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- namespace Ryujinx.Graphics.Gal
- {
- public interface IGalRasterizer
- {
- void LockCaches();
- void UnlockCaches();
- void ClearBuffers(GalClearBufferFlags Flags);
- bool IsVboCached(long Key, long DataSize);
- bool IsIboCached(long Key, long DataSize);
- void SetFrontFace(GalFrontFace FrontFace);
- void EnableCullFace();
- void DisableCullFace();
- void SetCullFace(GalCullFace CullFace);
- void EnableDepthTest();
- void DisableDepthTest();
- void SetDepthFunction(GalComparisonOp Func);
- void SetClearDepth(float Depth);
- void EnableStencilTest();
- void DisableStencilTest();
- void SetStencilFunction(bool IsFrontFace, GalComparisonOp Func, int Ref, int Mask);
- void SetStencilOp(bool IsFrontFace, GalStencilOp Fail, GalStencilOp ZFail, GalStencilOp ZPass);
- void SetStencilMask(bool IsFrontFace, int Mask);
- void SetClearStencil(int Stencil);
- void EnablePrimitiveRestart();
- void DisablePrimitiveRestart();
- void SetPrimitiveRestartIndex(uint Index);
- void CreateVbo(long Key, byte[] Buffer);
- void CreateIbo(long Key, byte[] Buffer);
- void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
- void SetIndexArray(int Size, GalIndexFormat Format);
- void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
- void DrawElements(long IboKey, int First, int VertexBase, GalPrimitiveType PrimType);
- }
- }
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