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- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal
- {
- public interface IGalShader
- {
- void Create(IGalMemory Memory, long Key, GalShaderType Type);
- void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
- IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
- void SetConstBuffer(long Key, int Cbuf, byte[] Data);
- void EnsureTextureBinding(string UniformName, int Value);
- void SetFlip(float X, float Y);
- void Bind(long Key);
- void Unbind(GalShaderType Type);
- void BindProgram();
- }
- }
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