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@@ -11,12 +11,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// </summary>
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class BufferCache : IDisposable
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{
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- private const int OverlapsBufferInitialCapacity = 10;
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- private const int OverlapsBufferMaxCapacity = 10000;
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+ /// <summary>
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+ /// Initial size for the array holding overlaps.
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+ /// </summary>
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+ public const int OverlapsBufferInitialCapacity = 10;
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+
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+ /// <summary>
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+ /// Maximum size that an array holding overlaps may have after trimming.
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+ /// </summary>
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+ public const int OverlapsBufferMaxCapacity = 10000;
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private const ulong BufferAlignmentSize = 0x1000;
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private const ulong BufferAlignmentMask = BufferAlignmentSize - 1;
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+ /// <summary>
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+ /// Alignment required for sparse buffer mappings.
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+ /// </summary>
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+ public const ulong SparseBufferAlignmentSize = 0x10000;
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+
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private const ulong MaxDynamicGrowthSize = 0x100000;
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private readonly GpuContext _context;
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@@ -27,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// Must lock for any access from other threads.
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/// </remarks>
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private readonly RangeList<Buffer> _buffers;
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+ private readonly MultiRangeList<MultiRangeBuffer> _multiRangeBuffers;
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private Buffer[] _bufferOverlaps;
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@@ -47,6 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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_physicalMemory = physicalMemory;
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_buffers = new RangeList<Buffer>();
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+ _multiRangeBuffers = new MultiRangeList<MultiRangeBuffer>();
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_bufferOverlaps = new Buffer[OverlapsBufferInitialCapacity];
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@@ -66,45 +80,100 @@ namespace Ryujinx.Graphics.Gpu.Memory
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Buffer[] overlaps = new Buffer[10];
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int overlapCount;
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- ulong address = ((MemoryManager)sender).Translate(e.Address);
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- ulong size = e.Size;
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+ MultiRange range = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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- lock (_buffers)
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+ for (int index = 0; index < range.Count; index++)
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{
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- overlapCount = _buffers.FindOverlaps(address, size, ref overlaps);
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- }
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+ MemoryRange subRange = range.GetSubRange(index);
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- for (int i = 0; i < overlapCount; i++)
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- {
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- overlaps[i].Unmapped(address, size);
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+ lock (_buffers)
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+ {
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+ overlapCount = _buffers.FindOverlaps(subRange.Address, subRange.Size, ref overlaps);
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+ }
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+
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+ for (int i = 0; i < overlapCount; i++)
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+ {
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+ overlaps[i].Unmapped(subRange.Address, subRange.Size);
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+ }
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}
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}
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/// <summary>
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/// Performs address translation of the GPU virtual address, and creates a
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- /// new buffer, if needed, for the specified range.
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+ /// new buffer, if needed, for the specified contiguous range.
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/// </summary>
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/// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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/// <param name="size">Size in bytes of the buffer</param>
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- /// <returns>CPU virtual address of the buffer, after address translation</returns>
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- public ulong TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
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+ /// <returns>Contiguous physical range of the buffer, after address translation</returns>
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+ public MultiRange TranslateAndCreateBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size)
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{
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if (gpuVa == 0)
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{
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- return 0;
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+ return new MultiRange(MemoryManager.PteUnmapped, size);
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}
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ulong address = memoryManager.Translate(gpuVa);
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- if (address == MemoryManager.PteUnmapped)
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+ if (address != MemoryManager.PteUnmapped)
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{
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- return 0;
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+ CreateBuffer(address, size);
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}
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- CreateBuffer(address, size);
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+ return new MultiRange(address, size);
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+ }
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- return address;
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+ /// <summary>
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+ /// Performs address translation of the GPU virtual address, and creates
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+ /// new buffers, if needed, for the specified range.
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+ /// </summary>
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+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
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+ /// <param name="gpuVa">Start GPU virtual address of the buffer</param>
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+ /// <param name="size">Size in bytes of the buffer</param>
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+ /// <returns>Physical ranges of the buffer, after address translation</returns>
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+ public MultiRange TranslateAndCreateMultiBuffers(MemoryManager memoryManager, ulong gpuVa, ulong size)
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+ {
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+ if (gpuVa == 0)
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+ {
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+ return new MultiRange(MemoryManager.PteUnmapped, size);
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+ }
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+
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+ bool supportsSparse = _context.Capabilities.SupportsSparseBuffer;
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+
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+ // Fast path not taken for non-contiguous ranges,
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+ // since multi-range buffers are not coalesced, so a buffer that covers
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+ // the entire cached range might not actually exist.
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+ if (memoryManager.VirtualBufferCache.TryGetOrAddRange(gpuVa, size, supportsSparse, out MultiRange range) &&
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+ range.Count == 1)
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+ {
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+ return range;
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+ }
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+
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+ CreateBuffer(range);
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+
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+ return range;
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+ }
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+
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+ /// <summary>
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+ /// Creates a new buffer for the specified range, if it does not yet exist.
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+ /// This can be used to ensure the existance of a buffer.
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+ /// </summary>
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+ /// <param name="range">Physical ranges of memory where the buffer data is located</param>
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+ public void CreateBuffer(MultiRange range)
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+ {
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+ if (range.Count > 1)
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+ {
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+ CreateMultiRangeBuffer(range);
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+ }
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+ else
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+ {
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+ MemoryRange subRange = range.GetSubRange(0);
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+
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+ if (subRange.Address != MemoryManager.PteUnmapped)
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+ {
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+ CreateBuffer(subRange.Address, subRange.Size);
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+ }
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+ }
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}
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/// <summary>
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@@ -118,7 +187,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong endAddress = address + size;
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ulong alignedAddress = address & ~BufferAlignmentMask;
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-
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ulong alignedEndAddress = (endAddress + BufferAlignmentMask) & ~BufferAlignmentMask;
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// The buffer must have the size of at least one page.
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@@ -130,6 +198,108 @@ namespace Ryujinx.Graphics.Gpu.Memory
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CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress);
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}
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+ /// <summary>
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+ /// Creates a new buffer for the specified range, if it does not yet exist.
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+ /// This can be used to ensure the existance of a buffer.
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+ /// </summary>
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+ /// <param name="address">Address of the buffer in memory</param>
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+ /// <param name="size">Size of the buffer in bytes</param>
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+ /// <param name="alignment">Alignment of the start address of the buffer in bytes</param>
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+ public void CreateBuffer(ulong address, ulong size, ulong alignment)
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+ {
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+ ulong alignmentMask = alignment - 1;
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+ ulong pageAlignmentMask = BufferAlignmentMask;
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+ ulong endAddress = address + size;
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+
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+ ulong alignedAddress = address & ~alignmentMask;
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+ ulong alignedEndAddress = (endAddress + pageAlignmentMask) & ~pageAlignmentMask;
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+
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+ // The buffer must have the size of at least one page.
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+ if (alignedEndAddress == alignedAddress)
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+ {
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+ alignedEndAddress += pageAlignmentMask;
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+ }
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+
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+ CreateBufferAligned(alignedAddress, alignedEndAddress - alignedAddress, alignment);
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+ }
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+
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+ /// <summary>
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+ /// Creates a buffer for a memory region composed of multiple physical ranges,
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+ /// if it does not exist yet.
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+ /// </summary>
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+ /// <param name="range">Physical ranges of memory</param>
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+ private void CreateMultiRangeBuffer(MultiRange range)
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+ {
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+ // Ensure all non-contiguous buffer we might use are sparse aligned.
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+ for (int i = 0; i < range.Count; i++)
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+ {
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+ MemoryRange subRange = range.GetSubRange(i);
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+
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+ if (subRange.Address != MemoryManager.PteUnmapped)
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+ {
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+ CreateBuffer(subRange.Address, subRange.Size, SparseBufferAlignmentSize);
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+ }
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+ }
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+
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+ // Create sparse buffer.
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+ MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
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+
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+ int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
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+
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+ for (int index = 0; index < overlapCount; index++)
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+ {
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+ if (overlaps[index].Range.Contains(range))
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+ {
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+ return;
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+ }
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+ }
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+
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+ for (int index = 0; index < overlapCount; index++)
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+ {
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+ if (range.Contains(overlaps[index].Range))
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+ {
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+ _multiRangeBuffers.Remove(overlaps[index]);
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+ overlaps[index].Dispose();
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+ }
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+ }
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+
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+ BufferRange[] storages = new BufferRange[range.Count];
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+ MemoryRange[] alignedSubRanges = new MemoryRange[range.Count];
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+
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+ ulong alignmentMask = SparseBufferAlignmentSize - 1;
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+
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+ for (int i = 0; i < range.Count; i++)
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+ {
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+ MemoryRange subRange = range.GetSubRange(i);
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+
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+ if (subRange.Address != MemoryManager.PteUnmapped)
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+ {
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+ ulong endAddress = subRange.Address + subRange.Size;
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+
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+ ulong alignedAddress = subRange.Address & ~alignmentMask;
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+ ulong alignedEndAddress = (endAddress + alignmentMask) & ~alignmentMask;
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+ ulong alignedSize = alignedEndAddress - alignedAddress;
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+
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+ Buffer buffer = _buffers.FindFirstOverlap(alignedAddress, alignedSize);
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+ BufferRange bufferRange = buffer.GetRange(alignedAddress, alignedSize, false);
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+
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+ storages[i] = bufferRange;
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+ alignedSubRanges[i] = new MemoryRange(alignedAddress, alignedSize);
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+ }
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+ else
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+ {
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+ ulong alignedSize = (subRange.Size + alignmentMask) & ~alignmentMask;
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+
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+ storages[i] = new BufferRange(BufferHandle.Null, 0, (int)alignedSize);
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+ alignedSubRanges[i] = new MemoryRange(MemoryManager.PteUnmapped, alignedSize);
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+ }
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+ }
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+
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+ MultiRangeBuffer multiRangeBuffer = new(_context, new MultiRange(alignedSubRanges), storages);
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+
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+ _multiRangeBuffers.Add(multiRangeBuffer);
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+ }
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+
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/// <summary>
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/// Performs address translation of the GPU virtual address, and attempts to force
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/// the buffer in the region as dirty.
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@@ -150,7 +320,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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result.EndGpuAddress < gpuVa + size ||
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result.UnmappedSequence != result.Buffer.UnmappedSequence)
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{
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- ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
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+ MultiRange range = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
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+ ulong address = range.GetSubRange(0).Address;
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result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
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_dirtyCache[gpuVa] = result;
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@@ -184,7 +355,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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result.EndGpuAddress < alignedEndGpuVa ||
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result.UnmappedSequence != result.Buffer.UnmappedSequence)
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{
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- ulong address = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
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+ MultiRange range = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
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+ ulong address = range.GetSubRange(0).Address;
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result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
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_modifiedCache[alignedGpuVa] = result;
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@@ -204,7 +376,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
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/// <param name="size">Size in bytes of the buffer</param>
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private void CreateBufferAligned(ulong address, ulong size)
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{
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- int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
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+ Buffer[] overlaps = _bufferOverlaps;
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+ int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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if (overlapsCount != 0)
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{
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@@ -215,9 +388,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// old buffer(s) to the new buffer.
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ulong endAddress = address + size;
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+ Buffer overlap0 = overlaps[0];
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- if (_bufferOverlaps[0].Address > address || _bufferOverlaps[0].EndAddress < endAddress)
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+ if (overlap0.Address > address || overlap0.EndAddress < endAddress)
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{
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+ bool anySparseCompatible = false;
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+
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// Check if the following conditions are met:
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// - We have a single overlap.
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// - The overlap starts at or before the requested range. That is, the overlap happens at the end.
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@@ -228,23 +404,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
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// Allowing for 2 pages (rather than just one) is necessary to catch cases where the
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// range crosses a page, and after alignment, ends having a size of 2 pages.
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if (overlapsCount == 1 &&
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- address >= _bufferOverlaps[0].Address &&
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- endAddress - _bufferOverlaps[0].EndAddress <= BufferAlignmentSize * 2)
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+ address >= overlap0.Address &&
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+ endAddress - overlap0.EndAddress <= BufferAlignmentSize * 2)
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{
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// Try to grow the buffer by 1.5x of its current size.
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// This improves performance in the cases where the buffer is resized often by small amounts.
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- ulong existingSize = _bufferOverlaps[0].Size;
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+ ulong existingSize = overlap0.Size;
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ulong growthSize = (existingSize + Math.Min(existingSize >> 1, MaxDynamicGrowthSize)) & ~BufferAlignmentMask;
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size = Math.Max(size, growthSize);
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endAddress = address + size;
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- overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
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+ overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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}
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for (int index = 0; index < overlapsCount; index++)
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{
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- Buffer buffer = _bufferOverlaps[index];
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+ Buffer buffer = overlaps[index];
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+
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+ anySparseCompatible |= buffer.SparseCompatible;
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address = Math.Min(address, buffer.Address);
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endAddress = Math.Max(endAddress, buffer.EndAddress);
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@@ -257,35 +435,91 @@ namespace Ryujinx.Graphics.Gpu.Memory
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ulong newSize = endAddress - address;
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- Buffer newBuffer = new(_context, _physicalMemory, address, newSize, _bufferOverlaps.Take(overlapsCount));
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+ CreateBufferAligned(address, newSize, anySparseCompatible, overlaps, overlapsCount);
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+ }
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+ }
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+ else
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+ {
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+ // No overlap, just create a new buffer.
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+ Buffer buffer = new(_context, _physicalMemory, address, size, sparseCompatible: false);
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- lock (_buffers)
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- {
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- _buffers.Add(newBuffer);
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- }
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+ lock (_buffers)
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+ {
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+ _buffers.Add(buffer);
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+ }
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+ }
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- for (int index = 0; index < overlapsCount; index++)
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+ ShrinkOverlapsBufferIfNeeded();
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+ }
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+
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+ /// <summary>
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+ /// Creates a new buffer for the specified range, if needed.
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+ /// If a buffer where this range can be fully contained already exists,
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+ /// then the creation of a new buffer is not necessary.
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+ /// </summary>
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+ /// <param name="address">Address of the buffer in guest memory</param>
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+ /// <param name="size">Size in bytes of the buffer</param>
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+ /// <param name="alignment">Alignment of the start address of the buffer</param>
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+ private void CreateBufferAligned(ulong address, ulong size, ulong alignment)
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+ {
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+ Buffer[] overlaps = _bufferOverlaps;
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+ int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref overlaps);
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+ bool sparseAligned = alignment >= SparseBufferAlignmentSize;
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+
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+ if (overlapsCount != 0)
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+ {
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+ // If the buffer already exists, make sure if covers the entire range,
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+ // and make sure it is properly aligned, otherwise sparse mapping may fail.
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+
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+ ulong endAddress = address + size;
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+ Buffer overlap0 = overlaps[0];
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+
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+ if (overlap0.Address > address ||
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+ overlap0.EndAddress < endAddress ||
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+ (overlap0.Address & (alignment - 1)) != 0 ||
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|
|
+ (!overlap0.SparseCompatible && sparseAligned))
|
|
|
+ {
|
|
|
+ // We need to make sure the new buffer is properly aligned.
|
|
|
+ // However, after the range is aligned, it is possible that it
|
|
|
+ // overlaps more buffers, so try again after each extension
|
|
|
+ // and ensure we cover all overlaps.
|
|
|
+
|
|
|
+ int oldOverlapsCount;
|
|
|
+
|
|
|
+ do
|
|
|
{
|
|
|
- Buffer buffer = _bufferOverlaps[index];
|
|
|
+ for (int index = 0; index < overlapsCount; index++)
|
|
|
+ {
|
|
|
+ Buffer buffer = overlaps[index];
|
|
|
|
|
|
- int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
|
|
+ address = Math.Min(address, buffer.Address);
|
|
|
+ endAddress = Math.Max(endAddress, buffer.EndAddress);
|
|
|
+ }
|
|
|
|
|
|
- buffer.CopyTo(newBuffer, dstOffset);
|
|
|
- newBuffer.InheritModifiedRanges(buffer);
|
|
|
+ address &= ~(alignment - 1);
|
|
|
|
|
|
- buffer.DecrementReferenceCount();
|
|
|
+ oldOverlapsCount = overlapsCount;
|
|
|
+ overlapsCount = _buffers.FindOverlapsNonOverlapping(address, endAddress - address, ref overlaps);
|
|
|
}
|
|
|
+ while (oldOverlapsCount != overlapsCount);
|
|
|
|
|
|
- newBuffer.SynchronizeMemory(address, newSize);
|
|
|
+ lock (_buffers)
|
|
|
+ {
|
|
|
+ for (int index = 0; index < overlapsCount; index++)
|
|
|
+ {
|
|
|
+ _buffers.Remove(overlaps[index]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ulong newSize = endAddress - address;
|
|
|
|
|
|
- // Existing buffers were modified, we need to rebind everything.
|
|
|
- NotifyBuffersModified?.Invoke();
|
|
|
+ CreateBufferAligned(address, newSize, sparseAligned, overlaps, overlapsCount);
|
|
|
}
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
// No overlap, just create a new buffer.
