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OpenGL
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2f37583ab3
Some small shader related fixes (#258)
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пре 7 година |
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Shader
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2f37583ab3
Some small shader related fixes (#258)
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пре 7 година |
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Texture
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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пре 7 година |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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пре 8 година |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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пре 8 година |
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GalBlendFactor.cs
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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пре 7 година |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalComparisonOp.cs
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97ca974213
Implement some GPU features (#209)
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пре 7 година |
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GalCullFace.cs
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97ca974213
Implement some GPU features (#209)
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пре 7 година |
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GalFrontFace.cs
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97ca974213
Implement some GPU features (#209)
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пре 7 година |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalStencilOp.cs
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97ca974213
Implement some GPU features (#209)
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пре 7 година |
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GalTexture.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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пре 7 година |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureFormat.cs
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1968386808
Add locking methods to the ogl resource cache (#238)
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пре 7 година |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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пре 8 година |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |
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GalVertexAttrib.cs
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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пре 8 година |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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пре 8 година |
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IGalBlend.cs
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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пре 7 година |
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IGalFrameBuffer.cs
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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пре 7 година |
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IGalMemory.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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пре 8 година |
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IGalRasterizer.cs
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1968386808
Add locking methods to the ogl resource cache (#238)
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пре 7 година |
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IGalRenderer.cs
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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пре 7 година |
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IGalShader.cs
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2f37583ab3
Some small shader related fixes (#258)
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пре 7 година |
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IGalTexture.cs
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1968386808
Add locking methods to the ogl resource cache (#238)
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пре 7 година |
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ShaderDeclInfo.cs
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e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
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пре 7 година |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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пре 8 година |