gdkchan 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 anni fa
..
Queries 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Shaders 951700fdd8 Removed unused usings. (#3593) 3 anni fa
Auto.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BackgroundResources.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BitMap.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BufferHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BufferManager.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BufferState.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
BufferUsageBitmap.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
CacheByRange.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
CommandBufferPool.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
CommandBufferScoped.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Constants.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetCollection.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetManager.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DescriptorSetUpdater.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableBufferView.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableFramebuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableImage.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableImageView.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableMemory.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposablePipeline.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableRenderPass.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
DisposableSampler.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
EnumConversion.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FenceHelper.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FormatCapabilities.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
FormatConverter.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
FormatTable.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) 3 anni fa
FramebufferParams.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 anni fa
HardwareCapabilities.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
HashTableSlim.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
HelperShader.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 anni fa
IdList.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
ImageWindow.cs c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483) 3 anni fa
MemoryAllocation.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MemoryAllocator.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MemoryAllocatorBlockList.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
MultiFenceHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
NativeArray.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
PersistentFlushBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineBase.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
PipelineConverter.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
PipelineDynamicState.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
PipelineFull.cs 1080f64df9 Implement HLE macros for render target clears (#3528) 3 anni fa
PipelineHelperShader.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineLayoutCache.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineLayoutCacheEntry.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineLayoutFactory.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineState.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
PipelineUid.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
Ryujinx.Graphics.Vulkan.csproj 2232e4ae87 Vulkan backend (#2518) 3 anni fa
SamplerHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
SemaphoreHolder.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
Shader.cs 2197f41506 Removed extra semicolons. (#3594) 3 anni fa
ShaderCollection.cs a5ff0024fb Rename ToSpan to AsSpan (#3556) 3 anni fa
StagingBuffer.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
SyncManager.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
TextureBuffer.cs 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 anni fa
TextureCopy.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
TextureStorage.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
TextureView.cs 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) 3 anni fa
Vendor.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
VulkanConfiguration.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
VulkanException.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
VulkanInitialization.cs 2232e4ae87 Vulkan backend (#2518) 3 anni fa
VulkanRenderer.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) 3 anni fa
Window.cs c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483) 3 anni fa
WindowBase.cs c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483) 3 anni fa