HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) il y a 7 ans
..
OpenGL 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) il y a 7 ans
Shader 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) il y a 7 ans
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) il y a 8 ans
GalBlendEquation.cs c8c86a3854 Fix for current framebuffer issues (#78) il y a 8 ans
GalBlendFactor.cs 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) il y a 7 ans
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalCullFace.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
GalImageFormat.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) il y a 7 ans
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
GalPipelineState.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) il y a 7 ans
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) il y a 7 ans
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalVertexAttrib.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) il y a 7 ans
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) il y a 7 ans
GalZetaFormat.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) il y a 7 ans
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) il y a 7 ans
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time il y a 8 ans
IGalPipeline.cs 25dd5f4238 Low level graphics API prerequisites (#319) il y a 7 ans
IGalRasterizer.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) il y a 7 ans
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) il y a 7 ans
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) il y a 7 ans
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) il y a 7 ans
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) il y a 7 ans
ShaderDumper.cs cd203e98f2 Implement Geometry shaders (#280) il y a 7 ans
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans