.CreateImageBinding(arrayLength, isBuffer)
+                    : _gpuAccessor.CreateTextureBinding(arrayLength, isBuffer);
 
-                    meta.Binding = binding;
+                meta.Binding = binding;
 
-                    dict.Add(info, meta);
-                }
+                dict.Add(info, meta);
+            }
 
-                string nameSuffix;
+            string nameSuffix;
+            string prefix = isImage ? "i" : "t";
 
-                if (isImage)
-                {
-                    nameSuffix = cbufSlot < 0
-                        ? $"i_tcb_{handle:X}_{format.ToGlslFormat()}"
-                        : $"i_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
-                }
-                else
-                {
-                    nameSuffix = cbufSlot < 0 ? $"t_tcb_{handle:X}" : $"t_cb{cbufSlot}_{handle:X}";
-                }
+            if (arrayLength != 1 && type != SamplerType.None)
+            {
+                prefix += type.ToShortSamplerType();
+            }
 
-                var definition = new TextureDefinition(
-                    isImage ? 3 : 2,
-                    binding,
-                    $"{_stagePrefix}_{nameSuffix}",
-                    meta.Type,
-                    info.Format,
-                    meta.UsageFlags);
+            if (isImage)
+            {
+                nameSuffix = cbufSlot < 0
+                    ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
+                    : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
+            }
+            else
+            {
+                nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
+            }
 
-                if (isImage)
-                {
-                    Properties.AddOrUpdateImage(definition);
-                }
-                else
-                {
-                    Properties.AddOrUpdateTexture(definition);
-                }
+            var definition = new TextureDefinition(
+                isImage ? 3 : 2,
+                binding,
+                arrayLength,
+                $"{_stagePrefix}_{nameSuffix}",
+                meta.Type,
+                info.Format,
+                meta.UsageFlags);
 
-                if (layer == 0)
-                {
-                    firstBinding = binding;
-                }
+            if (isImage)
+            {
+                Properties.AddOrUpdateImage(definition);
+            }
+            else
+            {
+                Properties.AddOrUpdateTexture(definition);
             }
 
-            return firstBinding;
+            return binding;
         }
 
         private static TextureMeta MergeTextureMeta(TextureMeta meta, TextureMeta existingMeta)
@@ -399,8 +396,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 selectedMeta.UsageFlags |= TextureUsageFlags.NeedsScaleValue;
 
                 var dimensions = type.GetDimensions();
-                var isIndexed = type.HasFlag(SamplerType.Indexed);
-                var canScale = _stage.SupportsRenderScale() && !isIndexed && dimensions == 2;
+                var canScale = _stage.SupportsRenderScale() && selectedInfo.ArrayLength == 1 && dimensions == 2;
 
                 if (!canScale)
                 {
@@ -468,34 +464,61 @@ namespace Ryujinx.Graphics.Shader.Translation
             return descriptors;
         }
 
-        public TextureDescriptor[] GetTextureDescriptors()
+        public TextureDescriptor[] GetTextureDescriptors(bool includeArrays = true)
         {
-            return GetDescriptors(_usedTextures, _usedTextures.Count);
+            return GetDescriptors(_usedTextures, includeArrays);
         }
 
-        public TextureDescriptor[] GetImageDescriptors()
+        public TextureDescriptor[] GetImageDescriptors(bool includeArrays = true)
         {
-            return GetDescriptors(_usedImages, _usedImages.Count);
+            return GetDescriptors(_usedImages, includeArrays);
         }
 
-        private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, int count)
+        private static TextureDescriptor[] GetDescriptors(IReadOnlyDictionary<TextureInfo, TextureMeta> usedResources, bool includeArrays)
         {
-            TextureDescriptor[] descriptors = new TextureDescriptor[count];
+            List<TextureDescriptor> descriptors = new();
 
-            int descriptorIndex = 0;
+            bool hasAnyArray = false;
 
             foreach ((TextureInfo info, TextureMeta meta) in usedResources)
             {
-                descriptors[descriptorIndex++] = new TextureDescriptor(
+                if (info.ArrayLength > 1)
+                {
+                    hasAnyArray = true;
+                    continue;
+                }
+
+                descriptors.Add(new TextureDescriptor(
                     meta.Binding,
                     meta.Type,
                     info.Format,
                     info.CbufSlot,
                     info.Handle,
-                    meta.UsageFlags);
+                    info.ArrayLength,
+                    meta.UsageFlags));
             }
 
-            return descriptors;
+            if (hasAnyArray && includeArrays)
+            {
+                foreach ((TextureInfo info, TextureMeta meta) in usedResources)
+                {
+                    if (info.ArrayLength <= 1)
+                    {
+                        continue;
+                    }
+
+                    descriptors.Add(new TextureDescriptor(
+                        meta.Binding,
+                        meta.Type,
+                        info.Format,
+                        info.CbufSlot,
+                        info.Handle,
+                        info.ArrayLength,
+                        meta.UsageFlags));
+                }
+            }
+
+            return descriptors.ToArray();
         }
 
         public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
@@ -531,6 +554,19 @@ namespace Ryujinx.Graphics.Shader.Translation
             return FindDescriptorIndex(GetImageDescriptors(), binding);
         }
 
+        public bool IsArrayOfTexturesOrImages(int binding, bool isImage)
+        {
+            foreach ((TextureInfo info, TextureMeta meta) in isImage ? _usedImages : _usedTextures)
+            {
+                if (meta.Binding == binding)
+                {
+                    return info.ArrayLength != 1;
+                }
+            }
+
+            return false;
+        }
+
         private void AddNewConstantBuffer(int binding, string name)
         {
             StructureType type = new(new[]

+ 3 - 0
src/Ryujinx.Graphics.Shader/Translation/TransformContext.cs

@@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation
         public readonly ShaderDefinitions Definitions;
         public readonly ResourceManager ResourceManager;
         public readonly IGpuAccessor GpuAccessor;
+        public readonly TargetApi TargetApi;
         public readonly TargetLanguage TargetLanguage;
         public readonly ShaderStage Stage;
         public readonly ref FeatureFlags UsedFeatures;
@@ -19,6 +20,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             ShaderDefinitions definitions,
             ResourceManager resourceManager,
             IGpuAccessor gpuAccessor,
+            TargetApi targetApi,
             TargetLanguage targetLanguage,
             ShaderStage stage,
             ref FeatureFlags usedFeatures)
@@ -28,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.Translation
             Definitions = definitions;
             ResourceManager = resourceManager;
             GpuAccessor = gpuAccessor;
+            TargetApi = targetApi;
             TargetLanguage = targetLanguage;
             Stage = stage;
             UsedFeatures = ref usedFeatures;

+ 16 - 27
src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs

@@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
                 {
                     node = InsertCoordNormalization(context.Hfm, node, context.ResourceManager, context.GpuAccessor, context.Stage);
                     node = InsertCoordGatherBias(node, context.ResourceManager, context.GpuAccessor);
-                    node = InsertConstOffsets(node, context.GpuAccessor, context.Stage);
+                    node = InsertConstOffsets(node, context.ResourceManager, context.GpuAccessor, context.Stage);
 
                     if (texOp.Type == SamplerType.TextureBuffer && !context.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat())
                     {
@@ -45,13 +45,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
 
             bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
             bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
-            int coordsCount = texOp.Type.GetDimensions();
-
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
 
             bool isImage = IsImageInstructionWithScale(texOp.Inst);
+            bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage);
 
             if ((texOp.Inst == Instruction.TextureSample || isImage) &&
                 (intCoords || isImage) &&
@@ -62,9 +58,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             {
                 int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.TexelFetchScale);
                 int samplerIndex = isImage
-                    ? resourceManager.GetTextureDescriptors().Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
+                    ? resourceManager.GetTextureDescriptors(includeArrays: false).Length + resourceManager.FindImageDescriptorIndex(texOp.Binding)
                     : resourceManager.FindTextureDescriptorIndex(texOp.Binding);
 
+                int coordsCount = texOp.Type.GetDimensions();
+                int coordsIndex = isBindless ? 1 : 0;
+
                 for (int index = 0; index < coordsCount; index++)
                 {
                     Operand scaledCoord = Local();
@@ -97,7 +96,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             TextureOperation texOp = (TextureOperation)node.Value;
 
             bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+            bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
 
             if (texOp.Inst == Instruction.TextureQuerySize &&
                 texOp.Index < 2 &&
@@ -152,8 +151,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             TextureOperation texOp = (TextureOperation)node.Value;
 
             bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+            bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
 
-            if (isBindless || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
+            if (isBindless || isIndexed || !resourceManager.TryGetCbufSlotAndHandleForTexture(texOp.Binding, out int cbufSlot, out int handle))
             {
                 return node;
             }
@@ -167,10 +167,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
                 return node;
             }
 
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
-
             int coordsCount = texOp.Type.GetDimensions();
-            int coordsIndex = isBindless || isIndexed ? 1 : 0;
 
             int normCoordsCount = (texOp.Type & SamplerType.Mask) == SamplerType.TextureCube ? 2 : coordsCount;
 
@@ -178,16 +175,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             {
                 Operand coordSize = Local();
 
-                Operand[] texSizeSources;
-
-                if (isBindless || isIndexed)
-                {
-                    texSizeSources = new Operand[] { texOp.GetSource(0), Const(0) };
-                }
-                else
-                {
-                    texSizeSources = new Operand[] { Const(0) };
-                }
+                Operand[] texSizeSources = new Operand[] { Const(0) };
 
                 LinkedListNode<INode> textureSizeNode = node.List.AddBefore(node, new TextureOperation(
                     Instruction.TextureQuerySize,
@@ -201,13 +189,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
 
                 resourceManager.SetUsageFlagsForTextureQuery(texOp.Binding, texOp.Type);
 
-                Operand source = texOp.GetSource(coordsIndex + index);
+                Operand source = texOp.GetSource(index);
 
                 Operand coordNormalized = Local();
 
                 node.List.AddBefore(node, new Operation(Instruction.FP32 | Instruction.Divide, coordNormalized, source, GenerateI2f(node, coordSize)));
 
-                texOp.SetSource(coordsIndex + index, coordNormalized);
+                texOp.SetSource(index, coordNormalized);
 
                 InsertTextureSizeUnscale(hfm, textureSizeNode, resourceManager, stage);
             }
@@ -234,7 +222,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
                 return node;
             }
 
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
+            bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
 
             int coordsCount = texOp.Type.GetDimensions();
             int coordsIndex = isBindless || isIndexed ? 1 : 0;
@@ -287,7 +275,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             return node;
         }
 
-        private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, IGpuAccessor gpuAccessor, ShaderStage stage)
+        private static LinkedListNode<INode> InsertConstOffsets(LinkedListNode<INode> node, ResourceManager resourceManager, IGpuAccessor gpuAccessor, ShaderStage stage)
         {
             // Non-constant texture offsets are not allowed (according to the spec),
             // however some GPUs does support that.
@@ -321,7 +309,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
             bool hasLodLevel = (texOp.Flags & TextureFlags.LodLevel) != 0;
 
             bool isArray = (texOp.Type & SamplerType.Array) != 0;
-            bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
             bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
             bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
 
@@ -342,6 +329,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms
                 offsetsCount = 0;
             }
 
+            bool isIndexed = resourceManager.IsArrayOfTexturesOrImages(texOp.Binding, isImage: false);
+
             Operand[] offsets = new Operand[offsetsCount];
             Operand[] sources = new Operand[texOp.SourcesCount - offsetsCount];
 

+ 4 - 3
src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs

@@ -294,6 +294,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                         Definitions,
                         resourceManager,
                         GpuAccessor,
+                        Options.TargetApi,
                         Options.TargetLanguage,
                         Definitions.Stage,
                         ref usedFeatures);
@@ -412,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 if (Stage == ShaderStage.Vertex)
                 {
                     int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
-                    TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+                    TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
                     resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
 
                     int inputMap = _program.AttributeUsage.UsedInputAttributes;
@@ -421,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                     {
                         int location = BitOperations.TrailingZeroCount(inputMap);
                         int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
-                        TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+                        TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
                         resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
 
                         inputMap &= ~(1 << location);
@@ -430,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
                 else if (Stage == ShaderStage.Geometry)
                 {
                     int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
-                    TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
+                    TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
                     resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
 
                     int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;

+ 1 - 1
src/Ryujinx.Graphics.Vulkan/DescriptorSetManager.cs

@@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Vulkan
 {
     class DescriptorSetManager : IDisposable
     {
-        public const uint MaxSets = 16;
+        public const uint MaxSets = 8;
 
         public class DescriptorPoolHolder : IDisposable
         {

+ 166 - 39
src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs

@@ -14,6 +14,9 @@ namespace Ryujinx.Graphics.Vulkan
     class DescriptorSetUpdater
     {
         private const ulong StorageBufferMaxMirrorable = 0x2000;
+
+        private const int ArrayGrowthSize = 16;
+
         private record struct BufferRef
         {
             public Auto<DisposableBuffer> Buffer;
@@ -65,6 +68,18 @@ namespace Ryujinx.Graphics.Vulkan
             }
         }
 
+        private record struct ArrayRef<T>
+        {
+            public ShaderStage Stage;
+            public T Array;
+
+            public ArrayRef(ShaderStage stage, T array)
+            {
+                Stage = stage;
+                Array = array;
+            }
+        }
+
         private readonly VulkanRenderer _gd;
         private readonly Device _device;
         private readonly PipelineBase _pipeline;
@@ -78,6 +93,9 @@ namespace Ryujinx.Graphics.Vulkan
         private readonly TextureBuffer[] _bufferImageRefs;
         private readonly Format[] _bufferImageFormats;
 
+        private ArrayRef<TextureArray>[] _textureArrayRefs;
+        private ArrayRef<ImageArray>[] _imageArrayRefs;
+
         private readonly DescriptorBufferInfo[] _uniformBuffers;
         private readonly DescriptorBufferInfo[] _storageBuffers;
         private readonly DescriptorImageInfo[] _textures;
@@ -130,6 +148,9 @@ namespace Ryujinx.Graphics.Vulkan
             _bufferImageRefs = new TextureBuffer[Constants.MaxImageBindings * 2];
             _bufferImageFormats = new Format[Constants.MaxImageBindings * 2];
 
+            _textureArrayRefs = Array.Empty<ArrayRef<TextureArray>>();
+            _imageArrayRefs = Array.Empty<ArrayRef<ImageArray>>();
+
             _uniformBuffers = new DescriptorBufferInfo[Constants.MaxUniformBufferBindings];
             _storageBuffers = new DescriptorBufferInfo[Constants.MaxStorageBufferBindings];
             _textures = new DescriptorImageInfo[Constants.MaxTexturesPerStage];
@@ -263,10 +284,18 @@ namespace Ryujinx.Graphics.Vulkan
             {
                 if (segment.Type == ResourceType.TextureAndSampler)
                 {
-                    for (int i = 0; i < segment.Count; i++)
+                    if (!segment.IsArray)
                     {
-                        ref var texture = ref _textureRefs[segment.Binding + i];
-                        texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
+                        for (int i = 0; i < segment.Count; i++)
+                        {
+                            ref var texture = ref _textureRefs[segment.Binding + i];
+                            texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
+                        }
+                    }
+                    else
+                    {
+                        PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
+                        _textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
                     }
                 }
             }
@@ -275,10 +304,18 @@ namespace Ryujinx.Graphics.Vulkan
             {
                 if (segment.Type == ResourceType.Image)
                 {
-                    for (int i = 0; i < segment.Count; i++)
+                    if (!segment.IsArray)
                     {
-                        ref var image = ref _imageRefs[segment.Binding + i];
-                        image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
+                        for (int i = 0; i < segment.Count; i++)
+                        {
+                            ref var image = ref _imageRefs[segment.Binding + i];
+                            image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
+                        }
+                    }
+                    else
+                    {
+                        PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
+                        _imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
                     }
                 }
             }
@@ -455,6 +492,58 @@ namespace Ryujinx.Graphics.Vulkan
             }
         }
 
+        public void SetTextureArray(CommandBufferScoped cbs, ShaderStage stage, int binding, ITextureArray array)
+        {
+            if (_textureArrayRefs.Length <= binding)
+            {
+                Array.Resize(ref _textureArrayRefs, binding + ArrayGrowthSize);
+            }
+
+            if (_textureArrayRefs[binding].Stage != stage || _textureArrayRefs[binding].Array != array)
+            {
+                if (_textureArrayRefs[binding].Array != null)
+                {
+                    _textureArrayRefs[binding].Array.Bound = false;
+                }
+
+                if (array is TextureArray textureArray)
+                {
+                    textureArray.Bound = true;
+                    textureArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
+                }
+
+                _textureArrayRefs[binding] = new ArrayRef<TextureArray>(stage, array as TextureArray);
+
+                SignalDirty(DirtyFlags.Texture);
+            }
+        }
+
+        public void SetImageArray(CommandBufferScoped cbs, ShaderStage stage, int binding, IImageArray array)
+        {
+            if (_imageArrayRefs.Length <= binding)
+            {
+                Array.Resize(ref _imageArrayRefs, binding + ArrayGrowthSize);
+            }
+
+            if (_imageArrayRefs[binding].Stage != stage || _imageArrayRefs[binding].Array != array)
+            {
+                if (_imageArrayRefs[binding].Array != null)
+                {
+                    _imageArrayRefs[binding].Array.Bound = false;
+                }
+
+                if (array is ImageArray imageArray)
+                {
+                    imageArray.Bound = true;
+                    imageArray.QueueWriteToReadBarriers(cbs, stage.ConvertToPipelineStageFlags());
+                }
+
+                _imageArrayRefs[binding] = new ArrayRef<ImageArray>(stage, array as ImageArray);
+
+                SignalDirty(DirtyFlags.Image);
+            }
+        }
+
         public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
         {
             for (int i = 0; i < buffers.Length; i++)
@@ -653,66 +742,94 @@ namespace Ryujinx.Graphics.Vulkan
                 }
                 else if (setIndex == PipelineBase.TextureSetIndex)
                 {
-                    if (segment.Type != ResourceType.BufferTexture)
+                    if (!segment.IsArray)
                     {
-                        Span<DescriptorImageInfo> textures = _textures;
-
-                        for (int i = 0; i < count; i++)
+                        if (segment.Type != ResourceType.BufferTexture)
                         {
-                            ref var texture = ref textures[i];
-                            ref var refs = ref _textureRefs[binding + i];
+                            Span<DescriptorImageInfo> textures = _textures;
 
-                            texture.ImageView = refs.View?.Get(cbs).Value ?? default;
-                            texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
-
-                            if (texture.ImageView.Handle == 0)
+                            for (int i = 0; i < count; i++)
                             {
-                                texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
+                                ref var texture = ref textures[i];
+                                ref var refs = ref _textureRefs[binding + i];
+
+                                texture.ImageView = refs.View?.Get(cbs).Value ?? default;
+                                texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
+
+                                if (texture.ImageView.Handle == 0)
+                                {
+                                    texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
+                                }
+
+                                if (texture.Sampler.Handle == 0)
+                                {
+                                    texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
+                                }
                             }
 
-                            if (texture.Sampler.Handle == 0)
+                            tu.Push<DescriptorImageInfo>(textures[..count]);
+                        }
+                        else
+                        {
+                            Span<BufferView> bufferTextures = _bufferTextures;
+
+                            for (int i = 0; i < count; i++)
                             {
-                                texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
+                                bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
                             }
-                        }
 
-                        tu.Push<DescriptorImageInfo>(textures[..count]);
+                            tu.Push<BufferView>(bufferTextures[..count]);
+                        }
                     }
                     else
                     {
-                        Span<BufferView> bufferTextures = _bufferTextures;
-
-                        for (int i = 0; i < count; i++)
+                        if (segment.Type != ResourceType.BufferTexture)
                         {
-                            bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
+                            tu.Push(_textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler));
+                        }
+                        else
+                        {
+                            tu.Push(_textureArrayRefs[binding].Array.GetBufferViews(cbs));
                         }
-
-                        tu.Push<BufferView>(bufferTextures[..count]);
                     }
                 }
                 else if (setIndex == PipelineBase.ImageSetIndex)
                 {
-                    if (segment.Type != ResourceType.BufferImage)
+                    if (!segment.IsArray)
                     {
-                        Span<DescriptorImageInfo> images = _images;
-
-                        for (int i = 0; i < count; i++)
+                        if (segment.Type != ResourceType.BufferImage)
                         {
-                            images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
+                            Span<DescriptorImageInfo> images = _images;
+
+                            for (int i = 0; i < count; i++)
+                            {
+                                images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
+                            }
+
+                            tu.Push<DescriptorImageInfo>(images[..count]);
                         }
+                        else
+                        {
+                            Span<BufferView> bufferImages = _bufferImages;
 
-                        tu.Push<DescriptorImageInfo>(images[..count]);
+                            for (int i = 0; i < count; i++)
+                            {
+                                bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
+                            }
+
+                            tu.Push<BufferView>(bufferImages[..count]);
+                        }
                     }
                     else
                     {
-                        Span<BufferView> bufferImages = _bufferImages;
-
-                        for (int i = 0; i < count; i++)
+                        if (segment.Type != ResourceType.BufferTexture)
                         {
-                            bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i], true) ?? default;
+                            tu.Push(_imageArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture));
+                        }
+                        else
+                        {
+                            tu.Push(_imageArrayRefs[binding].Array.GetBufferViews(cbs));
                         }
-
-                        tu.Push<BufferView>(bufferImages[..count]);
                     }
                 }
             }
@@ -825,6 +942,16 @@ namespace Ryujinx.Graphics.Vulkan
             AdvancePdSequence();
         }
 
+        public void ForceTextureDirty()
+        {
+            SignalDirty(DirtyFlags.Texture);
+        }
+
+        public void ForceImageDirty()
+        {
+            SignalDirty(DirtyFlags.Image);
+        }
+
         private static void SwapBuffer(BufferRef[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
         {
             for (int i = 0; i < list.Length; i++)