|
|
|
- Buffer buffer = new(_context, _physicalMemory, address, size);
|
|
|
+ Buffer buffer = new(_context, _physicalMemory, address, size, sparseAligned);
|
|
|
|
|
|
lock (_buffers)
|
|
|
{
|
|
|
@@ -296,6 +530,73 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|
|
ShrinkOverlapsBufferIfNeeded();
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Creates a new buffer for the specified range, if needed.
|
|
|
+ /// If a buffer where this range can be fully contained already exists,
|
|
|
+ /// then the creation of a new buffer is not necessary.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="address">Address of the buffer in guest memory</param>
|
|
|
+ /// <param name="size">Size in bytes of the buffer</param>
|
|
|
+ /// <param name="sparseCompatible">Indicates if the buffer can be used in a sparse buffer mapping</param>
|
|
|
+ /// <param name="overlaps">Buffers overlapping the range</param>
|
|
|
+ /// <param name="overlapsCount">Total of overlaps</param>
|
|
|
+ private void CreateBufferAligned(ulong address, ulong size, bool sparseCompatible, Buffer[] overlaps, int overlapsCount)
|
|
|
+ {
|
|
|
+ Buffer newBuffer = new Buffer(_context, _physicalMemory, address, size, sparseCompatible, overlaps.Take(overlapsCount));
|
|
|
+
|
|
|
+ lock (_buffers)
|
|
|
+ {
|
|
|
+ _buffers.Add(newBuffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int index = 0; index < overlapsCount; index++)
|
|
|
+ {
|
|
|
+ Buffer buffer = overlaps[index];
|
|
|
+
|
|
|
+ int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
|
|
+
|
|
|
+ buffer.CopyTo(newBuffer, dstOffset);
|
|
|
+ newBuffer.InheritModifiedRanges(buffer);
|
|
|
+
|
|
|
+ buffer.DecrementReferenceCount();
|
|
|
+ }
|
|
|
+
|
|
|
+ newBuffer.SynchronizeMemory(address, size);
|
|
|
+
|
|
|
+ // Existing buffers were modified, we need to rebind everything.
|
|
|
+ NotifyBuffersModified?.Invoke();
|
|
|
+
|
|
|
+ RecreateMultiRangeBuffers(address, size);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Recreates all the multi-range buffers that overlaps a given physical memory range.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="address">Start address of the range</param>
|
|
|
+ /// <param name="size">Size of the range in bytes</param>
|
|
|
+ private void RecreateMultiRangeBuffers(ulong address, ulong size)
|
|
|
+ {
|
|
|
+ if ((address & (SparseBufferAlignmentSize - 1)) != 0 || (size & (SparseBufferAlignmentSize - 1)) != 0)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
|
|
+
|
|
|
+ int overlapCount = _multiRangeBuffers.FindOverlaps(address, size, ref overlaps);
|
|
|
+
|
|
|
+ for (int index = 0; index < overlapCount; index++)
|
|
|
+ {
|
|
|
+ _multiRangeBuffers.Remove(overlaps[index]);
|
|
|
+ overlaps[index].Dispose();
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int index = 0; index < overlapCount; index++)
|
|
|
+ {
|
|
|
+ CreateMultiRangeBuffer(overlaps[index].Range);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
|
|
|
/// </summary>
|
|
|
@@ -319,9 +620,63 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|
|
/// <param name="size">Size in bytes of the copy</param>
|
|
|
public void CopyBuffer(MemoryManager memoryManager, ulong srcVa, ulong dstVa, ulong size)
|
|
|
{
|
|
|
- ulong srcAddress = TranslateAndCreateBuffer(memoryManager, srcVa, size);
|
|
|
- ulong dstAddress = TranslateAndCreateBuffer(memoryManager, dstVa, size);
|
|
|
+ MultiRange srcRange = TranslateAndCreateMultiBuffers(memoryManager, srcVa, size);
|
|
|
+ MultiRange dstRange = TranslateAndCreateMultiBuffers(memoryManager, dstVa, size);
|
|
|
+
|
|
|
+ if (srcRange.Count == 1 && dstRange.Count == 1)
|
|
|
+ {
|
|
|
+ CopyBufferSingleRange(memoryManager, srcRange.GetSubRange(0).Address, dstRange.GetSubRange(0).Address, size);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ulong copiedSize = 0;
|
|
|
+ ulong srcOffset = 0;
|
|
|
+ ulong dstOffset = 0;
|
|
|
+ int srcRangeIndex = 0;
|
|
|
+ int dstRangeIndex = 0;
|
|
|
+
|
|
|
+ while (copiedSize < size)
|
|
|
+ {
|
|
|
+ if (srcRange.GetSubRange(srcRangeIndex).Size == srcOffset)
|
|
|
+ {
|
|
|
+ srcRangeIndex++;
|
|
|
+ srcOffset = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (dstRange.GetSubRange(dstRangeIndex).Size == dstOffset)
|
|
|
+ {
|
|
|
+ dstRangeIndex++;
|
|
|
+ dstOffset = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ MemoryRange srcSubRange = srcRange.GetSubRange(srcRangeIndex);
|
|
|
+ MemoryRange dstSubRange = dstRange.GetSubRange(dstRangeIndex);
|
|
|
+
|
|
|
+ ulong srcSize = srcSubRange.Size - srcOffset;
|
|
|
+ ulong dstSize = dstSubRange.Size - dstOffset;
|
|
|
+ ulong copySize = Math.Min(srcSize, dstSize);
|
|
|
+
|
|
|
+ CopyBufferSingleRange(memoryManager, srcSubRange.Address + srcOffset, dstSubRange.Address + dstOffset, copySize);
|
|
|
+
|
|
|
+ srcOffset += copySize;
|
|
|
+ dstOffset += copySize;
|
|
|
+ copiedSize += copySize;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Copy a buffer data from a given address to another.
|
|
|
+ /// </summary>
|
|
|
+ /// <remarks>
|
|
|
+ /// This does a GPU side copy.
|
|
|
+ /// </remarks>
|
|
|
+ /// <param name="memoryManager">GPU memory manager where the buffer is mapped</param>
|
|
|
+ /// <param name="srcAddress">Physical address of the copy source</param>
|
|
|
+ /// <param name="dstAddress">Physical address of the copy destination</param>
|
|
|
+ /// <param name="size">Size in bytes of the copy</param>
|
|
|
+ private void CopyBufferSingleRange(MemoryManager memoryManager, ulong srcAddress, ulong dstAddress, ulong size)
|
|
|
+ {
|
|
|
Buffer srcBuffer = GetBuffer(srcAddress, size);
|
|
|
Buffer dstBuffer = GetBuffer(dstAddress, size);
|
|
|
|
|
|
@@ -360,39 +715,98 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|
|
/// <param name="value">Value to be written into the buffer</param>
|
|
|
public void ClearBuffer(MemoryManager memoryManager, ulong gpuVa, ulong size, uint value)
|
|
|
{
|
|
|
- ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
|
|
|
+ MultiRange range = TranslateAndCreateMultiBuffers(memoryManager, gpuVa, size);
|
|
|
|
|
|
- Buffer buffer = GetBuffer(address, size);
|
|
|
+ for (int index = 0; index < range.Count; index++)
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(index);
|
|
|
+ Buffer buffer = GetBuffer(subRange.Address, subRange.Size);
|
|
|
|
|
|
- int offset = (int)(address - buffer.Address);
|
|
|
+ int offset = (int)(subRange.Address - buffer.Address);
|
|
|
|
|
|
- _context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
|
|
|
+ _context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)subRange.Size, value);
|
|
|
|
|
|
- memoryManager.Physical.FillTrackedResource(address, size, value, ResourceKind.Buffer);
|
|
|
+ memoryManager.Physical.FillTrackedResource(subRange.Address, subRange.Size, value, ResourceKind.Buffer);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
- /// Gets a buffer sub-range from a start address til a page boundary after the given size.
|
|
|
+ /// Gets a buffer sub-range starting at a given memory address, aligned to the next page boundary.
|
|
|
/// </summary>
|
|
|
- /// <param name="address">Start address of the memory range</param>
|
|
|
- /// <param name="size">Size in bytes of the memory range</param>
|
|
|
+ /// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
|
/// <returns>The buffer sub-range starting at the given memory address</returns>
|
|
|
- public BufferRange GetBufferRangeAligned(ulong address, ulong size, bool write = false)
|
|
|
+ public BufferRange GetBufferRangeAligned(MultiRange range, bool write = false)
|
|
|
{
|
|
|
- return GetBuffer(address, size, write).GetRangeAligned(address, size, write);
|
|
|
+ if (range.Count > 1)
|
|
|
+ {
|
|
|
+ return GetBuffer(range, write).GetRange(range);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(0);
|
|
|
+ return GetBuffer(subRange.Address, subRange.Size, write).GetRangeAligned(subRange.Address, subRange.Size, write);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
/// Gets a buffer sub-range for a given memory range.
