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OpenGL
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76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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il y a 7 ans |
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Shader
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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il y a 7 ans |
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EmbeddedResource.cs
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2ed733b1d5
Somewhat better NvFlinger (I guess) (fixes #30)
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il y a 8 ans |
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GalBlendEquation.cs
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c8c86a3854
Fix for current framebuffer issues (#78)
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il y a 8 ans |
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GalBlendFactor.cs
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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il y a 7 ans |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalColorF.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalComparisonOp.cs
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97ca974213
Implement some GPU features (#209)
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il y a 7 ans |
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GalCullFace.cs
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97ca974213
Implement some GPU features (#209)
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il y a 7 ans |
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GalFrontFace.cs
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97ca974213
Implement some GPU features (#209)
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il y a 7 ans |
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GalImage.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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il y a 7 ans |
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GalImageFormat.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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il y a 7 ans |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalMemoryLayout.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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il y a 7 ans |
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GalPipelineState.cs
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72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
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il y a 7 ans |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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il y a 8 ans |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalStencilOp.cs
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97ca974213
Implement some GPU features (#209)
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il y a 7 ans |
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GalSurfaceFormat.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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il y a 7 ans |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalTextureFormat.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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il y a 7 ans |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalTextureSampler.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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il y a 8 ans |
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GalTextureType.cs
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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il y a 7 ans |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |
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GalVertexAttrib.cs
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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il y a 7 ans |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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il y a 8 ans |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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il y a 8 ans |
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GalVertexBinding.cs
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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il y a 7 ans |
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GalZetaFormat.cs
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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il y a 7 ans |
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IGalConstBuffer.cs
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25dd5f4238
Low level graphics API prerequisites (#319)
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il y a 7 ans |
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IGalMemory.cs
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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il y a 8 ans |
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IGalPipeline.cs
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25dd5f4238
Low level graphics API prerequisites (#319)
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il y a 7 ans |
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IGalRasterizer.cs
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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il y a 7 ans |
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IGalRenderTarget.cs
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2562ca6c3f
Fix multiple rendertargets (#427)
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il y a 7 ans |
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IGalRenderer.cs
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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il y a 7 ans |
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IGalShader.cs
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1cd7aaf504
Avoid querying and setting texture bindings in hot code (#376)
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il y a 7 ans |
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IGalTexture.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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il y a 7 ans |
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ShaderDeclInfo.cs
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09593ae6d8
Add partial support to the TEX.B shader instruction (#342)
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il y a 7 ans |
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ShaderDumper.cs
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cd203e98f2
Implement Geometry shaders (#280)
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il y a 7 ans |
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ShaderException.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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il y a 8 ans |