+ 179 - 0
src/Ryujinx.Graphics.Vulkan/ImageArray.cs

@@ -0,0 +1,179 @@
+using Ryujinx.Graphics.GAL;
+using Silk.NET.Vulkan;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+    class ImageArray : IImageArray
+    {
+        private readonly VulkanRenderer _gd;
+
+        private record struct TextureRef
+        {
+            public TextureStorage Storage;
+            public TextureView View;
+            public GAL.Format ImageFormat;
+        }
+
+        private readonly TextureRef[] _textureRefs;
+        private readonly TextureBuffer[] _bufferTextureRefs;
+
+        private readonly DescriptorImageInfo[] _textures;
+        private readonly BufferView[] _bufferTextures;
+
+        private HashSet<TextureStorage> _storages;
+
+        private int _cachedCommandBufferIndex;
+        private int _cachedSubmissionCount;
+
+        private readonly bool _isBuffer;
+
+        public bool Bound;
+
+        public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
+        {
+            _gd = gd;
+
+            if (isBuffer)
+            {
+                _bufferTextureRefs = new TextureBuffer[size];
+                _bufferTextures = new BufferView[size];
+            }
+            else
+            {
+                _textureRefs = new TextureRef[size];
+                _textures = new DescriptorImageInfo[size];
+            }
+
+            _storages = null;
+
+            _cachedCommandBufferIndex = -1;
+            _cachedSubmissionCount = 0;
+
+            _isBuffer = isBuffer;
+        }
+
+        public void SetFormats(int index, GAL.Format[] imageFormats)
+        {
+            for (int i = 0; i < imageFormats.Length; i++)
+            {
+                _textureRefs[index + i].ImageFormat = imageFormats[i];
+            }
+
+            SetDirty();
+        }
+
+        public void SetImages(int index, ITexture[] images)
+        {
+            for (int i = 0; i < images.Length; i++)
+            {
+                ITexture image = images[i];
+
+                if (image is TextureBuffer textureBuffer)
+                {
+                    _bufferTextureRefs[index + i] = textureBuffer;
+                }
+                else if (image is TextureView view)
+                {
+                    _textureRefs[index + i].Storage = view.Storage;
+                    _textureRefs[index + i].View = view;
+                }
+                else if (!_isBuffer)
+                {
+                    _textureRefs[index + i].Storage = null;
+                    _textureRefs[index + i].View = default;
+                }
+                else
+                {
+                    _bufferTextureRefs[index + i] = null;
+                }
+            }
+
+            SetDirty();
+        }
+
+        private void SetDirty()
+        {
+            _cachedCommandBufferIndex = -1;
+            _storages = null;
+
+            _gd.PipelineInternal.ForceImageDirty();
+        }
+
+        public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
+        {
+            HashSet<TextureStorage> storages = _storages;
+
+            if (storages == null)
+            {
+                storages = new HashSet<TextureStorage>();
+
+                for (int index = 0; index < _textureRefs.Length; index++)
+                {
+                    if (_textureRefs[index].Storage != null)
+                    {
+                        storages.Add(_textureRefs[index].Storage);
+                    }
+                }
+
+                _storages = storages;
+            }
+
+            foreach (TextureStorage storage in storages)
+            {
+                storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
+            }
+        }
+
+        public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture)
+        {
+            int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
+
+            Span<DescriptorImageInfo> textures = _textures;
+
+            if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
+            {
+                return textures;
+            }
+
+            _cachedCommandBufferIndex = cbs.CommandBufferIndex;
+            _cachedSubmissionCount = submissionCount;
+
+            for (int i = 0; i < textures.Length; i++)
+            {
+                ref var texture = ref textures[i];
+                ref var refs = ref _textureRefs[i];
+
+                if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].ImageFormat == refs.ImageFormat)
+                {
+                    texture = textures[i - 1];
+
+                    continue;
+                }
+
+                texture.ImageLayout = ImageLayout.General;
+                texture.ImageView = refs.View?.GetView(refs.ImageFormat).GetIdentityImageView().Get(cbs).Value ?? default;
+
+                if (texture.ImageView.Handle == 0)
+                {
+                    texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
+                }
+            }
+
+            return textures;
+        }
+
+        public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
+        {
+            Span<BufferView> bufferTextures = _bufferTextures;
+
+            for (int i = 0; i < bufferTextures.Length; i++)
+            {
+                bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, _textureRefs[i].ImageFormat, true) ?? default;
+            }
+
+            return bufferTextures;
+        }
+    }
+}

+ 20 - 0
src/Ryujinx.Graphics.Vulkan/PipelineBase.cs

@@ -898,6 +898,11 @@ namespace Ryujinx.Graphics.Vulkan
             _descriptorSetUpdater.SetImage(binding, image);
         }
 
+        public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
+        {
+            _descriptorSetUpdater.SetImageArray(Cbs, stage, binding, array);
+        }
+
         public void SetIndexBuffer(BufferRange buffer, IndexType type)
         {
             if (buffer.Handle != BufferHandle.Null)
@@ -1146,6 +1151,11 @@ namespace Ryujinx.Graphics.Vulkan
             _descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
         }
 
+        public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
+        {
+            _descriptorSetUpdater.SetTextureArray(Cbs, stage, binding, array);
+        }
+
         public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
         {
             PauseTransformFeedbackInternal();
@@ -1375,6 +1385,16 @@ namespace Ryujinx.Graphics.Vulkan
             SignalCommandBufferChange();
         }
 
+        public void ForceTextureDirty()
+        {
+            _descriptorSetUpdater.ForceTextureDirty();
+        }
+
+        public void ForceImageDirty()
+        {
+            _descriptorSetUpdater.ForceImageDirty();
+        }
+
         public unsafe void TextureBarrier()
         {
             MemoryBarrier memoryBarrier = new()

+ 41 - 35
src/Ryujinx.Graphics.Vulkan/PipelineLayoutCacheEntry.cs

@@ -8,14 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
 {
     class PipelineLayoutCacheEntry
     {
-        // Those were adjusted based on current descriptor usage and the descriptor counts usually used on pipeline layouts.
-        // It might be a good idea to tweak them again if those change, or maybe find a way to calculate an optimal value dynamically.
-        private const uint DefaultUniformBufferPoolCapacity = 19 * DescriptorSetManager.MaxSets;
-        private const uint DefaultStorageBufferPoolCapacity = 16 * DescriptorSetManager.MaxSets;
-        private const uint DefaultTexturePoolCapacity = 128 * DescriptorSetManager.MaxSets;
-        private const uint DefaultImagePoolCapacity = 8 * DescriptorSetManager.MaxSets;
-
-        private const int MaxPoolSizesPerSet = 2;
+        private const int MaxPoolSizesPerSet = 8;
 
         private readonly VulkanRenderer _gd;
         private readonly Device _device;
@@ -24,6 +17,9 @@ namespace Ryujinx.Graphics.Vulkan
         public PipelineLayout PipelineLayout { get; }
 
         private readonly int[] _consumedDescriptorsPerSet;
+        private readonly DescriptorPoolSize[][] _poolSizes;
+
+        private readonly DescriptorSetManager _descriptorSetManager;
 
         private readonly List<Auto<DescriptorSetCollection>>[][] _dsCache;
         private List<Auto<DescriptorSetCollection>>[] _currentDsCache;
@@ -65,6 +61,9 @@ namespace Ryujinx.Graphics.Vulkan
             (DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
 
             _consumedDescriptorsPerSet = new int[setDescriptors.Count];
+            _poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
+
+            Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
 
             for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
             {
@@ -76,6 +75,7 @@ namespace Ryujinx.Graphics.Vulkan
                 }
 
                 _consumedDescriptorsPerSet[setIndex] = count;
+                _poolSizes[setIndex] = GetDescriptorPoolSizes(poolSizes, setDescriptors[setIndex], DescriptorSetManager.MaxSets).ToArray();
             }
 
             if (usePushDescriptors)
@@ -83,6 +83,8 @@ namespace Ryujinx.Graphics.Vulkan
                 _pdDescriptors = setDescriptors[0];
                 _pdTemplates = new();
             }
+
+            _descriptorSetManager = new DescriptorSetManager(_device, setDescriptors.Count);
         }
 
         public void UpdateCommandBufferIndex(int commandBufferIndex)
@@ -105,17 +107,12 @@ namespace Ryujinx.Graphics.Vulkan
             int index = _dsCacheCursor[setIndex]++;
             if (index == list.Count)
             {
-                Span<DescriptorPoolSize> poolSizes = stackalloc DescriptorPoolSize[MaxPoolSizesPerSet];
-                poolSizes = GetDescriptorPoolSizes(poolSizes, setIndex);
-
-                int consumedDescriptors = _consumedDescriptorsPerSet[setIndex];
-
-                var dsc = _gd.DescriptorSetManager.AllocateDescriptorSet(
+                var dsc = _descriptorSetManager.AllocateDescriptorSet(
                     _gd.Api,
                     DescriptorSetLayouts[setIndex],
-                    poolSizes,
+                    _poolSizes[setIndex],
                     setIndex,
-                    consumedDescriptors,
+                    _consumedDescriptorsPerSet[setIndex],
                     false);
 
                 list.Add(dsc);
@@ -127,28 +124,35 @@ namespace Ryujinx.Graphics.Vulkan
             return list[index];
         }
 
-        private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, int setIndex)
+        private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
         {
-            int count = 1;
+            int count = 0;
 
-            switch (setIndex)
+            for (int index = 0; index < setDescriptor.Descriptors.Count; index++)
             {
-                case PipelineBase.UniformSetIndex:
-                    output[0] = new(DescriptorType.UniformBuffer, DefaultUniformBufferPoolCapacity);
-                    break;
-                case PipelineBase.StorageSetIndex:
-                    output[0] = new(DescriptorType.StorageBuffer, DefaultStorageBufferPoolCapacity);
-                    break;
-                case PipelineBase.TextureSetIndex:
-                    output[0] = new(DescriptorType.CombinedImageSampler, DefaultTexturePoolCapacity);
-                    output[1] = new(DescriptorType.UniformTexelBuffer, DefaultTexturePoolCapacity);
-                    count = 2;
-                    break;
-                case PipelineBase.ImageSetIndex:
-                    output[0] = new(DescriptorType.StorageImage, DefaultImagePoolCapacity);
-                    output[1] = new(DescriptorType.StorageTexelBuffer, DefaultImagePoolCapacity);
-                    count = 2;
-                    break;
+                ResourceDescriptor descriptor = setDescriptor.Descriptors[index];
+                DescriptorType descriptorType = descriptor.Type.Convert();
+
+                bool found = false;
+
+                for (int poolSizeIndex = 0; poolSizeIndex < count; poolSizeIndex++)
+                {
+                    if (output[poolSizeIndex].Type == descriptorType)
+                    {
+                        output[poolSizeIndex].DescriptorCount += (uint)descriptor.Count * multiplier;
+                        found = true;
+                        break;
+                    }
+                }
+
+                if (!found)
+                {
+                    output[count++] = new DescriptorPoolSize()
+                    {
+                        Type = descriptorType,
+                        DescriptorCount = (uint)descriptor.Count,
+                    };
+                }
             }
 
             return output[..count];
@@ -206,6 +210,8 @@ namespace Ryujinx.Graphics.Vulkan
                 {
                     _gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
                 }
+
+                _descriptorSetManager.Dispose();
             }
         }
 

+ 3 - 1
src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs

@@ -8,13 +8,15 @@ namespace Ryujinx.Graphics.Vulkan
         public readonly int Count;
         public readonly ResourceType Type;
         public readonly ResourceStages Stages;
+        public readonly bool IsArray;
 
-        public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
+        public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, bool isArray)
         {
             Binding = binding;
             Count = count;
             Type = type;
             Stages = stages;
+            IsArray = isArray;
         }
     }
 }

+ 1 - 1
src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs

@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
             };
 
             _resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
-            _resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
+            _resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
 
             return this;
         }

+ 22 - 8
src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs

@@ -241,7 +241,9 @@ namespace Ryujinx.Graphics.Vulkan
 
                     if (currentDescriptor.Binding + currentCount != descriptor.Binding ||
                         currentDescriptor.Type != descriptor.Type ||
-                        currentDescriptor.Stages != descriptor.Stages)
+                        currentDescriptor.Stages != descriptor.Stages ||
+                        currentDescriptor.Count > 1 ||
+                        descriptor.Count > 1)
                     {
                         if (currentCount != 0)
                         {
@@ -249,7 +251,8 @@ namespace Ryujinx.Graphics.Vulkan
                                 currentDescriptor.Binding,
                                 currentCount,
                                 currentDescriptor.Type,
-                                currentDescriptor.Stages));
+                                currentDescriptor.Stages,
+                                currentDescriptor.Count > 1));
                         }
 
                         currentDescriptor = descriptor;
@@ -267,7 +270,8 @@ namespace Ryujinx.Graphics.Vulkan
                         currentDescriptor.Binding,
                         currentCount,
                         currentDescriptor.Type,
-                        currentDescriptor.Stages));
+                        currentDescriptor.Stages,
+                        currentDescriptor.Count > 1));
                 }
 
                 segments[setIndex] = currentSegments.ToArray();
@@ -293,7 +297,9 @@ namespace Ryujinx.Graphics.Vulkan
 
                     if (currentUsage.Binding + currentCount != usage.Binding ||
                         currentUsage.Type != usage.Type ||
-                        currentUsage.Stages != usage.Stages)
+                        currentUsage.Stages != usage.Stages ||
+                        currentUsage.ArrayLength > 1 ||
+                        usage.ArrayLength > 1)
                     {
                         if (currentCount != 0)
                         {
@@ -301,11 +307,12 @@ namespace Ryujinx.Graphics.Vulkan
                                 currentUsage.Binding,
                                 currentCount,
                                 currentUsage.Type,
-                                currentUsage.Stages));
+                                currentUsage.Stages,
+                                currentUsage.ArrayLength > 1));
                         }
 
                         currentUsage = usage;
-                        currentCount = 1;
+                        currentCount = usage.ArrayLength;
                     }
                     else
                     {
@@ -319,7 +326,8 @@ namespace Ryujinx.Graphics.Vulkan
                         currentUsage.Binding,
                         currentCount,
                         currentUsage.Type,
-                        currentUsage.Stages));
+                        currentUsage.Stages,
+                        currentUsage.ArrayLength > 1));
                 }
 
                 segments[setIndex] = currentSegments.ToArray();
@@ -344,7 +352,13 @@ namespace Ryujinx.Graphics.Vulkan
 
                 if (segments != null && segments.Length > 0)
                 {
-                    templates[setIndex] = new DescriptorSetTemplate(_gd, _device, segments, _plce, IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics, setIndex);
+                    templates[setIndex] = new DescriptorSetTemplate(
+                        _gd,
+                        _device,
+                        segments,
+                        _plce,
+                        IsCompute ? PipelineBindPoint.Compute : PipelineBindPoint.Graphics,
+                        setIndex);
                 }
             }
 

+ 194 - 0
src/Ryujinx.Graphics.Vulkan/TextureArray.cs

@@ -0,0 +1,194 @@
+using Ryujinx.Graphics.GAL;
+using Silk.NET.Vulkan;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+    class TextureArray : ITextureArray
+    {
+        private readonly VulkanRenderer _gd;
+
+        private struct TextureRef
+        {
+            public TextureStorage Storage;
+            public Auto<DisposableImageView> View;
+            public Auto<DisposableSampler> Sampler;
+        }
+
+        private readonly TextureRef[] _textureRefs;
+        private readonly TextureBuffer[] _bufferTextureRefs;
+
+        private readonly DescriptorImageInfo[] _textures;
+        private readonly BufferView[] _bufferTextures;
+
+        private HashSet<TextureStorage> _storages;
+
+        private int _cachedCommandBufferIndex;
+        private int _cachedSubmissionCount;
+
+        private readonly bool _isBuffer;
+
+        public bool Bound;
+
+        public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
+        {
+            _gd = gd;
+
+            if (isBuffer)
+            {
+                _bufferTextureRefs = new TextureBuffer[size];
+                _bufferTextures = new BufferView[size];
+            }
+            else
+            {
+                _textureRefs = new TextureRef[size];
+                _textures = new DescriptorImageInfo[size];
+            }
+
+            _storages = null;
+
+            _cachedCommandBufferIndex = -1;
+            _cachedSubmissionCount = 0;
+
+            _isBuffer = isBuffer;
+        }
+
+        public void SetSamplers(int index, ISampler[] samplers)
+        {
+            for (int i = 0; i < samplers.Length; i++)
+            {
+                ISampler sampler = samplers[i];
+
+                if (sampler is SamplerHolder samplerHolder)
+                {
+                    _textureRefs[index + i].Sampler = samplerHolder.GetSampler();
+                }
+                else
+                {
+                    _textureRefs[index + i].Sampler = default;
+                }
+            }
+
+            SetDirty();
+        }
+
+        public void SetTextures(int index, ITexture[] textures)
+        {
+            for (int i = 0; i < textures.Length; i++)
+            {
+                ITexture texture = textures[i];
+
+                if (texture is TextureBuffer textureBuffer)
+                {
+                    _bufferTextureRefs[index + i] = textureBuffer;
+                }
+                else if (texture is TextureView view)
+                {
+                    _textureRefs[index + i].Storage = view.Storage;
+                    _textureRefs[index + i].View = view.GetImageView();
+                }
+                else if (!_isBuffer)
+                {
+                    _textureRefs[index + i].Storage = null;
+                    _textureRefs[index + i].View = default;
+                }
+                else
+                {
+                    _bufferTextureRefs[index + i] = null;
+                }
+            }
+
+            SetDirty();
+        }
+
+        private void SetDirty()
+        {
+            _cachedCommandBufferIndex = -1;
+            _storages = null;
+
+            _gd.PipelineInternal.ForceTextureDirty();
+        }
+
+        public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
+        {
+            HashSet<TextureStorage> storages = _storages;
+
+            if (storages == null)
+            {
+                storages = new HashSet<TextureStorage>();
+
+                for (int index = 0; index < _textureRefs.Length; index++)
+                {
+                    if (_textureRefs[index].Storage != null)
+                    {
+                        storages.Add(_textureRefs[index].Storage);
+                    }
+                }
+
+                _storages = storages;
+            }
+
+            foreach (TextureStorage storage in storages)
+            {
+                storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stageFlags);
+            }
+        }
+
+        public ReadOnlySpan<DescriptorImageInfo> GetImageInfos(VulkanRenderer gd, CommandBufferScoped cbs, TextureView dummyTexture, SamplerHolder dummySampler)
+        {
+            int submissionCount = gd.CommandBufferPool.GetSubmissionCount(cbs.CommandBufferIndex);
+
+            Span<DescriptorImageInfo> textures = _textures;
+
+            if (cbs.CommandBufferIndex == _cachedCommandBufferIndex && submissionCount == _cachedSubmissionCount)
+            {
+                return textures;
+            }
+
+            _cachedCommandBufferIndex = cbs.CommandBufferIndex;
+            _cachedSubmissionCount = submissionCount;
+
+            for (int i = 0; i < textures.Length; i++)
+            {
+                ref var texture = ref textures[i];
+                ref var refs = ref _textureRefs[i];
+
+                if (i > 0 && _textureRefs[i - 1].View == refs.View && _textureRefs[i - 1].Sampler == refs.Sampler)
+                {
+                    texture = textures[i - 1];
+
+                    continue;
+                }
+
+                texture.ImageLayout = ImageLayout.General;
+                texture.ImageView = refs.View?.Get(cbs).Value ?? default;
+                texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
+
+                if (texture.ImageView.Handle == 0)
+                {
+                    texture.ImageView = dummyTexture.GetImageView().Get(cbs).Value;
+                }
+
+                if (texture.Sampler.Handle == 0)
+                {
+                    texture.Sampler = dummySampler.GetSampler().Get(cbs).Value;
+                }
+            }
+
+            return textures;
+        }
+
+        public ReadOnlySpan<BufferView> GetBufferViews(CommandBufferScoped cbs)
+        {
+            Span<BufferView> bufferTextures = _bufferTextures;
+
+            for (int i = 0; i < bufferTextures.Length; i++)
+            {
+                bufferTextures[i] = _bufferTextureRefs[i]?.GetBufferView(cbs, false) ?? default;
+            }
+
+            return bufferTextures;
+        }
+    }
+}

+ 10 - 4
src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs

@@ -48,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
         internal MemoryAllocator MemoryAllocator { get; private set; }
         internal HostMemoryAllocator HostMemoryAllocator { get; private set; }
         internal CommandBufferPool CommandBufferPool { get; private set; }
-        internal DescriptorSetManager DescriptorSetManager { get; private set; }
         internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
         internal BackgroundResources BackgroundResources { get; private set; }
         internal Action<Action> InterruptAction { get; private set; }
@@ -414,8 +413,6 @@ namespace Ryujinx.Graphics.Vulkan
 
             CommandBufferPool = new CommandBufferPool(Api, _device, Queue, QueueLock, queueFamilyIndex);
 
-            DescriptorSetManager = new DescriptorSetManager(_device, PipelineBase.DescriptorSetLayouts);
-
             PipelineLayoutCache = new PipelineLayoutCache();
 
             BackgroundResources = new BackgroundResources(this, _device);
@@ -507,6 +504,11 @@ namespace Ryujinx.Graphics.Vulkan
             return BufferManager.CreateSparse(this, storageBuffers);
         }
 
+        public IImageArray CreateImageArray(int size, bool isBuffer)
+        {
+            return new ImageArray(this, size, isBuffer);
+        }
+
         public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
         {
             bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@@ -539,6 +541,11 @@ namespace Ryujinx.Graphics.Vulkan
             return CreateTextureView(info);
         }
 
+        public ITextureArray CreateTextureArray(int size, bool isBuffer)
+        {
+            return new TextureArray(this, size, isBuffer);
+        }
+
         internal TextureView CreateTextureView(TextureCreateInfo info)
         {
             // This should be disposed when all views are destroyed.
@@ -925,7 +932,6 @@ namespace Ryujinx.Graphics.Vulkan
             HelperShader.Dispose();
             _pipeline.Dispose();
             BufferManager.Dispose();
-            DescriptorSetManager.Dispose();
             PipelineLayoutCache.Dispose();
             Barriers.Dispose();
 

+ 40 - 0
src/Ryujinx.ShaderTools/Program.cs

@@ -11,17 +11,57 @@ namespace Ryujinx.ShaderTools
     {
         private class GpuAccessor : IGpuAccessor
         {
+            private const int DefaultArrayLength = 32;
+
             private readonly byte[] _data;
 
+            private int _texturesCount;
+            private int _imagesCount;
+
             public GpuAccessor(byte[] data)
             {
                 _data = data;
+                _texturesCount = 0;
+                _imagesCount = 0;
+            }
+
+            public int CreateConstantBufferBinding(int index)
+            {
+                return index + 1;
+            }
+
+            public int CreateImageBinding(int count, bool isBuffer)
+            {
+                int binding = _imagesCount;
+
+                _imagesCount += count;
+
+                return binding;
+            }
+
+            public int CreateStorageBufferBinding(int index)
+            {
+                return index;
+            }
+
+            public int CreateTextureBinding(int count, bool isBuffer)
+            {
+                int binding = _texturesCount;
+
+                _texturesCount += count;
+
+                return binding;
             }
 
             public ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize)
             {
                 return MemoryMarshal.Cast<byte, ulong>(new ReadOnlySpan<byte>(_data)[(int)address..]);
             }
+
+            public int QueryTextureArrayLengthFromBuffer(int slot)
+            {
+                return DefaultArrayLength;
+            }
         }
 
         private class Options