|
|
|
/// </summary>
|
|
|
- /// <param name="address">Start address of the memory range</param>
|
|
|
- /// <param name="size">Size in bytes of the memory range</param>
|
|
|
+ /// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
|
/// <param name="write">Whether the buffer will be written to by this use</param>
|
|
|
/// <returns>The buffer sub-range for the given range</returns>
|
|
|
- public BufferRange GetBufferRange(ulong address, ulong size, bool write = false)
|
|
|
+ public BufferRange GetBufferRange(MultiRange range, bool write = false)
|
|
|
+ {
|
|
|
+ if (range.Count > 1)
|
|
|
+ {
|
|
|
+ return GetBuffer(range, write).GetRange(range);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(0);
|
|
|
+ return GetBuffer(subRange.Address, subRange.Size, write).GetRange(subRange.Address, subRange.Size, write);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Gets a buffer for a given memory range.
|
|
|
+ /// A buffer overlapping with the specified range is assumed to already exist on the cache.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
|
+ /// <param name="write">Whether the buffer will be written to by this use</param>
|
|
|
+ /// <returns>The buffer where the range is fully contained</returns>
|
|
|
+ private MultiRangeBuffer GetBuffer(MultiRange range, bool write = false)
|
|
|
{
|
|
|
- return GetBuffer(address, size, write).GetRange(address, size, write);
|
|
|
+ for (int i = 0; i < range.Count; i++)
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(i);
|
|
|
+
|
|
|
+ Buffer subBuffer = _buffers.FindFirstOverlap(subRange.Address, subRange.Size);
|
|
|
+
|
|
|
+ subBuffer.SynchronizeMemory(subRange.Address, subRange.Size);
|
|
|
+
|
|
|
+ if (write)
|
|
|
+ {
|
|
|
+ subBuffer.SignalModified(subRange.Address, subRange.Size);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ MultiRangeBuffer[] overlaps = new MultiRangeBuffer[10];
|
|
|
+
|
|
|
+ int overlapCount = _multiRangeBuffers.FindOverlaps(range, ref overlaps);
|
|
|
+
|
|
|
+ MultiRangeBuffer buffer = null;
|
|
|
+
|
|
|
+ for (int i = 0; i < overlapCount; i++)
|
|
|
+ {
|
|
|
+ if (overlaps[i].Range.Contains(range))
|
|
|
+ {
|
|
|
+ buffer = overlaps[i];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return buffer;
|
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
|
@@ -426,12 +840,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|
|
return buffer;
|
|
|
}
|
|
|
|
|
|
+ /// <summary>
|
|
|
+ /// Performs guest to host memory synchronization of a given memory range.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="range">Physical regions of memory where the buffer is mapped</param>
|
|
|
+ public void SynchronizeBufferRange(MultiRange range)
|
|
|
+ {
|
|
|
+ if (range.Count == 1)
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(0);
|
|
|
+ SynchronizeBufferRange(subRange.Address, subRange.Size);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ for (int index = 0; index < range.Count; index++)
|
|
|
+ {
|
|
|
+ MemoryRange subRange = range.GetSubRange(index);
|
|
|
+ SynchronizeBufferRange(subRange.Address, subRange.Size);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
/// <summary>
|
|
|
/// Performs guest to host memory synchronization of a given memory range.
|
|
|
/// </summary>
|
|
|
/// <param name="address">Start address of the memory range</param>
|
|
|
/// <param name="size">Size in bytes of the memory range</param>
|
|
|
- public void SynchronizeBufferRange(ulong address, ulong size)
|
|
|
+ private void SynchronizeBufferRange(ulong address, ulong size)
|
|
|
{
|
|
|
if (size != 0)
|
|
|
{
|
|
|
@@ -491,7 +926,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|
|
|
|
|
/// <summary>
|
|
|
/// Disposes all buffers in the cache.
|
|
|
- /// It's an error to use the buffer manager after disposal.
|
|
|
+ /// It's an error to use the buffer cache after disposal.
|
|
|
/// </summary>
|
|
|
public void Dispose()
|
|
|
{
|