gdkchan 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
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OpenGL 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
Shader 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
Texture 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=7) %!d(string=hai) anos
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) %!s(int64=8) %!d(string=hai) anos
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) %!s(int64=8) %!d(string=hai) anos
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) %!s(int64=7) %!d(string=hai) anos
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalCullFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
GalTexture.cs 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=7) %!d(string=hai) anos
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureFormat.cs 1968386808 Add locking methods to the ogl resource cache (#238) %!s(int64=7) %!d(string=hai) anos
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection %!s(int64=8) %!d(string=hai) anos
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos
GalVertexAttrib.cs f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 %!s(int64=8) %!d(string=hai) anos
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) %!s(int64=8) %!d(string=hai) anos
IGalBlend.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
IGalFrameBuffer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time %!s(int64=8) %!d(string=hai) anos
IGalRasterizer.cs 1968386808 Add locking methods to the ogl resource cache (#238) %!s(int64=7) %!d(string=hai) anos
IGalRenderer.cs e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
IGalShader.cs 2f37583ab3 Some small shader related fixes (#258) %!s(int64=7) %!d(string=hai) anos
IGalTexture.cs 1968386808 Add locking methods to the ogl resource cache (#238) %!s(int64=7) %!d(string=hai) anos
ShaderDeclInfo.cs e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=7) %!d(string=hai) anos
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos