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DeleteValueCallback.cs
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 سال پیش |
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ImageHandler.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 سال پیش |
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OGLCachedResource.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 سال پیش |
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OGLConstBuffer.cs
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 سال پیش |
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OGLEnumConverter.cs
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76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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7 سال پیش |
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OGLExtension.cs
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2562ca6c3f
Fix multiple rendertargets (#427)
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7 سال پیش |
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OGLPipeline.cs
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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7 سال پیش |
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OGLRasterizer.cs
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 سال پیش |
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OGLRenderTarget.cs
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 سال پیش |
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OGLRenderer.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 سال پیش |
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OGLShader.cs
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2562ca6c3f
Fix multiple rendertargets (#427)
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7 سال پیش |
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OGLShaderProgram.cs
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521751795a
Code style fixes and nits on the HLE project (#355)
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7 سال پیش |
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OGLStreamBuffer.cs
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25dd5f4238
Low level graphics API prerequisites (#319)
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7 سال پیش |
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OGLTexture.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 سال پیش |