gdkchan 2f37583ab3 Some small shader related fixes (#258) 7 vuotta sitten
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OpenGL 2f37583ab3 Some small shader related fixes (#258) 7 vuotta sitten
Shader 2f37583ab3 Some small shader related fixes (#258) 7 vuotta sitten
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) 7 vuotta sitten
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 vuotta sitten
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) 8 vuotta sitten
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 vuotta sitten
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 vuotta sitten
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 vuotta sitten
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 vuotta sitten
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 vuotta sitten
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 vuotta sitten
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) 7 vuotta sitten
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalTextureFormat.cs 1968386808 Add locking methods to the ogl resource cache (#238) 7 vuotta sitten
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 vuotta sitten
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 8 vuotta sitten
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 vuotta sitten
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 vuotta sitten
IGalBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) 7 vuotta sitten
IGalFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) 7 vuotta sitten
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 vuotta sitten
IGalRasterizer.cs 1968386808 Add locking methods to the ogl resource cache (#238) 7 vuotta sitten
IGalRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) 7 vuotta sitten
IGalShader.cs 2f37583ab3 Some small shader related fixes (#258) 7 vuotta sitten
IGalTexture.cs 1968386808 Add locking methods to the ogl resource cache (#238) 7 vuotta sitten
ShaderDeclInfo.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 7 vuotta sitten
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 vuotta sitten